metaforce/Runtime/MP1/World/CIceSheegoth.hpp

247 lines
11 KiB
C++

#pragma once
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
namespace urde {
class CCollisionActorManager;
class CElementGen;
class CParticleElectric;
namespace MP1 {
class CIceSheegothData {
float x0_;
float x4_;
zeus::CVector3f x8_;
float x14_;
CDamageVulnerability x18_;
CDamageVulnerability x80_;
CDamageVulnerability xe8_;
CAssetId x150_;
CDamageInfo x154_;
float x170_;
float x174_;
CAssetId x178_;
CAssetId x17c_fireBreathResId;
CDamageInfo x180_fireBreathDamage;
CAssetId x19c_;
CAssetId x1a0_;
CAssetId x1a4_;
CAssetId x1a8_;
CAssetId x1ac_;
float x1b0_;
float x1b4_;
CDamageInfo x1b8_;
s16 x1d4_;
float x1d8_;
float x1dc_;
float x1e0_maxInterestTime;
CAssetId x1e4_;
s16 x1e8_;
CAssetId x1ec_;
bool x1f0_24_ : 1;
bool x1f0_25_ : 1;
public:
CIceSheegothData(CInputStream& in, s32 propertyCount);
[[nodiscard]] CDamageVulnerability Get_x18() const { return x18_; }
[[nodiscard]] CDamageVulnerability Get_x80() const { return x80_; }
[[nodiscard]] CDamageVulnerability Get_xe8() const { return xe8_; }
[[nodiscard]] CAssetId Get_x150() const { return x150_; }
[[nodiscard]] CDamageInfo Get_x154() const { return x154_; }
[[nodiscard]] float Get_x170() const { return x170_; }
[[nodiscard]] float Get_x174() const { return x174_; }
[[nodiscard]] CAssetId Get_x178() const { return x178_; }
[[nodiscard]] CAssetId GetFireBreathResId() const { return x17c_fireBreathResId; }
[[nodiscard]] CDamageInfo GetFireBreathDamage() const { return x180_fireBreathDamage; }
[[nodiscard]] CAssetId Get_x1a0() const { return x1a0_; }
[[nodiscard]] CAssetId Get_x1a4() const { return x1a4_; }
[[nodiscard]] CAssetId Get_x1a8() const { return x1a8_; }
[[nodiscard]] CAssetId Get_x1ac() const { return x1ac_; }
[[nodiscard]] float Get_x1b0() const { return x1b0_; }
[[nodiscard]] CDamageInfo Get_x1b8() const { return x1b8_; }
[[nodiscard]] float Get_x1d8() const { return x1d8_; }
[[nodiscard]] float Get_x1dc() const { return x1dc_; }
[[nodiscard]] float GetMaxInterestTime() const { return x1e0_maxInterestTime; }
[[nodiscard]] CAssetId Get_x1e4() const { return x1e4_; }
[[nodiscard]] s16 Get_x1e8() const { return x1e8_; }
[[nodiscard]] CAssetId Get_x1ec() const { return x1ec_; }
[[nodiscard]] bool Get_x1f0_24() const { return x1f0_24_; }
[[nodiscard]] bool Get_x1f0_25() const { return x1f0_25_; }
};
class CIceSheegoth : public CPatterned {
enum class EPathFindMode { Normal, Approach };
s32 x568_ = -1;
CIceSheegothData x56c_sheegothData;
CPathFindSearch x760_pathSearch;
CPathFindSearch x844_approachSearch;
EPathFindMode x928_pathFindMode = EPathFindMode::Normal;
zeus::CVector3f x92c_lastDest = zeus::skZero3f;
zeus::CVector3f x938_ = zeus::skZero3f;
float x944_ = 1.f;
float x948_ = 1.f;
float x94c_;
float x950_ = 0.f;
float x954_attackTimeLeft = 0.f;
float x958_ = 0.f;
float x95c_ = 0.f;
float x960_ = 0.f;
/* x964_ */
float x968_interestTimer = 0.f;
float x96c_ = 2.f;
float x970_maxHp = 0.f;
float x974_;
float x978_ = 0.f;
float x97c_ = 0.f;
zeus::CVector3f x980_ = zeus::skZero3f;
CDamageVulnerability x98c_mouthVulnerability;
CBoneTracking x9f4_boneTracking;
std::unique_ptr<CCollisionActorManager> xa2c_collisionManager;
CCollidableAABox xa30_;
CProjectileInfo xa58_;
TUniqueId xa80_flameThrowerId = kInvalidUniqueId;
TToken<CWeaponDescription> xa84_;
TCachedToken<CGenDescription> xa8c_;
// bool xa98_;
std::unique_ptr<CElementGen> xa9c_;
TCachedToken<CGenDescription> xaa0_;
// bool xaac_;
std::unique_ptr<CElementGen> xab0_;
TCachedToken<CGenDescription> xab4_;
// bool xac0_;
std::unique_ptr<CElementGen> xac4_;
TCachedToken<CElectricDescription> xac8_;
// bool xad4_;
std::unique_ptr<CParticleElectric> xad8_;
TCachedToken<CGenDescription> xadc_;
// bool xae8_;
std::unique_ptr<CElementGen> xaec_;
CSfxHandle xaf0_;
CSegId xaf4_mouthLocator;
TUniqueId xaf6_ = kInvalidUniqueId;
TUniqueId xaf8_mouthCollider = kInvalidUniqueId;
rstl::reserved_vector<TUniqueId, 2> xafc_;
rstl::reserved_vector<TUniqueId, 10> xb04_;
rstl::reserved_vector<CSegId, 7> xb1c_;
bool xb28_24_shotAt : 1;
bool xb28_25_ : 1;
bool xb28_26_ : 1;
bool xb28_27_ : 1;
bool xb28_28_ : 1;
bool xb28_29_ : 1;
bool xb28_30_ : 1;
bool xb28_31_ : 1;
bool xb29_24_ : 1;
bool xb29_25_ : 1;
bool xb29_26_ : 1;
bool xb29_27_ : 1;
bool xb29_28_ : 1;
bool xb29_29_ : 1;
void UpdateTouchBounds();
