mirror of https://github.com/AxioDL/metaforce.git
88 lines
3.9 KiB
C++
88 lines
3.9 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CElementGen;
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class CScriptDebris : public CPhysicsActor {
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public:
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enum class EScaleType { NoScale, EndsToZero };
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enum class EOrientationType { NotOriented, AlongVelocity, ToObject, AlongCollisionNormal };
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private:
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zeus::CVector3f x258_velocity;
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zeus::CColor x264_color;
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zeus::CColor x268_endsColor;
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float x26c_zImpulse = 0.f;
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float x270_curTime = 0.f;
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float x274_duration = 0.f;
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float x278_ooDuration = 0.f;
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float x27c_restitution;
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CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale;
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bool x281_24_randomAngImpulse : 1;
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bool x281_25_particle1GlobalTranslation : 1;
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bool x281_26_deferDeleteTillParticle1Done : 1;
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bool x281_27_particle2GlobalTranslation : 1;
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bool x281_28_deferDeleteTillParticle2Done : 1;
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bool x281_29_particle3Active : 1;
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bool x281_30_debrisExtended : 1;
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bool x281_31_dieOnProjectile : 1;
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bool x282_24_noBounce : 1;
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EOrientationType x283_particleOrs[3] = {};
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float x288_linConeAngle = 0.f;
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float x28c_linMinMag = 0.f;
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float x290_linMaxMag = 0.f;
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float x294_angMinMag = 0.f;
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float x298_angMaxMag = 0.f;
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float x29c_minDuration = 0.f;
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float x2a0_maxDuration = 0.f;
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float x2a4_colorInT = 0.f;
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float x2a8_colorOutT = 0.f;
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float x2ac_scaleOutStartT = 0.f;
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zeus::CVector3f x2b0_scale;
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zeus::CVector3f x2bc_endScale;
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zeus::CVector3f x2c8_collisionNormal;
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std::array<std::unique_ptr<CElementGen>, 3> x2d4_particleGens; /* x2d4, x2d8, x2dc */
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TReservedAverage<float, 8> x2e0_speedAvg;
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public:
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CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, CAssetId particleId,
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const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity,
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const zeus::CColor& endsColor, float mass, float restitution, float duration, EScaleType scaleType,
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bool b1, bool randomAngImpulse, bool active);
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CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag,
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float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration, float colorInT,
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float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor, float scaleOutStartT,
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const zeus::CVector3f& scale, const zeus::CVector3f& endScale, float restitution, float downwardSpeed,
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const zeus::CVector3f& localOffset, CAssetId particle1, const zeus::CVector3f& particle1Scale,
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bool particle1GlobalTranslation, bool deferDeleteTillParticle1Done, EOrientationType particle1Or,
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CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation,
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bool deferDeleteTillParticle2Done, EOrientationType particle2Or, CAssetId particle3,
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const zeus::CVector3f& particle3Scale, EOrientationType particle3Or, bool solid, bool dieOnProjectile,
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bool noBounce, bool active);
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void Accept(IVisitor& visitor) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void Touch(CActor& other, CStateManager& mgr) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(CStateManager& mgr) override;
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void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
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};
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} // namespace urde
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