metaforce/DataSpec/DNAMP1/Tweaks/CTweakGui.hpp

336 lines
17 KiB
C++

#pragma once
#include "../../DNACommon/Tweaks/ITweakGui.hpp"
namespace DataSpec::DNAMP1
{
struct CTweakGui final : ITweakGui
{
AT_DECL_DNA_YAML
Value<bool> x4_;
Value<float> x8_mapAlphaInterp;
Value<float> xc_pauseBlurFactor;
Value<float> x10_radarXYRadius;
Value<float> x14_;
Value<float> x18_;
Value<float> x1c_;
Value<float> x20_;
Value<float> x24_radarZRadius;
Value<float> x28_radarZCloseRadius;
atUint32 x2c_ = 0;
Value<float> x30_;
Value<float> x34_energyBarFilledSpeed;
Value<float> x38_energyBarShadowSpeed;
Value<float> x3c_energyBarDrainDelay;
Value<bool> x40_energyBarAlwaysResetDelay;
Value<float> x44_hudDamagePracticalsGainConstant;
Value<float> x48_hudDamagePracticalsGainLinear;
Value<float> x4c_hudDamagePracticalsInitConstant;
Value<float> x50_hudDamagePracticalsInitLinear;
Value<float> x54_hudDamageLightSpotAngle;
Value<float> x58_damageLightAngleC;
Value<float> x5c_damageLightAngleL;
Value<float> x60_damageLightAngleQ;
Value<atVec3f> x64_damageLightPreTranslate;
Value<atVec3f> x70_damageLightCenterTranslate;
Value<float> x7c_damageLightXfXAngle;
Value<float> x80_damageLightXfZAngle;
Value<float> x84_hudDecoShakeTranslateVelConstant;
Value<float> x88_hudDecoShakeTranslateVelLinear;
Value<float> x8c_maxDecoDamageShakeTranslate;
Value<float> x90_decoDamageShakeDeceleration;
Value<float> x94_decoShakeGainConstant;
Value<float> x98_decoShakeGainLinear;
Value<float> x9c_decoShakeInitConstant;
Value<float> xa0_decoShakeInitLinear;
Value<float> xa4_maxDecoDamageShakeRotate;
Value<atUint32> xa8_hudCamFovTweak;
Value<atUint32> xac_hudCamYTweak;
Value<atUint32> xb0_hudCamZTweak;
Value<float> xb4_;
Value<float> xb8_;
Value<float> xbc_;
Value<float> xc0_beamVisorMenuAnimTime;
Value<float> xc4_visorBeamMenuItemActiveScale;
Value<float> xc8_visorBeamMenuItemInactiveScale;
Value<float> xcc_visorBeamMenuItemTranslate;
Value<float> xd0_;
Value<atUint32> xd4_;
Value<float> xd8_;
Value<float> xdc_;
Value<float> xe0_;
Value<float> xe4_threatRange;
Value<float> xe8_radarScopeCoordRadius;
Value<float> xec_radarPlayerPaintRadius;
Value<float> xf0_radarEnemyPaintRadius;
Value<float> xf4_missileArrowVisTime;
Value<EHudVisMode> xf8_hudVisMode;
Value<EHelmetVisMode> xfc_helmetVisMode;
Value<atUint32> x100_enableAutoMapper;
Value<atUint32> x104_;
Value<atUint32> x108_enableTargetingManager;
Value<atUint32> x10c_enablePlayerVisor;
Value<float> x110_threatWarningFraction;
Value<float> x114_missileWarningFraction;
Value<float> x118_freeLookFadeTime;
Value<float> x11c_;
Value<float> x120_;
Value<float> x124_;
Value<float> x128_;
Value<float> x12c_freeLookSfxPitchScale;
Value<bool> x130_noAbsoluteFreeLookSfxPitch;
Value<float> x134_;
Value<float> x138_;
Value<atUint32> x13c_faceReflectionOrthoWidth;
Value<atUint32> x140_faceReflectionOrthoHeight;
Value<atUint32> x144_faceReflectionDistance;
Value<atUint32> x148_faceReflectionHeight;
Value<atUint32> x14c_faceReflectionAspect;
String<-1> x150_;
String<-1> x160_;
String<-1> x170_;
String<-1> x180_;
String<-1> x190_;
Value<float> x1a0_missileWarningPulseTime;
Value<float> x1a4_explosionLightFalloffMultConstant;
Value<float> x1a8_explosionLightFalloffMultLinear;
Value<float> x1ac_explosionLightFalloffMultQuadratic;
Value<float> x1b0_;
Value<float> x1b4_hudDamagePeakFactor;
Value<float> x1b8_hudDamageFilterGainConstant;
Value<float> x1bc_hudDamageFilterGainLinear;
Value<float> x1c0_hudDamageFilterInitConstant;
Value<float> x1c4_hudDamageFilterInitLinear;
Value<float> x1c8_energyDrainModPeriod;
Value<bool> x1cc_energyDrainSinusoidalPulse;
Value<bool> x1cd_energyDrainFilterAdditive;
Value<float> x1d0_hudDamagePulseDuration;
Value<float> x1d4_hudDamageColorGain;
Value<float> x1d8_hudDecoShakeTranslateGain;
