mirror of https://github.com/AxioDL/metaforce.git
413 lines
15 KiB
C++
413 lines
15 KiB
C++
#include "CScriptEffect.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "CActorParameters.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Particle/CParticleElectric.hpp"
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#include "CStateManager.hpp"
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#include "World/CWorld.hpp"
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#include "World/CGameLight.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "CPlayerState.hpp"
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#include "CScriptTrigger.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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u32 CScriptEffect::g_NumParticlesUpdating = 0;
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u32 CScriptEffect::g_NumParticlesRendered = 0;
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CScriptEffect::CScriptEffect(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, const zeus::CVector3f& scale,
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CAssetId partId, CAssetId elscId, bool hotInThermal, bool noTimerUnlessAreaOccluded,
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bool rebuildSystemsOnActivate, bool active, bool useRateInverseCamDist,
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float rateInverseCamDist, float rateInverseCamDistRate, float duration,
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float durationResetWhileVisible, bool useRateCamDistRange, float rateCamDistRangeMin,
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float rateCamDistRangeMax, float rateCamDistRangeFarRate, bool combatVisorVisible,
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bool thermalVisorVisible, bool xrayVisorVisible, const CLightParameters& lParms,
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bool dieWhenSystemsDone)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(),
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CActorParameters::None().HotInThermal(hotInThermal), kInvalidUniqueId)
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, x10c_partId(partId)
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, x114_rateInverseCamDist(rateInverseCamDist)
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, x118_rateInverseCamDistSq(rateInverseCamDist * rateInverseCamDist)
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, x11c_rateInverseCamDistRate(rateInverseCamDistRate)
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, x120_rateCamDistRangeMin(rateCamDistRangeMin)
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, x124_rateCamDistRangeMax(rateCamDistRangeMax)
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, x128_rateCamDistRangeFarRate(rateCamDistRangeFarRate)
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, x12c_remTime(duration)
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, x130_duration(duration)
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, x134_durationResetWhileVisible(durationResetWhileVisible)
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, x138_actorLights(lParms.MakeActorLights())
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{
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x110_24_enable = active;
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x110_25_noTimerUnlessAreaOccluded = noTimerUnlessAreaOccluded;
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x110_26_rebuildSystemsOnActivate = rebuildSystemsOnActivate;
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x110_27_useRateInverseCamDist = useRateInverseCamDist;
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x110_28_combatVisorVisible = combatVisorVisible;
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x110_29_thermalVisorVisible = thermalVisorVisible;
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x110_30_xrayVisorVisible = xrayVisorVisible;
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x110_31_anyVisorVisible = xrayVisorVisible && thermalVisorVisible && combatVisorVisible;
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x111_24_useRateCamDistRange = useRateCamDistRange;
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x111_25_dieWhenSystemsDone = dieWhenSystemsDone;
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x111_26_canRender = false;
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if (partId.IsValid())
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{
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xf8_particleSystemToken = g_SimplePool->GetObj({FOURCC('PART'), partId});
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x104_particleSystem.reset(new CElementGen(xf8_particleSystemToken));
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zeus::CTransform newXf = xf;
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newXf.origin = zeus::CVector3f::skZero;
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x104_particleSystem->SetOrientation(newXf);
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x104_particleSystem->SetGlobalTranslation(xf.origin);
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x104_particleSystem->SetLocalScale(scale);
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x104_particleSystem->SetParticleEmission(active);
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x104_particleSystem->SetModulationColor(lParms.GetNoLightsAmbient());
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x104_particleSystem->SetModelsUseLights(x138_actorLights != nullptr);
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}
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if (elscId.IsValid())
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{
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xe8_electricToken = g_SimplePool->GetObj({FOURCC('ELSC'), elscId});
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xf4_electric.reset(new CParticleElectric(xe8_electricToken));
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zeus::CTransform newXf = xf;
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newXf.origin = zeus::CVector3f::skZero;
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xf4_electric->SetOrientation(newXf);
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xf4_electric->SetGlobalTranslation(xf.origin);
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xf4_electric->SetLocalScale(scale);
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xf4_electric->SetParticleEmission(active);
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}
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xe7_29_drawEnabled = true;
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}
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void CScriptEffect::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CScriptEffect::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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bool oldActive = GetActive();
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switch (msg)
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{
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case EScriptObjectMessage::Activate:
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if (x110_26_rebuildSystemsOnActivate)
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{
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if (x104_particleSystem)
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{
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zeus::CVector3f scale = x104_particleSystem->GetGlobalScale();
