metaforce/Runtime/Camera/CInterpolationCamera.hpp

39 lines
1.3 KiB
C++

#ifndef __URDE_CINTERPOLATIONCAMERA_HPP__
#define __URDE_CINTERPOLATIONCAMERA_HPP__
#include "CGameCamera.hpp"
namespace urde
{
class CInterpolationCamera : public CGameCamera
{
TUniqueId x188_targetId = kInvalidUniqueId;
float x18c_time = 0.f;
float x190_maxTime = 0.f;
zeus::CTransform x194_;
zeus::CVector3f x1c4_lookPos;
float x1d0_ = 0.f;
float x1d4_ = 0.f;
float x1d8_ = 0.f;
bool x1d8_24_ : 1;
float x1dc_ = M_PIF * 2.f;
public:
CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Render(const CStateManager&) const;
void Reset(const zeus::CTransform&, CStateManager& mgr);
void Think(float, CStateManager &);
void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos,
float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr);
void DeactivateInterpCamera(CStateManager&);
bool sub802654d8(zeus::CTransform&, const zeus::CVector3f&, const zeus::CVector3f&, float, float);
bool sub802658c0(zeus::CTransform&, const zeus::CVector3f&, const zeus::CVector3f&, float, float, float, float);
};
}
#endif // __URDE_CINTERPOLATIONCAMERA_HPP__