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metaforce/Runtime/GameGlobalObjects.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

39 lines
1.4 KiB
C++

#include "Runtime/GameGlobalObjects.hpp"
namespace urde {
namespace MP1 {
class CGameArchitectureSupport* g_archSupport = nullptr;
}
class IMain* g_Main = nullptr;
class CMemoryCardSys* g_MemoryCardSys = nullptr;
class IFactory* g_ResFactory = nullptr;
class CSimplePool* g_SimplePool = nullptr;
class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
class CAiFuncMap* g_AiFuncMap = nullptr;
class CGameState* g_GameState = nullptr;
class CInGameTweakManagerBase* g_TweakManager = nullptr;
class CBooRenderer* g_Renderer = nullptr;
class CStringTable* g_MainStringTable = nullptr;
class CTextureCache* g_TextureCache = nullptr;
class CInputGenerator* g_InputGenerator = nullptr;
class CStateManager* g_StateManager = nullptr;
ITweakGame* g_tweakGame = nullptr;
ITweakPlayer* g_tweakPlayer = nullptr;
ITweakPlayerControl* g_tweakPlayerControl = nullptr;
ITweakPlayerControl* g_tweakPlayerControlAlt = nullptr;
ITweakPlayerControl* g_currentPlayerControl = nullptr;
ITweakPlayerGun* g_tweakPlayerGun = nullptr;
ITweakGunRes* g_tweakGunRes = nullptr;
ITweakPlayerRes* g_tweakPlayerRes = nullptr;
ITweakTargeting* g_tweakTargeting = nullptr;
ITweakAutoMapper* g_tweakAutoMapper = nullptr;
ITweakGui* g_tweakGui = nullptr;
ITweakSlideShow* g_tweakSlideShow = nullptr;
ITweakParticle* g_tweakParticle = nullptr;
ITweakBall* g_tweakBall = nullptr;
ITweakGuiColors* g_tweakGuiColors = nullptr;
} // namespace urde