mirror of https://github.com/AxioDL/metaforce.git
242 lines
6.5 KiB
C++
242 lines
6.5 KiB
C++
#include "CModVectorElement.hpp"
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#include "CParticleGlobals.hpp"
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#include "CRandom16.hpp"
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#include "zeus/Math.hpp"
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Mod_Vector_Elements */
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namespace urde {
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bool CMVEImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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zeus::CVector3f av;
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x4_implPoint->GetValue(frame, av);
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zeus::CVector3f dv = av - pPos;
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float dvm = dv.magnitude();
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float c;
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xc_maxMag->GetValue(frame, c);
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if (dvm > c)
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return false;
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float d;
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x10_minMag->GetValue(frame, d);
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if (x14_enableMinMag && dvm < d)
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return true;
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if (0.f == dvm)
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return false;
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float b;
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x8_magScale->GetValue(frame, b);
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pVel += zeus::CVector3f(b / dvm) * dv;
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return false;
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}
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bool CMVEExponentialImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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zeus::CVector3f av;
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x4_implPoint->GetValue(frame, av);
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zeus::CVector3f dv = av - pPos;
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float dvm = dv.magnitude();
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float c;
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xc_maxMag->GetValue(frame, c);
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if (dvm > c)
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return false;
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float d;
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x10_minMag->GetValue(frame, d);
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if (x14_enableMinMag && dvm < d)
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return true;
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if (0.f == dvm)
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return false;
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float b;
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x8_magScale->GetValue(frame, b);
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pVel += zeus::CVector3f(b) * dv;
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return false;
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}
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bool CMVELinearImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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zeus::CVector3f av;
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x4_implPoint->GetValue(frame, av);
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zeus::CVector3f dv = av - pPos;
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float dvm = dv.magnitude();
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float c;
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xc_maxMag->GetValue(frame, c);
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if (dvm > c)
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return false;
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float d;
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x10_minMag->GetValue(frame, d);
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if (x14_enableMinMag && dvm < d)
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return true;
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if (0.f == dvm)
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return false;
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float b;
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x8_magScale->GetValue(frame, b);
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pVel = zeus::CVector3f(b / dvm) * dv;
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return false;
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}
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bool CMVETimeChain::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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int v;
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xc_swFrame->GetValue(frame, v);
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if (frame >= v)
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return x8_b->GetValue(frame, pVel, pPos);
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else
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return x4_a->GetValue(frame, pVel, pPos);
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}
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CMVEBounce::CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
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: x4_planePoint(std::move(a))
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, x8_planeNormal(std::move(b))
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, xc_friction(std::move(c))
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, x10_restitution(std::move(d))
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, x14_planePrecomputed(false)
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, x15_dieOnPenetrate(e)
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, x24_planeD(0.0) {
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if (x4_planePoint && x8_planeNormal && x4_planePoint->IsFastConstant() && x8_planeNormal->IsFastConstant()) {
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/* Precompute Hesse normal form of plane (for penetration testing)
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* https://en.wikipedia.org/wiki/Hesse_normal_form */
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x14_planePrecomputed = true;
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x8_planeNormal->GetValue(0, x18_planeValidatedNormal);
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if (x18_planeValidatedNormal.magSquared() > 0.0)
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x18_planeValidatedNormal.normalize();
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zeus::CVector3f a;
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x4_planePoint->GetValue(0, a);
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x24_planeD = x18_planeValidatedNormal.dot(a);
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}
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}
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bool CMVEBounce::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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if (!x14_planePrecomputed) {
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/* Compute Hesse normal form of plane (for penetration testing) */
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x8_planeNormal->GetValue(frame, const_cast<zeus::CVector3f&>(x18_planeValidatedNormal));
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const_cast<zeus::CVector3f&>(x18_planeValidatedNormal).normalize();
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zeus::CVector3f a;
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x4_planePoint->GetValue(frame, a);
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const_cast<float&>(x24_planeD) = x18_planeValidatedNormal.dot(a);
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}
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float dot = x18_planeValidatedNormal.dot(pPos);
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if (dot - x24_planeD > 0.0f)
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return false;
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else if (x15_dieOnPenetrate)
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return true;
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/* Deflection event */
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if (pVel.dot(x18_planeValidatedNormal) >= 0.0f)
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return false;
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zeus::CVector3f delta = pPos - pVel;
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pPos += (-(delta.dot(x18_planeValidatedNormal) - x24_planeD) / pVel.dot(x18_planeValidatedNormal) - 1.f) * pVel;
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float d = 0.0f;
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x10_restitution->GetValue(frame, d);
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pVel -= d * pVel;
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float c = 0.0f;
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xc_friction->GetValue(frame, c);
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pVel -= (1.f + c) * x18_planeValidatedNormal.dot(pVel) * x18_planeValidatedNormal;
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return false;
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}
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bool CMVEConstant::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const {
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float x, y, z;
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x4_x->GetValue(frame, x);
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x8_y->GetValue(frame, y);
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xc_z->GetValue(frame, z);
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pVel.assign(x, y, z);
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return false;
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}
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bool CMVEFastConstant::GetValue(int /*frame*/, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const {
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pVel = x4_val;
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return false;
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}
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bool CMVEGravity::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const {
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zeus::CVector3f grav;
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x4_a->GetValue(frame, grav);
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pVel += grav;
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return false;
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}
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bool CMVEExplode::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const {
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if (frame == 0) {
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CRandom16* rand = CRandom16::GetRandomNumber();
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zeus::CVector3f vec = {rand->Float() - 0.5f, rand->Float() - 0.5f, rand->Float() - 0.5f};
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vec.normalize();
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float a;
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x4_a->GetValue(frame, a);
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pVel = vec * a;
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} else {
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float b;
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x8_b->GetValue(frame, b);
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pVel *= zeus::CVector3f(b);
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}
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return false;
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}
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bool CMVESetPosition::GetValue(int frame, zeus::CVector3f& /*pVel*/, zeus::CVector3f& pPos) const {
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x4_a->GetValue(frame, pPos);
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return false;
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}
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bool CMVEPulse::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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int a, b;
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x4_aDuration->GetValue(frame, a);
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x8_bDuration->GetValue(frame, b);
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int cv = std::max(1, a + b + 1);
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if (b >= 1) {
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int cv2 = frame % cv;
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if (cv2 >= a)
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x10_bVal->GetValue(frame, pVel, pPos);
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else
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xc_aVal->GetValue(frame, pVel, pPos);
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} else
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xc_aVal->GetValue(frame, pVel, pPos);
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return false;
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}
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bool CMVEWind::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const {
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zeus::CVector3f wVel;
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x4_velocity->GetValue(frame, wVel);
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float factor;
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x8_factor->GetValue(frame, factor);
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pVel += (wVel - pVel) * factor;
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return false;
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}
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bool CMVESwirl::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const {
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zeus::CVector3f a, b;
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x4_helixPoint->GetValue(frame, a);
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x8_curveBinormal->GetValue(frame, b);
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const zeus::CVector3f posToOrigin = a - pPos;
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const zeus::CVector3f posToHelix = posToOrigin - posToOrigin.dot(b) * b;
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float c = 0.0f, d = 0.0f;
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xc_filterGain->GetValue(frame, c);
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x10_tangentialVelocity->GetValue(frame, d);
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const zeus::CVector3f wetVel = (posToHelix.cross(b) * d + b * b.dot(pVel));
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pVel = c * wetVel + (1.f - c) * pVel;
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return false;
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}
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} // namespace urde
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