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39 lines
722 B
C++
39 lines
722 B
C++
#ifndef __RETRO_CUVELEMENT_HPP__
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#define __RETRO_CUVELEMENT_HPP__
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#include "IElement.hpp"
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namespace Retro
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{
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class CToken;
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struct SUVElementSet
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{
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float xMin, yMin, xMax, yMax;
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};
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class CUVElement : public IElement
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{
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public:
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virtual CToken GetValueTexture(int frame) const=0;
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virtual void GetValueUV(int frame, SUVElementSet& valOut) const=0;
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};
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struct CUVEConstant : public CUVElement
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{
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public:
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CToken GetValueTexture(int frame) const;
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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};
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struct CUVEAnimTexture : public CUVElement
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{
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public:
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CToken GetValueTexture(int frame) const;
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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};
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}
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#endif // __RETRO_CUVELEMENT_HPP__
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