metaforce/Runtime/Weapon/CWeaponMgr.cpp

67 lines
1.3 KiB
C++

#include "Runtime/Weapon/CWeaponMgr.hpp"
namespace urde {
void CWeaponMgr::Add(TUniqueId uid, EWeaponType type) {
auto iter = x0_weapons.emplace(uid, rstl::reserved_vector<s32, 15>()).first;
iter->second.resize(15);
++iter->second[size_t(type)];
}
void CWeaponMgr::Remove(TUniqueId uid) {
const auto& weapon = x0_weapons[uid];
s32 totalActive = 0;
for (size_t i = 0; i < 10; ++i) {
totalActive += weapon[i];
}
if (totalActive != 0) {
return;
}
x0_weapons.erase(uid);
}
void CWeaponMgr::IncrCount(TUniqueId uid, EWeaponType type) {
if (GetIndex(uid) < 0) {
Add(uid, type);
} else {
x0_weapons[uid][size_t(type)]++;
}
}
void CWeaponMgr::DecrCount(TUniqueId uid, EWeaponType type) {
if (GetIndex(uid) < 0) {
return;
}
auto& weapon = x0_weapons[uid];
weapon[size_t(type)]--;
if (weapon[size_t(type)] > 0) {
return;
}
Remove(uid);
}
s32 CWeaponMgr::GetNumActive(TUniqueId uid, EWeaponType type) const {
if (GetIndex(uid) < 0) {
return 0;
}
return x0_weapons.at(uid)[size_t(type)];
}
s32 CWeaponMgr::GetIndex(TUniqueId uid) const {
const auto iter = x0_weapons.find(uid);
if (iter == x0_weapons.cend()) {
return -1;
}
return s32(std::distance(x0_weapons.cbegin(), iter));
}
} // namespace urde