metaforce/Runtime/CResFactory.hpp

103 lines
3.7 KiB
C++

#pragma once
#include <unordered_map>
#include "IFactory.hpp"
#include "CResLoader.hpp"
#include "IVParamObj.hpp"
#include "MP1/MP1OriginalIDs.hpp"
#include "CToken.hpp"
namespace urde {
class IDvdRequest;
class CSimplePool;
class CResFactory : public IFactory {
CResLoader x4_loader;
CFactoryMgr x5c_factoryMgr;
#if RUNTIME_ORIGINAL_IDS
TLockedToken<MP1OriginalIDs> m_origIds;
#endif
public:
struct SLoadingData {
SObjectTag x0_tag;
std::shared_ptr<IDvdRequest> x8_dvdReq;
std::unique_ptr<IObj>* xc_targetPtr = nullptr;
std::unique_ptr<u8[]> x10_loadBuffer;
u32 x14_resSize = 0;
CVParamTransfer x18_cvXfer;
bool m_compressed = false;
CObjectReference* m_selfRef = nullptr;
SLoadingData() = default;
SLoadingData(const SObjectTag& tag, std::unique_ptr<IObj>* ptr, const CVParamTransfer& xfer, bool compressed,
CObjectReference* selfRef)
: x0_tag(tag), xc_targetPtr(ptr), x18_cvXfer(xfer), m_compressed(compressed), m_selfRef(selfRef) {}
};
private:
std::list<SLoadingData> m_loadList;
std::unordered_map<SObjectTag, std::list<SLoadingData>::iterator> m_loadMap;
std::vector<CToken> m_nonWorldTokens; /* URDE: always keep non-world resources resident */
void AddToLoadList(SLoadingData&& data);
CFactoryFnReturn BuildSync(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
bool PumpResource(SLoadingData& data);
public:
CResLoader& GetLoader() { return x4_loader; }
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*, CObjectReference* selfRef);
void AsyncIdle();
void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag& tag) { return x4_loader.ResourceExists(tag); }
u32 ResourceSize(const urde::SObjectTag& tag) { return x4_loader.ResourceSize(tag); }
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) { return x4_loader.LoadResourceSync(tag); }
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) {
return x4_loader.LoadNewResourcePartSync(tag, off, size);
}
void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const {
return x4_loader.GetTagListForFile(pakName, out);
}
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) {
return x4_loader.LoadResourceAsync(tag, target);
}
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target) {
return x4_loader.LoadResourcePartAsync(tag, off, size, target);
}
const SObjectTag* GetResourceIdByName(std::string_view name) const { return x4_loader.GetResourceIdByName(name); }
FourCC GetResourceTypeById(CAssetId id) const { return x4_loader.GetResourceTypeById(id); }
std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const {
return x4_loader.GetResourceIdToNameList();
}
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const {
return x4_loader.EnumerateResources(lambda);
}
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const {
return x4_loader.EnumerateNamedResources(lambda);
}
void LoadPersistentResources(CSimplePool& sp);
void UnloadPersistentResources() { m_nonWorldTokens.clear(); }
void LoadOriginalIDs(CSimplePool& sp);
CAssetId TranslateOriginalToNew(CAssetId id) const;
CAssetId TranslateNewToOriginal(CAssetId id) const;
CResLoader* GetResLoader() { return &x4_loader; }
CFactoryMgr* GetFactoryMgr() { return &x5c_factoryMgr; }
};
} // namespace urde