mirror of https://github.com/AxioDL/metaforce.git
109 lines
3.7 KiB
C++
109 lines
3.7 KiB
C++
#pragma once
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#include "specter/View.hpp"
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#include <boo/BooObject.hpp>
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#include <hecl/UniformBufferPool.hpp>
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namespace specter {
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struct ISplitSpaceController;
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class SplitView : public View {
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friend class RootView;
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friend class Space;
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public:
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class Resources {
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friend class SplitView;
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friend class ViewResources;
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boo::ObjToken<boo::ITextureS> m_shadingTex;
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void init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme);
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void destroy() { m_shadingTex.reset(); }
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};
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enum class ArrowDir { Up, Down, Left, Right };
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enum class Axis { Horizontal, Vertical };
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private:
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ISplitSpaceController* m_controller;
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Axis m_axis;
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float m_slide = 0.5;
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void _setSplit(float slide);
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bool m_dragging = false;
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ViewChild<View*> m_views[2];
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ViewBlock m_splitBlock;
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hecl::UniformBufferPool<ViewBlock>::Token m_splitBlockBuf;
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TexShaderVert m_splitVerts[4];
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int m_clearanceA, m_clearanceB;
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void setHorizontalVerts(int width) {
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m_splitVerts[0].m_pos.assign(0, 2, 0);
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m_splitVerts[0].m_uv.assign(0, 0);
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m_splitVerts[1].m_pos.assign(0, -1, 0);
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m_splitVerts[1].m_uv.assign(1, 0);
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m_splitVerts[2].m_pos.assign(width, 2, 0);
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m_splitVerts[2].m_uv.assign(0, 0);
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m_splitVerts[3].m_pos.assign(width, -1, 0);
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m_splitVerts[3].m_uv.assign(1, 0);
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}
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void setVerticalVerts(int height) {
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m_splitVerts[0].m_pos.assign(-1, height, 0);
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m_splitVerts[0].m_uv.assign(0, 0);
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m_splitVerts[1].m_pos.assign(-1, 0, 0);
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m_splitVerts[1].m_uv.assign(0, 0);
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m_splitVerts[2].m_pos.assign(2, height, 0);
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m_splitVerts[2].m_uv.assign(1, 0);
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m_splitVerts[3].m_pos.assign(2, 0, 0);
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m_splitVerts[3].m_uv.assign(1, 0);
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}
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VertexBufferBindingTex m_splitVertsBinding;
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public:
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SplitView(ViewResources& res, View& parentView, ISplitSpaceController* controller, Axis axis, float split,
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int clearanceA = -1, int clearanceB = -1);
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View* setContentView(int slot, View* view);
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void setSplit(float split);
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void setAxis(Axis axis);
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Axis axis() const { return m_axis; }
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float split() const { return m_slide; }
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bool testSplitHover(const boo::SWindowCoord& coord);
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bool testJoinArrowHover(const boo::SWindowCoord& coord, int& origSlotOut, SplitView*& splitOut, int& slotOut,
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boo::SWindowRect& rectOut, ArrowDir& dirOut, int forceSlot = -1);
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void getJoinArrowHover(int slot, boo::SWindowRect& rectOut, ArrowDir& dirOut);
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bool testSplitLineHover(const boo::SWindowCoord& coord, int& slotOut, boo::SWindowRect& rectOut, float& splitOut,
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Axis& axisOut);
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void getSplitLineHover(int slot, boo::SWindowRect& rectOut, Axis& axisOut);
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void startDragSplit(const boo::SWindowCoord& coord);
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void endDragSplit();
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void moveDragSplit(const boo::SWindowCoord& coord);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
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void mouseMove(const boo::SWindowCoord&) override;
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void mouseEnter(const boo::SWindowCoord&) override;
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void mouseLeave(const boo::SWindowCoord&) override;
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void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub) override;
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void draw(boo::IGraphicsCommandQueue* gfxQ) override;
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void setMultiplyColor(const zeus::CColor& color) override {
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View::setMultiplyColor(color);
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m_splitBlock.m_color = color;
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m_splitBlockBuf.access().finalAssign(m_splitBlock);
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if (m_views[0].m_view)
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m_views[0].m_view->setMultiplyColor(color);
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if (m_views[1].m_view)
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m_views[1].m_view->setMultiplyColor(color);
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}
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bool isSplitView() const override { return true; }
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};
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inline SplitView* View::castToSplitView() { return isSplitView() ? static_cast<SplitView*>(this) : nullptr; }
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} // namespace specter
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