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zeus::CColor color = x104_particleSystem->GetModulationColor();
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x104_particleSystem.reset(new CElementGen(xf8_particleSystemToken));
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zeus::CTransform newXf = GetTransform();
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newXf.origin = zeus::CVector3f::skZero;
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x104_particleSystem->SetOrientation(newXf);
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x104_particleSystem->SetGlobalTranslation(GetTranslation());
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x104_particleSystem->SetLocalScale(scale);
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x104_particleSystem->SetParticleEmission(oldActive);
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x104_particleSystem->SetModulationColor(color);
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x104_particleSystem->SetModelsUseLights(x138_actorLights != nullptr);
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}
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if (xf4_electric)
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{
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zeus::CVector3f scale = xf4_electric->GetGlobalScale();
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zeus::CColor color = xf4_electric->GetModulationColor();
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xf4_electric.reset(new CParticleElectric(xe8_electricToken));
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zeus::CTransform newXf = GetTransform();
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newXf.origin = zeus::CVector3f::skZero;
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xf4_electric->SetOrientation(newXf);
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xf4_electric->SetGlobalTranslation(GetTranslation());
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xf4_electric->SetLocalScale(scale);
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xf4_electric->SetParticleEmission(oldActive);
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xf4_electric->SetModulationColor(color);
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}
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}
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break;
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case EScriptObjectMessage::Registered:
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if (x104_particleSystem && x104_particleSystem->SystemHasLight())
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{
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x108_lightId = mgr.AllocateUniqueId();
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mgr.AddObject(new CGameLight(x108_lightId, GetAreaIdAlways(), true,
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std::string("EffectPLight_") + GetName().data(), x34_transform, GetUniqueId(),
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x104_particleSystem->GetLight(), x10c_partId.Value(), 1, 0.f));
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}
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break;
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case EScriptObjectMessage::Deleted:
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if (x108_lightId != kInvalidUniqueId)
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{
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mgr.FreeScriptObject(x108_lightId);
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x108_lightId = kInvalidUniqueId;
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}
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break;
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case EScriptObjectMessage::InitializedInArea:
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for (const SConnection& conn : x20_conns)
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{
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if (!(conn.x0_state == EScriptObjectState::Active && conn.x4_msg == EScriptObjectMessage::Deactivate) ||
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!(conn.x0_state == EScriptObjectState::Modify && conn.x4_msg == EScriptObjectMessage::Activate))
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continue;
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it)
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{
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if (TCastToConstPtr<CScriptTrigger>(mgr.GetObjectById(it->second)))
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x13c_triggerId = it->second;
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}
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}
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break;
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default:
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break;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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TCastToPtr<CActor> light = mgr.ObjectById(x108_lightId);
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mgr.SendScriptMsg(light, uid, msg);
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if (oldActive != GetActive())
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{
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std::vector<TUniqueId> playIds;
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for (const SConnection& conn : x20_conns)
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{
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
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continue;
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TUniqueId uid = mgr.GetIdForScript(conn.x8_objId);
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if (uid != kInvalidUniqueId)
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playIds.push_back(uid);
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}
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if (playIds.size() > 0)
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{
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TCastToConstPtr<CActor> otherAct =
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mgr.GetObjectById(playIds[u32(0.99f * playIds.size() * mgr.GetActiveRandom()->Float())]);
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if (otherAct)
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light->SetTransform(otherAct->GetTransform());
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else
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light->SetTransform(GetTransform());
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}
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x110_24_enable = true;
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if (x104_particleSystem)
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x104_particleSystem->SetParticleEmission(GetActive());
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if (xf4_electric)
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xf4_electric->SetParticleEmission(GetActive());
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if (GetActive())
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x12c_remTime = zeus::max(x12c_remTime, x130_duration);
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}
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}
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void CScriptEffect::PreRender(CStateManager& mgr, const zeus::CFrustum&)
