metaforce/Runtime/World/CProjectedShadow.cpp

28 lines
593 B
C++

#include "World/CProjectedShadow.hpp"
namespace urde
{
CProjectedShadow::CProjectedShadow(u32 w, u32 h, bool persistent)
: x0_texture(CTexture(ETexelFormat::I4, w, h, 1))
, x81_persistent(persistent)
{
}
zeus::CAABox CProjectedShadow::CalculateRenderBounds()
{
return {};
}
void CProjectedShadow::Render(const CStateManager& mgr)
{
}
void CProjectedShadow::RenderShadowBuffer(const CStateManager&, const CModelData&,
const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float)
{
}
}