Value<float> x1dc_hudLagOffsetScale;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_;
Value<float> x1ec_;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_;
zeus::CColor x200_;
float x204_xrayBlurScaleLinear = 0.0014f;
float x208_xrayBlurScaleQuadratic = 0.0000525f;
Value<float> x20c_;
Value<float> x210_scanSidesAngle;
Value<float> x214_scanSidesXScale;
Value<float> x218_scanSidesPositionEnd;
Value<float> x21c_;
Value<float> x220_scanSidesDuration;
Value<float> x224_scanSidesStartTime;
float x228_scanSidesEndTime;
Value<float> x22c_scanDataDotRadius;
Value<float> x230_scanDataDotPosRandMag;
Value<float> x234_scanDataDotSeekDurationMin;
Value<float> x238_scanDataDotSeekDurationMax;
Value<float> x23c_scanDataDotHoldDurationMin;
Value<float> x240_scanDataDotHoldDurationMax;
Value<float> x244_scanAppearanceDuration;
Value<float> x248_scanPaneFlashFactor;
Value<float> x24c_scanPaneFadeInTime;
Value<float> x250_scanPaneFadeOutTime;
Value<float> x254_ballViewportYReduction;
Value<float> x258_scanWindowIdleW;
Value<float> x25c_scanWindowIdleH;
Value<float> x260_scanWindowActiveW;
Value<float> x264_scanWindowActiveH;
Value<float> x268_scanWindowMagnification;
Value<float> x26c_scanWindowScanningAspect;
Value<float> x270_scanSidesPositionStart;
Value<bool> x274_showAutomapperInMorphball;
bool x275_latchArticleText = true;
Value<float> x278_wtMgrCharsPerSfx;
Value<atUint32> x27c_xrayFogMode;
Value<float> x280_xrayFogNearZ;
Value<float> x284_xrayFogFarZ;
DNAColor x288_xrayFogColor;
Value<float> x28c_thermalVisorLevel;
DNAColor x290_thermalVisorColor;
DNAColor x294_hudLightAddPerVisor[4];
DNAColor x2a4_hudLightMultiplyPerVisor[4];
DNAColor x2b4_hudReflectivityLightColor;
Value<float> x2b8_hudLightAttMulConstant;
Value<float> x2bc_hudLightAttMulLinear;
Value<float> x2c0_hudLightAttMulQuadratic;
Value<atUint32> m_scanSpeedsCount;
Vector<float, AT_DNA_COUNT(m_scanSpeedsCount)> x2c4_scanSpeeds;
String<-1> x2d0_;
String<-1> x2e0_;
String<-1> x2f0_;
DNAColor x300_;
DNAColor x304_;
Value<float> x308_;
Value<float> x30c_;
Value<float> x310_;
String<-1> x314_;
String<-1> x324_;
String<-1> x334_;
DNAColor x344_;
DNAColor x348_;
DNAColor x34c_;
DNAColor x350_;
DNAColor x354_;
DNAColor x358_;
Value<float> x35c_;
Value<float> x360_;
Value<float> x364_;
CTweakGui() = default;
CTweakGui(athena::io::IStreamReader& r) { this->read(r); FixupValues(); }
float GetMapAlphaInterpolant() const { return x8_mapAlphaInterp; }
float GetPauseBlurFactor() const { return xc_pauseBlurFactor; }
float GetRadarXYRadius() const { return x10_radarXYRadius; }
float GetRadarZRadius() const { return x24_radarZRadius; }
float GetRadarZCloseRadius() const { return x28_radarZCloseRadius; }
float GetEnergyBarFilledSpeed() const { return x34_energyBarFilledSpeed; }
float GetEnergyBarShadowSpeed() const { return x38_energyBarShadowSpeed; }
float GetEnergyBarDrainDelay() const { return x3c_energyBarDrainDelay; }
bool GetEnergyBarAlwaysResetDelay() const { return x40_energyBarAlwaysResetDelay; }
float GetHudDamagePracticalsGainConstant() const { return x44_hudDamagePracticalsGainConstant; }
float GetHudDamagePracticalsGainLinear() const { return x48_hudDamagePracticalsGainLinear; }
float GetHudDamagePracticalsInitConstant() const { return x4c_hudDamagePracticalsInitConstant; }
float GetHudDamagePracticalsInitLinear() const { return x50_hudDamagePracticalsInitLinear; }
float GetHudDamageLightSpotAngle() const { return x54_hudDamageLightSpotAngle; }
float GetDamageLightAngleC() const { return x58_damageLightAngleC; }
float GetDamageLightAngleL() const { return x5c_damageLightAngleL; }
float GetDamageLightAngleQ() const { return x60_damageLightAngleQ; }
atVec3f GetDamageLightPreTranslate() const { return x64_damageLightPreTranslate; }
