mirror of https://github.com/AxioDL/metaforce.git
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#ifndef URDE_GAMEMODE_HPP
|
|
#define URDE_GAMEMODE_HPP
|
|
|
|
#include "Space.hpp"
|
|
#include "ViewManager.hpp"
|
|
#include "Runtime/IMain.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class GameMode : public ViewerSpace
|
|
{
|
|
std::shared_ptr<IMain> m_main;
|
|
|
|
struct State : Space::State
|
|
{
|
|
AT_DECL_DNA_YAML
|
|
AT_DECL_DNAV
|
|
Value<bool> showToolbar = true;
|
|
} m_state;
|
|
|
|
const Space::State& spaceState() const { return m_state; }
|
|
|
|
struct View : specter::View
|
|
{
|
|
GameMode& m_gMode;
|
|
|
|
View(GameMode& gMode, specter::ViewResources& res)
|
|
: specter::View(res, gMode.m_vm.rootView()), m_gMode(gMode) {}
|
|
|
|
void draw(boo::IGraphicsCommandQueue *gfxQ);
|
|
};
|
|
|
|
std::unique_ptr<View> m_view;
|
|
|
|
public:
|
|
GameMode(ViewManager& vm, Space* parent)
|
|
: ViewerSpace(vm, Class::GameMode, parent)
|
|
{
|
|
reloadState();
|
|
}
|
|
|
|
GameMode(ViewManager& vm, Space* parent, const GameMode& other)
|
|
: GameMode(vm, parent)
|
|
{
|
|
m_state = other.m_state;
|
|
reloadState();
|
|
}
|
|
|
|
GameMode(ViewManager& vm, Space* parent, ConfigReader& r)
|
|
: GameMode(vm, parent)
|
|
{
|
|
m_state.read(r);
|
|
reloadState();
|
|
}
|
|
|
|
void reloadState()
|
|
{
|
|
}
|
|
|
|
virtual specter::View* buildContentView(specter::ViewResources &res)
|
|
{
|
|
m_view.reset(new View(*this, res));
|
|
return m_view.get();
|
|
}
|
|
|
|
void think();
|
|
|
|
Space* copy(Space *parent) const
|
|
{
|
|
return new GameMode(m_vm, parent, *this);
|
|
}
|
|
|
|
bool usesToolbar() const { return m_state.showToolbar; }
|
|
};
|
|
}
|
|
|
|
#endif // URDE_GAMEMODE_HPP
|