metaforce/Runtime/GuiSys/CGuiModel.cpp

132 lines
3.8 KiB
C++

#include "CGuiModel.hpp"
#include "CGuiFrame.hpp"
#include "CGuiSys.hpp"
#include "CSimplePool.hpp"
#include "CGuiWidgetDrawParms.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
CGuiModel::CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag)
: CGuiWidget(parms), x108_modelId(modelId), x10c_lightMask(lightMask)
{
if (!flag || modelId == 0xffffffff ||
parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two)
return;
xf8_model = sp->GetObj({SBIG('CMDL'), modelId});
}
std::vector<CAssetId> CGuiModel::GetModelAssets() const
{
return {x108_modelId};
}
bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() const
{
if (!xf8_model)
return true;
const CModel* model = xf8_model.GetObj();
if (!model)
return false;
model->GetInstance().Touch(0);
return model->IsLoaded(0);
}
void CGuiModel::Touch() const
{
const CModel* model = xf8_model.GetObj();
if (model)
model->GetInstance().Touch(0);
}
void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
{
CGraphics::SetModelMatrix(x34_worldXF);
if (!xf8_model)
return;
if (!GetIsFinishedLoading())
return;
const CModel* model = xf8_model.GetObj();
if (!model)
return;
if (GetIsVisible())
{
zeus::CColor moduCol = xa8_color2;
moduCol.a *= parms.x0_alphaMod;
xb0_frame->EnableLights(x10c_lightMask, const_cast<CBooModel&>(model->GetInstance()));
if (xb6_29_cullFaces)
CGraphics::SetCullMode(ERglCullMode::Front);
switch (xac_drawFlags)
{
case EGuiModelDrawFlags::Shadeless:
{
CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
flags.m_extendedShader = EExtendedShader::Flat;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Opaque:
{
CModelFlags flags(1, 0, 3, moduCol);
flags.m_extendedShader = EExtendedShader::Lighting;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Alpha:
{
CModelFlags flags(4, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Additive:
{
CModelFlags flags(3, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
{
CModelFlags flags(4, 0, xb6_31_depthTest, moduCol);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
model->Draw(flags);
flags.x0_blendMode = 5;
flags.x1_matSetIdx = 0;
flags.x2_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
flags.x4_color = moduCol;
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
model->Draw(flags);
break;
}
default: break;
}
if (xb6_29_cullFaces)
CGraphics::SetCullMode(ERglCullMode::None);
xb0_frame->DisableLights();
}
CGuiWidget::Draw(parms);
}
std::shared_ptr<CGuiWidget> CGuiModel::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
CAssetId model = in.readUint32Big();
in.readUint32Big();
u32 lightMask = in.readUint32Big();
std::shared_ptr<CGuiWidget> ret = std::make_shared<CGuiModel>(parms, sp, model, lightMask, true);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
}