mirror of https://github.com/AxioDL/metaforce.git
126 lines
5.6 KiB
C++
126 lines
5.6 KiB
C++
#pragma once
|
|
|
|
#include <optional>
|
|
|
|
#include "Runtime/rstl.hpp"
|
|
#include "Runtime/World/CDamageInfo.hpp"
|
|
#include "Runtime/World/CPatterned.hpp"
|
|
#include "Runtime/World/CPathFindSearch.hpp"
|
|
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace urde {
|
|
|
|
namespace MP1 {
|
|
class CBeetle : public CPatterned {
|
|
public:
|
|
enum class EEntranceType : u32 { FacePlayer, UseOrientation };
|
|
|
|
private:
|
|
s32 x568_stateProg = -1;
|
|
EEntranceType x56c_entranceType;
|
|
TUniqueId x570_aiMgr = kInvalidUniqueId;
|
|
zeus::CVector3f x574_tailAimReference;
|
|
float x580_f3;
|
|
CDamageInfo x584_touchDamage;
|
|
float x5a0_headbuttDist = FLT_MAX;
|
|
float x5a4_jumpBackwardDist = FLT_MAX;
|
|
float x5a8_animTimeRem = 0.f;
|
|
std::optional<CModelData> x5ac_tailModel;
|
|
CPathFindSearch x5fc_pathFindSearch;
|
|
rstl::reserved_vector<zeus::CVector3f, 8> x6e0_retreatPoints;
|
|
CDamageVulnerability x744_platingVuln;
|
|
CDamageVulnerability x7ac_tailVuln;
|
|
float x814_attackDelayTimer;
|
|
float x818_stateFinishTimer = FLT_MAX;
|
|
float x81c_ = x3b4_speed;
|
|
u32 x820_posDeviationCounter = 0;
|
|
zeus::CVector3f x824_predictPos;
|
|
float x830_intoGroundFactor = 1.f;
|
|
float x834_retreatTime;
|
|
union {
|
|
struct {
|
|
bool x838_24_hitSomething : 1;
|
|
bool x838_25_burrowing : 1;
|
|
bool x838_26_canSkid : 1;
|
|
};
|
|
u32 _dummy3 = 0;
|
|
};
|
|
|
|
void SquadAdd(CStateManager& mgr);
|
|
void SquadRemove(CStateManager& mgr);
|
|
void RefinePathFindDest(CStateManager& mgr, zeus::CVector3f& dest);
|
|
void SeparateFromMelees(CStateManager& mgr);
|
|
void SetupRetreatPoints(CStateManager& mgr);
|
|
s32 FindFurthestRetreatPoint(CStateManager& mgr) const;
|
|
|
|
public:
|
|
DEFINE_PATTERNED(Beetle)
|
|
CBeetle(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
|
|
const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor, CBeetle::EEntranceType entranceType,
|
|
const CDamageInfo& touchDamage, const CDamageVulnerability& platingVuln,
|
|
const zeus::CVector3f& tailAimReference, float initialAttackDelay, float retreatTime, float f3,
|
|
const CDamageVulnerability& tailVuln, const CActorParameters& aParams,
|
|
const std::optional<CStaticRes>& tailModel);
|
|
|
|
void Accept(IVisitor& visitor) override;
|
|
void Think(float dt, CStateManager& mgr) override;
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
|
void Render(const CStateManager& mgr) const override;
|
|
|
|
const CDamageVulnerability* GetDamageVulnerability() const override;
|
|
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
|
const CDamageInfo& dInfo) const override;
|
|
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
|
|
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
|
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
|
const CWeaponMode& wMode,
|
|
EProjectileAttrib attribs) const override;
|
|
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
|
|
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
|
|
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
|
|
void TakeDamage(const zeus::CVector3f& direction, float magnitude) override;
|
|
bool IsListening() const override;
|
|
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
|
const zeus::CVector3f& aimPos) const override;
|
|
|
|
void FollowPattern(CStateManager&, EStateMsg msg, float dt) override;
|
|
void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
|
|
void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Generate(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Deactivate(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Attack(CStateManager&, EStateMsg msg, float dt) override;
|
|
void JumpBack(CStateManager&, EStateMsg msg, float dt) override;
|
|
void DoubleSnap(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Shuffle(CStateManager&, EStateMsg msg, float dt) override;
|
|
void TurnAround(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Skid(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Taunt(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Retreat(CStateManager&, EStateMsg msg, float dt) override;
|
|
|
|
bool InAttackPosition(CStateManager&, float arg) override;
|
|
bool PathShagged(CStateManager&, float arg) override;
|
|
bool InRange(CStateManager&, float arg) override;
|
|
bool PatternOver(CStateManager&, float arg) override;
|
|
bool HasAttackPattern(CStateManager&, float arg) override;
|
|
bool AnimOver(CStateManager&, float arg) override;
|
|
bool ShouldAttack(CStateManager&, float arg) override;
|
|
bool ShouldDoubleSnap(CStateManager&, float arg) override;
|
|
bool ShouldTurn(CStateManager&, float arg) override;
|
|
bool HitSomething(CStateManager&, float arg) override;
|
|
bool ShouldJumpBack(CStateManager&, float arg) override;
|
|
bool Stuck(CStateManager&, float arg) override;
|
|
bool NoPathNodes(CStateManager&, float arg) override;
|
|
bool ShouldTaunt(CStateManager&, float arg) override;
|
|
bool ShotAt(CStateManager&, float arg) override;
|
|
|
|
void Burn(float duration, float damage) override;
|
|
void Shock(CStateManager& mgr, float duration, float damage) override;
|
|
|
|
CPathFindSearch* GetSearchPath() override;
|
|
float GetGravityConstant() const override;
|
|
};
|
|
} // namespace MP1
|
|
} // namespace urde
|