metaforce/Runtime/GuiSys/CAuiEnergyBarT01.cpp

176 lines
5.5 KiB
C++

#include "CAuiEnergyBarT01.hpp"
#include "CGuiSys.hpp"
#include "CSimplePool.hpp"
#include "CGuiWidgetDrawParms.hpp"
namespace urde
{
CAuiEnergyBarT01::CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId)
: CGuiWidget(parms), xb8_txtrId(txtrId)
{
if (g_GuiSys->GetUsageMode() != CGuiSys::EUsageMode::Two)
xbc_tex = sp->GetObj(SObjectTag{FOURCC('TXTR'), xb8_txtrId});
}
std::pair<zeus::CVector3f, zeus::CVector3f> CAuiEnergyBarT01::DownloadBarCoordFunc(float t)
{
float x = 12.5 * t - 6.25;
return {zeus::CVector3f{x, 0.f, -0.2f}, zeus::CVector3f{x, 0.f, 0.2f}};
}
void CAuiEnergyBarT01::Update(float dt)
{
if (x100_shadowDrainDelayTimer > 0.f)
x100_shadowDrainDelayTimer = std::max(x100_shadowDrainDelayTimer - dt, 0.f);
if (xf8_filledEnergy < xf4_setEnergy)
{
if (xf1_wrapping)
{
xf8_filledEnergy -= dt * xe4_filledSpeed;
if (xf8_filledEnergy < 0.f)
{
xf8_filledEnergy = std::max(xf4_setEnergy, xf8_filledEnergy + xe0_maxEnergy);
xf1_wrapping = false;
xfc_shadowEnergy = xe0_maxEnergy;
}
}
else
{
xf8_filledEnergy = std::min(xf4_setEnergy, xf8_filledEnergy + dt * xe4_filledSpeed);
}
}
else if (xf8_filledEnergy > xf4_setEnergy)
{
if (xf1_wrapping)
{
xf8_filledEnergy += dt * xe4_filledSpeed;
if (xf8_filledEnergy > xe0_maxEnergy)
{
xf8_filledEnergy = std::min(xf4_setEnergy, xf8_filledEnergy - xe0_maxEnergy);
xf1_wrapping = false;
xfc_shadowEnergy = xf8_filledEnergy;
}
}
else
{
xf8_filledEnergy = std::max(xf4_setEnergy, xf8_filledEnergy - dt * xe4_filledSpeed);
}
}
if (xfc_shadowEnergy < xf8_filledEnergy)
xfc_shadowEnergy = xf8_filledEnergy;
else if (xfc_shadowEnergy > xf8_filledEnergy && x100_shadowDrainDelayTimer == 0.f)
xfc_shadowEnergy = std::max(xf8_filledEnergy, xfc_shadowEnergy - dt * xe8_shadowSpeed);
CGuiWidget::Update(dt);
}
void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) const
{
if (!xbc_tex || !xbc_tex.IsLoaded() || !xd8_coordFunc)
return;
CGraphics::SetModelMatrix(x34_worldXF);
const_cast<CEnergyBarShader&>(m_energyBarShader).updateModelMatrix();
float filledT = xe0_maxEnergy > 0.f ? xf8_filledEnergy / xe0_maxEnergy : 0.f;
float shadowT = xe0_maxEnergy > 0.f ? xfc_shadowEnergy / xe0_maxEnergy : 0.f;
zeus::CColor filledColor = xd0_filledColor;
filledColor.a *= drawParms.x0_alphaMod;
filledColor *= xa8_color2;
zeus::CColor shadowColor = xd4_shadowColor;
shadowColor.a *= drawParms.x0_alphaMod;
shadowColor *= xa8_color2;
zeus::CColor emptyColor = xcc_emptyColor;
emptyColor.a *= drawParms.x0_alphaMod;
emptyColor *= xa8_color2;
for (int i=0 ; i<3 ; ++i)
{
std::vector<CEnergyBarShader::Vertex>& verts = const_cast<CAuiEnergyBarT01&>(*this).m_verts[i];
verts.clear();
float start;
float end;
switch (i)
{
case 0:
default:
start = 0.f;
end = filledT;
break;
case 1:
start = filledT;
end = shadowT;
break;
case 2:
start = shadowT;
end = 1.f;
break;
}
if (start == end)
continue;
std::pair<zeus::CVector3f, zeus::CVector3f> coords = xd8_coordFunc(start);
while (start < end)
{
verts.push_back({coords.first, zeus::CVector2f(start, 0.f)});
verts.push_back({coords.second, zeus::CVector2f(start, 1.f)});
start += xdc_tesselation;
if (start >= end)
{
coords = xd8_coordFunc(end);
verts.push_back({coords.first, zeus::CVector2f(end, 0.f)});
verts.push_back({coords.second, zeus::CVector2f(end, 1.f)});
}
else
{
coords = xd8_coordFunc(start);
}
}
}
const_cast<CEnergyBarShader&>(m_energyBarShader).draw(filledColor, m_verts[0],
shadowColor, m_verts[1],
emptyColor, m_verts[2],
xbc_tex.GetObj());
}
void CAuiEnergyBarT01::SetCurrEnergy(float e, ESetMode mode)
{
e = zeus::clamp(0.f, e, xe0_maxEnergy);
if (e == xf4_setEnergy)
return;
if (xf0_alwaysResetDelayTimer || xf8_filledEnergy == xfc_shadowEnergy)
x100_shadowDrainDelayTimer = xec_shadowDrainDelay;
xf1_wrapping = mode == ESetMode::Wrapped;
xf4_setEnergy = e;
if (mode == ESetMode::Insta)
xf8_filledEnergy = xf4_setEnergy;
}
void CAuiEnergyBarT01::SetMaxEnergy(float maxEnergy)
{
xe0_maxEnergy = maxEnergy;
xf4_setEnergy = std::min(xe0_maxEnergy, xf4_setEnergy);
xf8_filledEnergy = std::min(xe0_maxEnergy, xf8_filledEnergy);
xfc_shadowEnergy = std::min(xe0_maxEnergy, xfc_shadowEnergy);
}
std::shared_ptr<CGuiWidget> CAuiEnergyBarT01::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
CAssetId tex = in.readUint32Big();
std::shared_ptr<CGuiWidget> ret = std::make_shared<CAuiEnergyBarT01>(parms, sp, tex);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
}