mirror of https://github.com/AxioDL/metaforce.git
476 lines
18 KiB
C++
476 lines
18 KiB
C++
#pragma once
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Character/CharacterCommon.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CBodyStateCmd {
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EBodyStateCmd x4_cmd;
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public:
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virtual ~CBodyStateCmd() = default;
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explicit CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
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EBodyStateCmd GetCommandId() const { return x4_cmd; }
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};
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class CBCMeleeAttackCmd : public CBodyStateCmd {
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pas::ESeverity x8_severity = pas::ESeverity::Invalid;
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zeus::CVector3f xc_targetPos;
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bool x18_hasTargetPos = false;
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public:
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explicit CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {}
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explicit CBCMeleeAttackCmd(pas::ESeverity severity)
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: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {}
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explicit CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target)
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: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {}
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pas::ESeverity GetAttackSeverity() const { return x8_severity; }
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bool HasAttackTargetPos() const { return x18_hasTargetPos; }
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const zeus::CVector3f& GetAttackTargetPos() const { return xc_targetPos; }
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};
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class CBCProjectileAttackCmd : public CBodyStateCmd {
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pas::ESeverity x8_severity = pas::ESeverity::Invalid;
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zeus::CVector3f xc_target;
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bool x18_blendAnims = false;
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public:
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explicit CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {}
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explicit CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b)
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: CBodyStateCmd(EBodyStateCmd::ProjectileAttack), x8_severity(severity), xc_target(vec), x18_blendAnims(b) {}
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pas::ESeverity GetAttackSeverity() const { return x8_severity; }
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const zeus::CVector3f& GetTargetPosition() const { return xc_target; }
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bool BlendTwoClosest() const { return x18_blendAnims; }
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};
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class CBCStepCmd : public CBodyStateCmd {
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pas::EStepDirection x8_dir = pas::EStepDirection::Invalid;
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pas::EStepType xc_type = pas::EStepType::Normal;
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public:
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explicit CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {}
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explicit CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
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: CBodyStateCmd(EBodyStateCmd::Step), x8_dir(dir), xc_type(type) {}
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pas::EStepDirection GetStepDirection() const { return x8_dir; }
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pas::EStepType GetStepType() const { return xc_type; }
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};
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class CBCJumpCmd : public CBodyStateCmd {
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pas::EJumpType x8_type = pas::EJumpType::Normal;
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zeus::CVector3f xc_waypoint1;
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zeus::CVector3f x18_waypoint2;
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bool x24_24_wallJump : 1;
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bool x24_25_startInJumpLoop : 1;
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public:
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explicit CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) {
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x24_24_wallJump = false;
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x24_25_startInJumpLoop = false;
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}
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explicit CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false)
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: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1) {
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x24_24_wallJump = false;
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x24_25_startInJumpLoop = startInLoop;
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}
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explicit CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type)
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: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x18_waypoint2(wp2) {
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x24_24_wallJump = true;
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x24_25_startInJumpLoop = false;
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}
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pas::EJumpType GetJumpType() const { return x8_type; }
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const zeus::CVector3f& GetJumpTarget() const { return xc_waypoint1; }
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const zeus::CVector3f& GetSecondJumpTarget() const { return x18_waypoint2; }
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bool IsWallJump() const { return x24_24_wallJump; }
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bool StartInJumpLoop() const { return x24_25_startInJumpLoop; }
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};
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class CBCGenerateCmd : public CBodyStateCmd {