atVec3f GetDamageLightCenterTranslate() const { return x70_damageLightCenterTranslate; }
float GetDamageLightXfXAngle() const { return x7c_damageLightXfXAngle; }
float GetDamageLightXfZAngle() const { return x80_damageLightXfZAngle; }
float GetHudDecoShakeTranslateVelConstant() const { return x84_hudDecoShakeTranslateVelConstant; }
float GetHudDecoShakeTranslateVelLinear() const { return x88_hudDecoShakeTranslateVelLinear; }
float GetMaxDecoDamageShakeTranslate() const { return x8c_maxDecoDamageShakeTranslate; }
float GetDecoDamageShakeDeceleration() const { return x90_decoDamageShakeDeceleration; }
float GetDecoShakeGainConstant() const { return x94_decoShakeGainConstant; }
float GetDecoShakeGainLinear() const { return x98_decoShakeGainLinear; }
float GetDecoShakeInitConstant() const { return x9c_decoShakeInitConstant; }
float GetDecoShakeInitLinear() const { return xa0_decoShakeInitLinear; }
float GetMaxDecoDamageShakeRotate() const { return xa4_maxDecoDamageShakeRotate; }
atUint32 GetHudCamFovTweak() const { return xa8_hudCamFovTweak; }
atUint32 GetHudCamYTweak() const { return xac_hudCamYTweak; }
atUint32 GetHudCamZTweak() const { return xb0_hudCamZTweak; }
float GetBeamVisorMenuAnimTime() const { return xc0_beamVisorMenuAnimTime; }
float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
float GetThreatRange() const { return xe4_threatRange; }
float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
float GetMissileArrowVisTime() const { return xf4_missileArrowVisTime; }
EHudVisMode GetHudVisMode() const { return xf8_hudVisMode; }
EHelmetVisMode GetHelmetVisMode() const { return xfc_helmetVisMode; }
atUint32 GetEnableAutoMapper() const { return x100_enableAutoMapper; }
atUint32 GetEnableTargetingManager() const { return x108_enableTargetingManager; }
atUint32 GetEnablePlayerVisor() const { return x10c_enablePlayerVisor; }
float GetThreatWarningFraction() const { return x110_threatWarningFraction; }
float GetMissileWarningFraction() const { return x114_missileWarningFraction; }
float GetFreeLookFadeTime() const { return x118_freeLookFadeTime; }
float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
float GetFaceReflectionOrthoWidth() const { return x13c_faceReflectionOrthoWidth; }
float GetFaceReflectionOrthoHeight() const { return x140_faceReflectionOrthoHeight; }
float GetFaceReflectionDistance() const { return x144_faceReflectionDistance; }
float GetFaceReflectionHeight() const { return x148_faceReflectionHeight; }
float GetFaceReflectionAspect() const { return x14c_faceReflectionAspect; }
float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
float GetExplosionLightFalloffMultConstant() const { return x1a4_explosionLightFalloffMultConstant; }
float GetExplosionLightFalloffMultLinear() const { return x1a8_explosionLightFalloffMultLinear; }
float GetExplosionLightFalloffMultQuadratic() const { return x1ac_explosionLightFalloffMultQuadratic; }
float GetHudDamagePeakFactor() const { return x1b4_hudDamagePeakFactor; }
float GetHudDamageFilterGainConstant() const { return x1b8_hudDamageFilterGainConstant; }
float GetHudDamageFilterGainLinear() const { return x1bc_hudDamageFilterGainLinear; }
float GetHudDamageFilterInitConstant() const { return x1c0_hudDamageFilterInitConstant; }
float GetHudDamageFilterInitLinear() const { return x1c4_hudDamageFilterInitLinear; }
float GetEnergyDrainModPeriod() const { return x1c8_energyDrainModPeriod; }
bool GetEnergyDrainSinusoidalPulse() const { return x1cc_energyDrainSinusoidalPulse; }
bool GetEnergyDrainFilterAdditive() const { return x1cd_energyDrainFilterAdditive; }
float GetHudDamagePulseDuration() const { return x1d0_hudDamagePulseDuration; }
float GetHudDamageColorGain() const { return x1d4_hudDamageColorGain; }
float GetHudDecoShakeTranslateGain() const { return x1d8_hudDecoShakeTranslateGain; }