bool sub_8019fc84(TUniqueId uid) { return xaf8_mouthCollider == uid; }
bool sub_8019fc40(const CEntity* ent) const {
return std::find_if(xafc_.cbegin(), xafc_.cend(), [&ent](TUniqueId uid) { return uid == ent->GetUniqueId(); }) !=
xafc_.cend();
}
void sub_8019ebf0(CStateManager& mgr, float damage);
void ApplyWeaponDamage(CStateManager& mgr, TUniqueId sender);
void CreateFlameThrower(CStateManager& mgr);
void ApplyContactDamage(TUniqueId sender, CStateManager& mgr);
void AddSphereCollisionList(const SSphereJointInfo* info, size_t count,
std::vector<CJointCollisionDescription>& vecOut);
void AddCollisionList(const SJointInfo* info, size_t count, std::vector<CJointCollisionDescription>& vecOut);
void SetupCollisionActorManager(CStateManager& mgr);
void SetupHealthInfo(CStateManager& mgr);
void AttractProjectiles(CStateManager& mgr);
void sub_801a0b8c(float dt);
void sub_8019e6f0(CStateManager& mgr);
void SetPassthroughVulnerability(CStateManager& mgr);
void PreventWorldCollisions(float dt, CStateManager& mgr);
void UpdateHealthInfo(CStateManager& mgr);
void sub_8019f5cc(float dt, CStateManager& mgr);
void SetPathFindMode(EPathFindMode mode) { x928_pathFindMode = mode; }
void UpdateParticleEffects(float dt, CStateManager& mgr);
bool sub_801a1794(CStateManager& mgr) const {
const CHealthInfo* hInfo = GetHealthInfo(mgr);
return hInfo != nullptr && hInfo->GetHP() < 0.3f * x970_maxHp;
}
bool sub_8019ecbc() const { return xb28_27_ || xb29_26_; }
bool sub_8019ecdc(CStateManager& mgr, float minAngle);
void SetMouthVulnerability(CStateManager& mgr, bool isVulnerable);
void SetGillVulnerability(CStateManager& mgr, bool isVulnerable);
void sub_801a0708(CStateManager& mgr);
void SetCollisionActorExtendedTouchBounds(CStateManager& mgr, const zeus::CVector3f& extents);
void UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos);
public:
DEFINE_PATTERNED(IceSheeegoth);
CIceSheegoth(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform& xf, CModelData&& mData,
const CPatternedInfo& pInfo, const CActorParameters& actorParameters,
const CIceSheegothData& sheegothData);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Render(CStateManager& mgr) override;
[[nodiscard]] const CDamageVulnerability* GetDamageVulnerability() const override {
return &CDamageVulnerability::PassThroughVulnerabilty();
}
[[nodiscard]] const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const override {
return &CDamageVulnerability::PassThroughVulnerabilty();
}
[[nodiscard]] zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
[[nodiscard]] EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&,
EProjectileAttrib) const override;
[[nodiscard]] zeus::CAABox GetSortingBounds(const CStateManager& mgr) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
[[nodiscard]] const CCollisionPrimitive* GetCollisionPrimitive() const override { return &xa30_; }
void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
void Deactivate(CStateManager& mgr, EStateMsg msg, float dt) override;
void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
void DoubleSnap(CStateManager& mgr, EStateMsg msg, float dt) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
void Crouch(CStateManager& mgr, EStateMsg msg, float dt) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Flinch(CStateManager& mgr, EStateMsg msg, float dt) override;
void Approach(CStateManager& mgr, EStateMsg msg, float dt) override;
void Enraged(CStateManager& mgr, EStateMsg msg, float dt) override;
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
bool Leash(CStateManager& mgr, float arg) override;
bool OffLine(CStateManager& mgr, float arg) override;
bool TooClose(CStateManager& mgr, float arg) override;
bool InMaxRange(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool AnimOver(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool ShouldDoubleSnap(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
bool ShouldFlinch(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool LostInterest(CStateManager& mgr, float arg) override;
CPathFindSearch* GetSearchPath() override {
return x928_pathFindMode == EPathFindMode::Normal ? &x760_pathSearch : &x844_approachSearch;
}
[[nodiscard]] constexpr float GetGravityConstant() const override { return 10.f * 24.525f; }
CProjectileInfo* GetProjectileInfo() override { return &xa58_; }
};
} // namespace MP1
} // namespace urde