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pas::EGenerateType x8_type = pas::EGenerateType::Invalid;
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zeus::CVector3f xc_targetPos;
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s32 x18_animId = -1;
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bool x1c_24_targetTransform : 1;
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bool x1c_25_overrideAnim : 1;
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public:
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explicit CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) {
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x1c_24_targetTransform = false;
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x1c_25_overrideAnim = false;
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}
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explicit CBCGenerateCmd(pas::EGenerateType type)
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: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type) {
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x1c_24_targetTransform = false;
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x1c_25_overrideAnim = false;
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}
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explicit CBCGenerateCmd(pas::EGenerateType type, s32 animId)
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: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), x18_animId(animId) {
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x1c_24_targetTransform = false;
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x1c_25_overrideAnim = animId != -1;
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}
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explicit CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false,
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bool overrideAnim = false)
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: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), xc_targetPos(vec) {
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x1c_24_targetTransform = targetTransform;
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x1c_25_overrideAnim = overrideAnim;
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}
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pas::EGenerateType GetGenerateType() const { return x8_type; }
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const zeus::CVector3f& GetExitTargetPos() const { return xc_targetPos; }
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bool HasExitTargetPos() const { return x1c_24_targetTransform; }
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s32 GetSpecialAnimId() const { return x18_animId; }
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bool UseSpecialAnimId() const { return x1c_25_overrideAnim; }
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};
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class CBCKnockBackCmd : public CBodyStateCmd {
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zeus::CVector3f x8_dir;
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pas::ESeverity x14_severity = pas::ESeverity::Invalid;
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public:
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explicit CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {}
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explicit CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
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: CBodyStateCmd(EBodyStateCmd::KnockBack), x8_dir(vec), x14_severity(severity) {}
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const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
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pas::ESeverity GetHitSeverity() const { return x14_severity; }
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};
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class CBCHurledCmd : public CBodyStateCmd {
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zeus::CVector3f x8_direction;
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zeus::CVector3f x14_launchVel;
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bool x20_startInKnockLoop = false;
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public:
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explicit CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {}
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explicit CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel, bool startInLoop = false)
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: CBodyStateCmd(EBodyStateCmd::Hurled)
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, x8_direction(dir)
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, x14_launchVel(launchVel)
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, x20_startInKnockLoop(startInLoop) {}
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const zeus::CVector3f& GetHitDirection() const { return x8_direction; }
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const zeus::CVector3f& GetLaunchVelocity() const { return x14_launchVel; }
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bool GetSkipLaunchState() const { return x20_startInKnockLoop; }
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void SetSkipLaunchState(bool s) { x20_startInKnockLoop = s; }
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};
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class CBCGetupCmd : public CBodyStateCmd {
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pas::EGetupType x8_type = pas::EGetupType::Invalid;
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public:
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explicit CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {}
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explicit CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {}
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pas::EGetupType GetGetupType() const { return x8_type; }
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};
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class CBCLoopReactionCmd : public CBodyStateCmd {
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pas::EReactionType x8_type = pas::EReactionType::Invalid;
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public:
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explicit CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {}
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explicit CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {}
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pas::EReactionType GetReactionType() const { return x8_type; }
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};
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class CBCLoopHitReactionCmd : public CBodyStateCmd {