float GetHudLagOffsetScale() const { return x1dc_hudLagOffsetScale; }
float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
float GetScanSidesAngle() const { return x210_scanSidesAngle; }
float GetScanSidesXScale() const { return x214_scanSidesXScale; }
float GetScanSidesPositionEnd() const { return x218_scanSidesPositionEnd; }
float GetScanSidesDuration() const { return x220_scanSidesDuration; }
float GetScanSidesStartTime() const { return x224_scanSidesStartTime; }
float GetScanSidesEndTime() const { return x228_scanSidesEndTime; }
float GetScanDataDotRadius() const { return x22c_scanDataDotRadius; }
float GetScanDataDotPosRandMagnitude() const { return x230_scanDataDotPosRandMag; }
float GetScanDataDotSeekDurationMin() const { return x234_scanDataDotSeekDurationMin; }
float GetScanDataDotSeekDurationMax() const { return x238_scanDataDotSeekDurationMax; }
float GetScanDataDotHoldDurationMin() const { return x23c_scanDataDotHoldDurationMin; }
float GetScanDataDotHoldDurationMax() const { return x240_scanDataDotHoldDurationMax; }
float GetScanAppearanceDuration() const { return x244_scanAppearanceDuration; }
float GetScanPaneFlashFactor() const { return x248_scanPaneFlashFactor; }
float GetScanPaneFadeInTime() const { return x24c_scanPaneFadeInTime; }
float GetScanPaneFadeOutTime() const { return x250_scanPaneFadeOutTime; }
float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
float GetScanWindowIdleWidth() const { return x258_scanWindowIdleW; }
float GetScanWindowIdleHeight() const { return x25c_scanWindowIdleH; }
float GetScanWindowActiveWidth() const { return x260_scanWindowActiveW; }
float GetScanWindowActiveHeight() const { return x264_scanWindowActiveH; }
float GetScanWindowMagnification() const { return x268_scanWindowMagnification; }
float GetScanWindowScanningAspect() const { return x26c_scanWindowScanningAspect; }
float GetScanSidesPositionStart() const { return x270_scanSidesPositionStart; }
bool GetShowAutomapperInMorphball() const { return x274_showAutomapperInMorphball; }
bool GetLatchArticleText() const { return x275_latchArticleText; }
float GetWorldTransManagerCharsPerSfx() const { return x278_wtMgrCharsPerSfx; }
atUint32 GetXRayFogMode() const { return x27c_xrayFogMode; }
float GetXRayFogNearZ() const { return x280_xrayFogNearZ; }
float GetXRayFogFarZ() const { return x284_xrayFogFarZ; }
const zeus::CColor& GetXRayFogColor() const { return x288_xrayFogColor; }
float GetThermalVisorLevel() const { return x28c_thermalVisorLevel; }
const zeus::CColor& GetThermalVisorColor() const { return x290_thermalVisorColor; }
const zeus::CColor& GetVisorHudLightAdd(int v) const { return x294_hudLightAddPerVisor[v]; }
const zeus::CColor& GetVisorHudLightMultiply(int v) const { return x2a4_hudLightMultiplyPerVisor[v]; }
const zeus::CColor& GetHudReflectivityLightColor() const { return x2b4_hudReflectivityLightColor; }
float GetHudLightAttMulConstant() const { return x2b8_hudLightAttMulConstant; }
float GetHudLightAttMulLinear() const { return x2bc_hudLightAttMulLinear; }
float GetHudLightAttMulQuadratic() const { return x2c0_hudLightAttMulQuadratic; }
float GetScanSpeed(int idx) const
{
if (idx < 0 || idx >= x2c4_scanSpeeds.size())
return 0.f;
return x2c4_scanSpeeds[idx];
}
void FixupValues()
{
xd8_ = zeus::degToRad(xd8_);
xdc_ = zeus::degToRad(xdc_);
x200_ = zeus::CColor(x1f4_ * 0.25f, x1f8_ * 0.25f, x1fc_ * 0.25f, 1.f);
x210_scanSidesAngle = zeus::degToRad(x210_scanSidesAngle);
x228_scanSidesEndTime = x220_scanSidesDuration + x224_scanSidesStartTime;
if (x27c_xrayFogMode == 1)
x27c_xrayFogMode = 2;
else if (x27c_xrayFogMode == 2)
x27c_xrayFogMode = 4;
else if (x27c_xrayFogMode == 3)
x27c_xrayFogMode = 5;
else
x27c_xrayFogMode = 0;
x84_hudDecoShakeTranslateVelConstant *= 2.0f;
}
};
}