metaforce/specter/include/specter/Button.hpp

94 lines
2.8 KiB
C++

#pragma once
#include <memory>
#include <string>
#include "specter/Control.hpp"
#include "specter/View.hpp"
#include <boo/IWindow.hpp>
#include <zeus/CColor.hpp>
namespace specter {
class IconView;
class TextView;
struct Icon;
class Button : public Control {
struct ButtonTarget;
struct MenuTarget;
public:
enum class Style {
Block,
Text,
};
private:
Style m_style;
IButtonBinding::MenuStyle m_menuStyle = IButtonBinding::MenuStyle::None;
zeus::CColor m_textColor;
zeus::CColor m_bgColor;
std::string m_textStr;
std::unique_ptr<TextView> m_text;
std::unique_ptr<IconView> m_icon;
SolidShaderVert m_verts[40];
VertexBufferBindingSolid m_vertsBinding;
void _loadVerts() { m_vertsBinding.load<decltype(m_verts)>(m_verts); }
RectangleConstraint m_constraint;
int m_nomWidth;
int m_nomHeight;
int m_textWidth;
int m_textIconWidth;
ViewChild<std::unique_ptr<ButtonTarget>> m_buttonTarget;
ViewChild<std::unique_ptr<MenuTarget>> m_menuTarget;
ViewChild<std::unique_ptr<View>> m_modalMenu;
public:
class Resources {
friend class Button;
friend class ViewResources;
void init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme);
void destroy() {}
};
Button(ViewResources& res, View& parentView, IButtonBinding* controlBinding, std::string_view text,
Icon* icon = nullptr, Style style = Style::Block, const zeus::CColor& bgColor = zeus::skWhite,
RectangleConstraint constraint = RectangleConstraint());
Button(ViewResources& res, View& parentView, IButtonBinding* controlBinding, std::string_view text,
const zeus::CColor& textColor, Icon* icon = nullptr, Style style = Style::Block,
const zeus::CColor& bgColor = zeus::skWhite, RectangleConstraint constraint = RectangleConstraint());
~Button() override;
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
void mouseMove(const boo::SWindowCoord&) override;
void mouseLeave(const boo::SWindowCoord&) override;
void think() override;
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) override;
void draw(boo::IGraphicsCommandQueue* gfxQ) override;
void setText(std::string_view text, const zeus::CColor& textColor);
void setText(std::string_view text);
void setIcon(Icon* icon = nullptr);
std::string_view getText() const { return m_textStr; }
void colorGlyphs(const zeus::CColor& newColor);
int nominalWidth() const override { return m_nomWidth; }
int nominalHeight() const override { return m_nomHeight; }
void closeMenu(const boo::SWindowCoord& coord);
ViewChild<std::unique_ptr<View>>& getMenu() { return m_modalMenu; }
void setMultiplyColor(const zeus::CColor& color) override;
};
} // namespace specter