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pas::EReactionType x8_type = pas::EReactionType::Invalid;
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public:
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explicit CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {}
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explicit CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {}
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pas::EReactionType GetReactionType() const { return x8_type; }
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};
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class CBCKnockDownCmd : public CBodyStateCmd {
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zeus::CVector3f x8_dir;
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pas::ESeverity x14_severity = pas::ESeverity::Invalid;
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public:
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explicit CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {}
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explicit CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
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: CBodyStateCmd(EBodyStateCmd::KnockDown), x8_dir(vec), x14_severity(severity) {}
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const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
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pas::ESeverity GetHitSeverity() const { return x14_severity; }
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};
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class CBCSlideCmd : public CBodyStateCmd {
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pas::ESlideType x8_type = pas::ESlideType::Invalid;
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zeus::CVector3f xc_dir;
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public:
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explicit CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {}
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explicit CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir)
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: CBodyStateCmd(EBodyStateCmd::Slide), x8_type(type), xc_dir(dir) {}
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pas::ESlideType GetSlideType() const { return x8_type; }
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const zeus::CVector3f& GetSlideDirection() const { return xc_dir; }
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};
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class CBCScriptedCmd : public CBodyStateCmd {
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s32 x8_anim = -1;
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bool xc_24_loopAnim : 1;
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bool xc_25_timedLoop : 1;
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float x10_loopDur = 0.f;
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public:
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explicit CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) {
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xc_24_loopAnim = false;
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xc_25_timedLoop = false;
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}
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explicit CBCScriptedCmd(int i, bool b1, bool b2, float f)
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: CBodyStateCmd(EBodyStateCmd::Scripted), x8_anim(i), x10_loopDur(f) {
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xc_24_loopAnim = b1;
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xc_25_timedLoop = b2;
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}
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s32 GetAnimId() const { return x8_anim; }
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bool IsLooped() const { return xc_24_loopAnim; }
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bool GetUseLoopDuration() const { return xc_25_timedLoop; }
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float GetLoopDuration() const { return x10_loopDur; }
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};
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class CBCCoverCmd : public CBodyStateCmd {
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pas::ECoverDirection x8_dir = pas::ECoverDirection::Invalid;
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zeus::CVector3f xc_targetPos;
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zeus::CVector3f x18_alignDir;
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public:
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explicit CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {}
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explicit CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2)
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: CBodyStateCmd(EBodyStateCmd::Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {}
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pas::ECoverDirection GetDirection() const { return x8_dir; }
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const zeus::CVector3f& GetTarget() const { return xc_targetPos; }
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const zeus::CVector3f& GetAlignDirection() const { return x18_alignDir; }
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};
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class CBCWallHangCmd : public CBodyStateCmd {
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TUniqueId x8_wpId = kInvalidUniqueId;
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public:
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explicit CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {}
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explicit CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {}
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TUniqueId GetTarget() const { return x8_wpId; }
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};
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class CBCAdditiveAimCmd : public CBodyStateCmd {
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public:
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explicit CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {}
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};
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class CBCAdditiveFlinchCmd : public CBodyStateCmd {
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float x8_weight = 1.f;
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public:
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explicit CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {}
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explicit CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {}
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float GetWeight() const { return x8_weight; }
