metaforce/specter/include/specter/Table.hpp

120 lines
3.9 KiB
C++

#pragma once
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "specter/View.hpp"
namespace specter {
#define SPECTER_TABLE_MAX_ROWS 128ul
class ScrollView;
enum class SortDirection { None, Ascending, Descending };
struct ITableDataBinding {
virtual size_t columnCount() const = 0;
virtual size_t rowCount() const = 0;
virtual std::string_view header(size_t cIdx) const { return {}; }
virtual std::string_view cell(size_t cIdx, size_t rIdx) const { return {}; }
};
struct ITableStateBinding {
virtual float getColumnSplit(size_t cIdx) const { return -1.0; }
virtual bool columnSplitResizeAllowed() const { return false; }
virtual void setColumnSplit(size_t cIdx, float split) {}
virtual SortDirection getSort(size_t& cIdx) const {
cIdx = 0;
return SortDirection::None;
}
virtual void setSort(size_t cIdx, SortDirection dir) {}
virtual void setSelectedRow(size_t rIdx) {}
virtual void rowActivated(size_t rIdx) {}
};
class Table : public View {
struct CellView;
ITableDataBinding* m_data;
ITableStateBinding* m_state;
size_t m_maxColumns;
size_t m_rows = 0;
size_t m_columns = 0;
size_t m_selectedRow = SIZE_MAX;
size_t m_deferredActivation = SIZE_MAX;
size_t m_clickFrames = 15;
std::vector<ViewChild<std::unique_ptr<CellView>>> m_headerViews;
using ColumnPool = std::array<std::array<ViewChild<std::unique_ptr<CellView>>, SPECTER_TABLE_MAX_ROWS>, 2>;
std::vector<ColumnPool> m_cellPools;
size_t m_ensuredRows = 0;
std::vector<ColumnPool>& ensureCellPools(size_t rows, size_t cols, ViewResources& res);
size_t m_activePool = SIZE_MAX;
bool m_header = false;
std::vector<boo::SWindowRect> m_hCellRects;
size_t m_hDraggingIdx = 0;
std::unique_ptr<SolidShaderVert[]> m_hVerts;
VertexBufferBindingSolid m_vertsBinding;
void _setHeaderVerts(const boo::SWindowRect& rect);
std::vector<boo::SWindowRect> getCellRects(const boo::SWindowRect& tableRect) const;
ViewChild<std::unique_ptr<ScrollView>> m_scroll;
struct RowsView : public View {
Table& m_t;
std::unique_ptr<SolidShaderVert[]> m_verts;
VertexBufferBindingSolid m_vertsBinding;
size_t m_visibleStart = 0;
size_t m_visibleRows = 0;
boo::SWindowRect m_scissorRect;
void _setRowVerts(const boo::SWindowRect& rowsRect, const boo::SWindowRect& scissor);
RowsView(Table& t, ViewResources& res);
int nominalHeight() const override;
int nominalWidth() const override;
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
void mouseMove(const boo::SWindowCoord&) override;
void mouseLeave(const boo::SWindowCoord&) override;
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub, const boo::SWindowRect& scissor) override;
void draw(boo::IGraphicsCommandQueue* gfxQ) override;
} m_rowsView;
bool m_headerNeedsUpdate = false;
bool m_inSelectRow = false;
void _updateData();
public:
Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state = nullptr,
size_t maxColumns = 8);
~Table() override;
void cycleSortColumn(size_t c);
void selectRow(size_t r);
void setMultiplyColor(const zeus::CColor& color) override;
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) override;
void mouseMove(const boo::SWindowCoord&) override;
void mouseEnter(const boo::SWindowCoord&) override;
void mouseLeave(const boo::SWindowCoord&) override;
void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&) override;
void think() override;
void updateData();
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) override;
void draw(boo::IGraphicsCommandQueue* gfxQ) override;
};
} // namespace specter