metaforce/Runtime/World/CPathFindSearch.hpp

50 lines
1.7 KiB
C++

#ifndef __URDE_CPATHFINDSEARCH_HPP__
#define __URDE_CPATHFINDSEARCH_HPP__
#include "RetroTypes.hpp"
#include "CPathFindArea.hpp"
namespace urde
{
class CPathFindSearch
{
public:
enum class EResult
{
Success,
InvalidArea,
NoSourcePoint,
NoDestPoint,
NoPath
};
private:
CPFArea* x0_area;
rstl::reserved_vector<zeus::CVector3f, 16> x4_waypoints;
u32 xc8_curWaypoint = 0;
EResult xcc_result;
float xd0_chHeight;
float xd4_chRadius;
float xd8_padding = 10.f;
u32 xdc_flags; // 0x2: flyer, 0x4: path-always-exists (swimmers)
u32 xe0_indexMask;
bool Search(rstl::reserved_vector<CPFRegion*, 4>& regs1, const zeus::CVector3f& p1,
rstl::reserved_vector<CPFRegion*, 4>& regs2, const zeus::CVector3f& p2);
void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1, u32 wpIdx) const;
void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1,
u32 wpIdx, float lookahead) const;
public:
CPathFindSearch(CPFArea* area, u32 flags, u32 index, float chRadius, float chHeight);
EResult Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
EResult FindClosestReachablePoint(const zeus::CVector3f& p1, zeus::CVector3f& p2) const;
EResult PathExists(const zeus::CVector3f& p1, const zeus::CVector3f& p2) const;
EResult OnPath(const zeus::CVector3f& p1) const;
bool SegmentOver(const zeus::CVector3f& p1) const;
void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1) const;
void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, float lookahead) const;
};
}
#endif // __URDE_CPATHFINDSEARCH_HPP__