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{
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if (x110_27_useRateInverseCamDist || x111_24_useRateCamDistRange)
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{
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float genRate = 1.f;
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const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
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float camMagSq = (cam->GetTranslation() - GetTranslation()).magSquared();
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float camMag = 0.f;
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if (camMagSq > 0.001f)
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camMag = std::sqrt(camMagSq);
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if (x110_27_useRateInverseCamDist && camMagSq < x118_rateInverseCamDistSq)
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genRate = (1.f - x11c_rateInverseCamDistRate) * (camMag / x114_rateInverseCamDist) +
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x11c_rateInverseCamDistRate;
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if (x111_24_useRateCamDistRange)
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{
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float t = zeus::min(1.f, zeus::max(0.f, camMag - x120_rateCamDistRangeMin) /
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(x124_rateCamDistRangeMax - x120_rateCamDistRangeMin));
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genRate = (1.f - t) * genRate + t * x128_rateCamDistRangeFarRate;
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}
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x104_particleSystem->SetGeneratorRate(genRate);
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}
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if (!mgr.GetObjectById(x13c_triggerId))
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x13c_triggerId = kInvalidUniqueId;
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}
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void CScriptEffect::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
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{
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if (!x111_26_canRender)
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{
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const_cast<CScriptEffect&>(*this).x12c_remTime = zeus::max(x12c_remTime, x134_durationResetWhileVisible);
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return;
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}
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if (!frustum.aabbFrustumTest(x9c_renderBounds))
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return;
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const_cast<CScriptEffect&>(*this).x12c_remTime = zeus::max(x12c_remTime, x134_durationResetWhileVisible);
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if (x110_31_anyVisorVisible)
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{
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bool visible = false;
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const CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
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if (visor == CPlayerState::EPlayerVisor::Combat || visor == CPlayerState::EPlayerVisor::Scan)
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visible = x110_28_combatVisorVisible;
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else if (visor == CPlayerState::EPlayerVisor::XRay)
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visible = x110_30_xrayVisorVisible;
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else if (visor == CPlayerState::EPlayerVisor::Thermal)
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visible = x110_29_thermalVisorVisible;
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if (visible && x138_actorLights)
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{
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways());
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const_cast<CScriptEffect&>(*this).x138_actorLights->BuildAreaLightList(
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mgr, *area, zeus::CAABox{x9c_renderBounds.center(), x9c_renderBounds.center()});
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const_cast<CScriptEffect&>(*this).x138_actorLights->BuildDynamicLightList(mgr, x9c_renderBounds);
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}
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EnsureRendered(mgr);
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}
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}
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void CScriptEffect::Render(const CStateManager& mgr) const
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{
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/* The following code is kept for reference, this is now performed in CElementGen
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if (x138_actorLights)
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x138_actorLights->ActivateLights();
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*/
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if (x104_particleSystem && x104_particleSystem->GetParticleCountAll() > 0)
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{
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g_NumParticlesRendered += x104_particleSystem->GetParticleCountAll();
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x104_particleSystem->Render(GetActorLights());
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}
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if (xf4_electric && xf4_electric->GetParticleCount() > 0)
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{
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g_NumParticlesRendered += xf4_electric->GetParticleCount();
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xf4_electric->Render();
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}
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}
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void CScriptEffect::Think(float dt, CStateManager& mgr)
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{
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if (xe4_28_transformDirty)
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{
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if (x104_particleSystem)
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{
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zeus::CTransform newXf = x34_transform;
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newXf.origin = zeus::CVector3f::skZero;
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x104_particleSystem->SetOrientation(newXf);
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x104_particleSystem->SetGlobalTranslation(x34_transform.origin);
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}
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if (xf4_electric)
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{
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zeus::CTransform newXf = x34_transform;
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newXf.origin = zeus::CVector3f::skZero;
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xf4_electric->SetOrientation(newXf);