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};
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class CBCAdditiveReactionCmd : public CBodyStateCmd {
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float x8_weight = 1.f;
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pas::EAdditiveReactionType xc_type = pas::EAdditiveReactionType::Invalid;
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bool x10_active = false;
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public:
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explicit CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {}
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explicit CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
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: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
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pas::EAdditiveReactionType GetType() const { return xc_type; }
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float GetWeight() const { return x8_weight; }
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bool GetIsActive() const { return x10_active; }
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};
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class CBCLoopAttackCmd : public CBodyStateCmd {
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pas::ELoopAttackType x8_type = pas::ELoopAttackType::Invalid;
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u32 xc_waitForAnimOver = 0;
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public:
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explicit CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {}
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explicit CBCLoopAttackCmd(pas::ELoopAttackType type) : CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type) {}
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pas::ELoopAttackType GetAttackType() const { return x8_type; }
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bool WaitForAnimOver() const { return xc_waitForAnimOver == 1; }
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};
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class CBCTauntCmd : public CBodyStateCmd {
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pas::ETauntType x8_type = pas::ETauntType::Invalid;
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public:
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explicit CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {}
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explicit CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {}
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pas::ETauntType GetTauntType() const { return x8_type; }
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};
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class CBCLocomotionCmd {
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zeus::CVector3f x0_move;
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zeus::CVector3f xc_face;
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float x18_weight;
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public:
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explicit CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight)
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: x0_move(move), xc_face(face), x18_weight(weight) {}
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const zeus::CVector3f& GetMoveVector() const { return x0_move; }
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const zeus::CVector3f& GetFaceVector() const { return xc_face; }
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float GetWeight() const { return x18_weight; }
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};
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enum class ESteeringBlendMode { Normal, FullSpeed, Clamped };
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class CBodyStateCmdMgr {
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zeus::CVector3f x0_move;
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zeus::CVector3f xc_face;
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zeus::CVector3f x18_target;
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zeus::CVector3f x24_additiveTarget;
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ESteeringBlendMode x30_steeringMode = ESteeringBlendMode::Normal;
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float x34_steeringSpeedMin = 0.f;
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float x38_steeringSpeedMax = 1.f;
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float x3c_steeringSpeed = 0.f;
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rstl::reserved_vector<CBodyStateCmd*, 28> x40_commandTable;
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u32 xb4_deliveredCmdMask = 0;
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CBCGetupCmd xb8_getup;
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CBCStepCmd xc4_step;
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CBodyStateCmd xd4_die{EBodyStateCmd::Die};
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CBCKnockDownCmd xdc_knockDown;
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CBCKnockBackCmd xf4_knockBack;
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CBCMeleeAttackCmd x10c_meleeAttack;
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CBCProjectileAttackCmd x128_projectileAttack;
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CBCLoopAttackCmd x144_loopAttack;
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CBCLoopReactionCmd x154_loopReaction;
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CBCLoopHitReactionCmd x160_loopHitReaction;
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CBodyStateCmd x16c_exitState{EBodyStateCmd::ExitState};
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CBodyStateCmd x174_leanFromCover{EBodyStateCmd::LeanFromCover};
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CBodyStateCmd x17c_nextState{EBodyStateCmd::NextState};
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CBodyStateCmd x184_maintainVelocity{EBodyStateCmd::MaintainVelocity};
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CBCGenerateCmd x18c_generate;
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CBCHurledCmd x1ac_hurled;
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CBCJumpCmd x1d0_jump;
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CBCSlideCmd x1f8_slide;
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CBCTauntCmd x210_taunt;
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CBCScriptedCmd x21c_scripted;
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CBCCoverCmd x230_cover;
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CBCWallHangCmd x254_wallHang;
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CBodyStateCmd x260_locomotion{EBodyStateCmd::Locomotion};
