mirror of https://github.com/AxioDL/metaforce.git
106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
#include "CModelShaders.hpp"
|
|
#include "Graphics/CLight.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
std::experimental::optional<CModelShaders> CModelShaders::g_ModelShaders;
|
|
|
|
void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& lts)
|
|
{
|
|
ambient = zeus::CColor::skBlack;
|
|
size_t curLight = 0;
|
|
|
|
for (const CLight& light : lts)
|
|
{
|
|
switch (light.GetType())
|
|
{
|
|
case ELightType::LocalAmbient:
|
|
ambient += light.GetColor();
|
|
break;
|
|
case ELightType::Point:
|
|
case ELightType::Spot:
|
|
case ELightType::Custom:
|
|
case ELightType::Directional:
|
|
{
|
|
if (curLight >= URDE_MAX_LIGHTS)
|
|
continue;
|
|
CModelShaders::Light& lightOut = lights[curLight++];
|
|
lightOut.pos = CGraphics::g_CameraMatrix * light.GetPosition();
|
|
lightOut.dir = CGraphics::g_CameraMatrix.basis * light.GetDirection();
|
|
lightOut.dir.normalize();
|
|
lightOut.color = light.GetColor();
|
|
lightOut.linAtt[0] = light.GetAttenuationConstant();
|
|
lightOut.linAtt[1] = light.GetAttenuationLinear();
|
|
lightOut.linAtt[2] = light.GetAttenuationQuadratic();
|
|
lightOut.angAtt[0] = light.GetAngleAttenuationConstant();
|
|
lightOut.angAtt[1] = light.GetAngleAttenuationLinear();
|
|
lightOut.angAtt[2] = light.GetAngleAttenuationQuadratic();
|
|
|
|
if (light.GetType() == ELightType::Directional)
|
|
lightOut.pos = (-lightOut.dir) * 1048576.f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (; curLight<URDE_MAX_LIGHTS ; ++curLight)
|
|
{
|
|
CModelShaders::Light& lightOut = lights[curLight];
|
|
lightOut.color = zeus::CColor::skClear;
|
|
lightOut.linAtt[0] = 1.f;
|
|
lightOut.angAtt[0] = 1.f;
|
|
}
|
|
}
|
|
|
|
hecl::Runtime::ShaderCacheExtensions
|
|
CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
|
|
{
|
|
switch (plat)
|
|
{
|
|
case boo::IGraphicsDataFactory::Platform::OpenGL:
|
|
case boo::IGraphicsDataFactory::Platform::Vulkan:
|
|
return GetShaderExtensionsGLSL(plat);
|
|
#if _WIN32
|
|
case boo::IGraphicsDataFactory::Platform::D3D11:
|
|
case boo::IGraphicsDataFactory::Platform::D3D12:
|
|
return GetShaderExtensionsHLSL(plat);
|
|
#endif
|
|
#if BOO_HAS_METAL
|
|
case boo::IGraphicsDataFactory::Platform::Metal:
|
|
return GetShaderExtensionsMetal(plat);
|
|
#endif
|
|
default:
|
|
return {boo::IGraphicsDataFactory::Platform::Null};
|
|
}
|
|
}
|
|
|
|
const hecl::Backend::TextureInfo CModelShaders::ThermalTextures[] =
|
|
{
|
|
{hecl::Backend::TexGenSrc::Normal, 7, 0, 7, true}
|
|
};
|
|
|
|
const hecl::Backend::TextureInfo CModelShaders::BallFadeTextures[] =
|
|
{
|
|
{hecl::Backend::TexGenSrc::Position, 0, 0, 0, false}, // ID tex
|
|
{hecl::Backend::TexGenSrc::Position, 1, 0, 0, false}, // Sphere ramp
|
|
{hecl::Backend::TexGenSrc::Position, 2, 0, 1, false} // TXTR_BallFade
|
|
};
|
|
|
|
CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
|
|
boo::IGraphicsDataFactory* gfxFactory)
|
|
: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
|
|
|
|
void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
|
|
boo::IGraphicsDataFactory* gfxFactory)
|
|
{
|
|
g_ModelShaders.emplace(storeMgr, gfxFactory);
|
|
}
|
|
|
|
|
|
void CModelShaders::Shutdown()
|
|
{
|
|
g_ModelShaders = std::experimental::nullopt;
|
|
}
|
|
}
|