mirror of https://github.com/AxioDL/metaforce.git
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#ifndef __URDE_CSCRIPTDOCK_HPP__
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#define __URDE_CSCRIPTDOCK_HPP__
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#include "CPhysicsActor.hpp"
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namespace urde
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{
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class CScriptDock : public CPhysicsActor
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{
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friend class CScriptDoor;
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s32 x258_;
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s32 x25c_dock;
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TAreaId x260_area;
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u32 x264_;
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union
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{
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struct
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{
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bool x268_24_ : 1;
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bool x268_25_ : 1;
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bool x268_26_ : 1;
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};
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u8 dummy = 0;
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};
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public:
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CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f position,
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const zeus::CVector3f& extent, s32, TAreaId, bool active, s32 w1, bool b1);
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TAreaId GetAreaId() const { return x260_area; }
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s32 GetDockId() const { return x25c_dock; }
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void SetDockReference(s32) {}
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void GetDockReference(s32) {}
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TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
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void UpdateAreaActivateFlags(CStateManager&);
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bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;
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void AreaLoaded(CStateManager&);
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void AreaUnloaded(CStateManager&);
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void SetLoadConnected(CStateManager&, bool);
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};
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}
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#endif // __URDE_CSCRIPTDOCK_HPP__
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