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CBodyStateCmd x268_additiveIdle{EBodyStateCmd::AdditiveIdle};
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CBCAdditiveAimCmd x270_additiveAim;
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CBCAdditiveFlinchCmd x278_additiveFlinch;
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CBCAdditiveReactionCmd x284_additiveReaction;
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CBodyStateCmd x298_stopReaction{EBodyStateCmd::StopReaction};
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void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); }
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public:
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CBodyStateCmdMgr();
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void DeliverCmd(const CBodyStateCmd& cmd) {
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*x40_commandTable[int(cmd.GetCommandId())] = cmd;
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DeliverCmd(cmd.GetCommandId());
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}
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void DeliverCmd(const CBCGetupCmd& cmd) {
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xb8_getup = cmd;
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DeliverCmd(EBodyStateCmd::Getup);
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}
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void DeliverCmd(const CBCStepCmd& cmd) {
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xc4_step = cmd;
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DeliverCmd(EBodyStateCmd::Step);
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}
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void DeliverCmd(const CBCKnockDownCmd& cmd) {
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xdc_knockDown = cmd;
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DeliverCmd(EBodyStateCmd::KnockDown);
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}
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void DeliverCmd(const CBCKnockBackCmd& cmd) {
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xf4_knockBack = cmd;
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DeliverCmd(EBodyStateCmd::KnockBack);
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}
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void DeliverCmd(const CBCMeleeAttackCmd& cmd) {
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x10c_meleeAttack = cmd;
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DeliverCmd(EBodyStateCmd::MeleeAttack);
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}
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void DeliverCmd(const CBCProjectileAttackCmd& cmd) {
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x128_projectileAttack = cmd;
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DeliverCmd(EBodyStateCmd::ProjectileAttack);
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}
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void DeliverCmd(const CBCLoopAttackCmd& cmd) {
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x144_loopAttack = cmd;
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DeliverCmd(EBodyStateCmd::LoopAttack);
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}
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void DeliverCmd(const CBCLoopReactionCmd& cmd) {
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x154_loopReaction = cmd;
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DeliverCmd(EBodyStateCmd::LoopReaction);
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}
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void DeliverCmd(const CBCLoopHitReactionCmd& cmd) {
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x160_loopHitReaction = cmd;
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DeliverCmd(EBodyStateCmd::LoopHitReaction);
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|
}
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void DeliverCmd(const CBCGenerateCmd& cmd) {
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|
x18c_generate = cmd;
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|
DeliverCmd(EBodyStateCmd::Generate);
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|
}
|
|
void DeliverCmd(const CBCHurledCmd& cmd) {
|
|
x1ac_hurled = cmd;
|
|
DeliverCmd(EBodyStateCmd::Hurled);
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|
}
|
|
void DeliverCmd(const CBCJumpCmd& cmd) {
|
|
x1d0_jump = cmd;
|
|
DeliverCmd(EBodyStateCmd::Jump);
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|
}
|
|
void DeliverCmd(const CBCSlideCmd& cmd) {
|
|
x1f8_slide = cmd;
|
|
DeliverCmd(EBodyStateCmd::Slide);
|
|
}
|
|
void DeliverCmd(const CBCTauntCmd& cmd) {
|
|
x210_taunt = cmd;
|
|
DeliverCmd(EBodyStateCmd::Taunt);
|
|
}
|
|
void DeliverCmd(const CBCScriptedCmd& cmd) {
|
|
x21c_scripted = cmd;
|
|
DeliverCmd(EBodyStateCmd::Scripted);
|
|
}
|
|
void DeliverCmd(const CBCCoverCmd& cmd) {
|
|
x230_cover = cmd;
|
|
DeliverCmd(EBodyStateCmd::Cover);
|
|
}
|
|
void DeliverCmd(const CBCWallHangCmd& cmd) {
|
|
x254_wallHang = cmd;
|
|
DeliverCmd(EBodyStateCmd::WallHang);
|
|
}
|
|
void DeliverCmd(const CBCAdditiveAimCmd& cmd) {
|
|
x270_additiveAim = cmd;
|
|
DeliverCmd(EBodyStateCmd::AdditiveAim);
|
|
}
|
|
void DeliverCmd(const CBCAdditiveFlinchCmd& cmd) {
|
|
x278_additiveFlinch = cmd;
|
|
DeliverCmd(EBodyStateCmd::AdditiveFlinch);
|
|
}
|
|
void DeliverCmd(const CBCAdditiveReactionCmd& cmd) {
|
|
x284_additiveReaction = cmd;
|
|
DeliverCmd(EBodyStateCmd::AdditiveReaction);
|
|
}
|
|
void DeliverCmd(const CBCLocomotionCmd& cmd);
|
|
void DeliverFaceVector(const zeus::CVector3f& f) { xc_face = f; }
|
|
void DeliverTargetVector(const zeus::CVector3f& t) { x18_target = t; }
|
|
void DeliverAdditiveTargetVector(const zeus::CVector3f& t) { x24_additiveTarget = t; }
|
|
void SetSteeringBlendSpeed(float s) { x3c_steeringSpeed = s; }
|
|
void SetSteeringBlendMode(ESteeringBlendMode m) { x30_steeringMode = m; }
|
|
void SetSteeringSpeedRange(float rmin, float rmax) {
|
|
x34_steeringSpeedMin = rmin;
|
|
x38_steeringSpeedMax = rmax;
|
|
}
|
|
void BlendSteeringCmds();
|
|
void Reset();
|
|
void ClearLocomotionCmds();
|
|
|
|
CBodyStateCmd* GetCmd(EBodyStateCmd cmd) {
|
|
if ((xb4_deliveredCmdMask & (1U << u32(cmd))) != 0) {
|
|
return x40_commandTable[size_t(cmd)];
|
|
}
|
|
return nullptr;
|
|
}
|
|
const CBodyStateCmd* GetCmd(EBodyStateCmd cmd) const {
|
|
if ((xb4_deliveredCmdMask & (1U << u32(cmd))) != 0) {
|
|
return x40_commandTable[size_t(cmd)];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const zeus::CVector3f& GetMoveVector() const { return x0_move; }
|
|
const zeus::CVector3f& GetFaceVector() const { return xc_face; }
|
|
const zeus::CVector3f& GetTargetVector() const { return x18_target; }
|
|
const zeus::CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; }
|
|
};
|
|
|
|
} // namespace urde
|