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xf4_electric->SetGlobalTranslation(x34_transform.origin);
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}
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if (TCastToPtr<CActor> act = mgr.ObjectById(x108_lightId))
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act->SetTransform(GetTransform());
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xe4_28_transformDirty = false;
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}
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if (x110_25_noTimerUnlessAreaOccluded)
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{
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways());
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CGameArea::EOcclusionState visible = area->IsPostConstructed() ? area->GetOcclusionState() :
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CGameArea::EOcclusionState::Occluded;
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if (visible == CGameArea::EOcclusionState::Occluded && x12c_remTime <= 0.f)
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return;
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}
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else if (x12c_remTime <= 0.f)
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return;
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x12c_remTime -= dt;
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if (x110_24_enable)
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{
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if (x104_particleSystem)
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{
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x104_particleSystem->Update(dt);
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g_NumParticlesUpdating += x104_particleSystem->GetParticleCountAll();
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}
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if (xf4_electric)
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{
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xf4_electric->Update(dt);
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g_NumParticlesUpdating += xf4_electric->GetParticleCount();
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}
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if (x108_lightId != kInvalidUniqueId)
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{
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x108_lightId))
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{
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if (x30_24_active)
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light->SetLight(x104_particleSystem->GetLight());
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}
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}
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if (x111_25_dieWhenSystemsDone)
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{
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x140_destroyDelayTimer += dt;
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if (x140_destroyDelayTimer > 15.f || AreBothSystemsDeleteable())
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{
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mgr.FreeScriptObject(GetUniqueId());
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return;
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}
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}
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}
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if (x104_particleSystem)
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{
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if (xb4_drawFlags.x0_blendMode != 0)
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x104_particleSystem->SetModulationColor(xb4_drawFlags.x4_color);
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else
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x104_particleSystem->SetModulationColor(zeus::CColor::skWhite);
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}
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}
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void CScriptEffect::CalculateRenderBounds()
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{
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std::experimental::optional<zeus::CAABox> particleBounds;
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if (x104_particleSystem)
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particleBounds = x104_particleSystem->GetBounds();
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std::experimental::optional<zeus::CAABox> electricBounds;
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if (xf4_electric)
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electricBounds = xf4_electric->GetBounds();
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if (particleBounds || electricBounds)
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{
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zeus::CAABox renderBounds = zeus::CAABox::skInvertedBox;
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if (particleBounds)
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{
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renderBounds.accumulateBounds(particleBounds->min);
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renderBounds.accumulateBounds(particleBounds->max);
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}
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if (electricBounds)
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{
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renderBounds.accumulateBounds(electricBounds->min);
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renderBounds.accumulateBounds(electricBounds->max);
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}
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x9c_renderBounds = renderBounds;
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x111_26_canRender = true;
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}
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else
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{
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x9c_renderBounds = {GetTranslation(), GetTranslation()};
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x111_26_canRender = false;
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}
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}
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zeus::CAABox CScriptEffect::GetSortingBounds(const CStateManager& mgr) const
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{
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if (x13c_triggerId == kInvalidUniqueId)
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return x9c_renderBounds;
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else
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return static_cast<const CScriptTrigger*>(mgr.GetObjectById(x13c_triggerId))->GetTriggerBoundsWR();
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}
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bool CScriptEffect::AreBothSystemsDeleteable()
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{
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return x104_particleSystem->IsSystemDeletable() && xf4_electric->IsSystemDeletable();
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}
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}
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