mirror of https://github.com/AxioDL/metaforce.git
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#ifndef __URDE_CFLUIDPLANEMANAGER_HPP__
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#define __URDE_CFLUIDPLANEMANAGER_HPP__
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#include "RetroTypes.hpp"
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#include "CRippleManager.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
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{
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enum class EFluidType
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{
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NormalWater,
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PoisonWater,
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Lava,
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PhazonFluid,
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Four,
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ThickLava
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};
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class CStateManager;
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class CScriptWater;
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class CFluidPlaneManager
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{
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class CSplashRecord
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{
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float x0_time = 0.f;
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TUniqueId x4_id;
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public:
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CSplashRecord(float time, TUniqueId id) : x0_time(time), x4_id(id) {}
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void SetTime(float t) { x0_time = t; }
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float GetTime() const { return x0_time; }
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void SetUniqueId(TUniqueId id) { x4_id = id; }
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TUniqueId GetUniqueId() const { return x4_id; }
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};
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CRippleManager x0_rippleManager;
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rstl::reserved_vector<CSplashRecord, 32> x18_splashes;
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float x11c_uvT = 0.f;
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bool x120_ = false;
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bool x121_ = false;
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class CFluidProfile
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{
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float x0_ = 0.f;
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float x4_ = 0.f;
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float x8_ = 0.f;
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float xc_ = 0.f;
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float x10_ = 0.f;
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public:
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void Clear();
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};
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static CFluidProfile sProfile;
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static void SetupRippleMap();
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public:
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static u8 RippleValues[64][64];
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static u8 RippleMins[64];
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static u8 RippleMaxs[64];
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static boo::ObjToken<boo::ITextureS> RippleMapTex;
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CFluidPlaneManager();
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void StartFrame(bool);
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void EndFrame() { x121_ = false; }
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void Update(float dt);
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float GetUVT() const { return x11c_uvT; }
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float GetLastRippleDeltaTime(TUniqueId rippler) const;
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float GetLastSplashDeltaTime(TUniqueId splasher) const;
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void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const zeus::CVector3f& pos, float factor, bool sfx);
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rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
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const CRippleManager& GetRippleManager() const { return x0_rippleManager; }
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CRippleManager& RippleManager() { return x0_rippleManager; }
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};
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}
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#endif // __URDE_CFLUIDPLANEMANAGER_HPP__
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