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metaforce/Runtime/Graphics/Shaders/CAABoxShader.cpp
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00

77 lines
3.3 KiB
C++

#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <hecl/Pipeline.hpp>
#include <zeus/CAABox.hpp>
namespace urde {
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
void CAABoxShader::Initialize() {
s_Pipeline = hecl::conv->convert(Shader_CAABoxShader{});
s_zOnlyPipeline = hecl::conv->convert(Shader_CAABoxShaderZOnly{});
}
void CAABoxShader::Shutdown() {
s_Pipeline.reset();
s_zOnlyPipeline.reset();
}
CAABoxShader::CAABoxShader(bool zOnly) {
CGraphics::CommitResources([this, zOnly](boo::IGraphicsDataFactory::Context& ctx) {
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
m_dataBind = ctx.newShaderDataBinding(zOnly ? s_zOnlyPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr, 1, bufs,
stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return true;
} BooTrace);
}
void CAABoxShader::setAABB(const zeus::CAABox& aabb) {
zeus::CVector3f vboData[] = {
{aabb.max.x(), aabb.max.y(), aabb.min.z()}, {aabb.max.x(), aabb.min.y(), aabb.min.z()},
{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.min.y(), aabb.max.z()},
{aabb.max.x(), aabb.min.y(), aabb.max.z()},
{aabb.min.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
{aabb.max.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.max.y(), aabb.max.z()},
{aabb.min.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
{aabb.min.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.min.z()},
{aabb.max.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
{aabb.max.x(), aabb.min.y(), aabb.max.z()}, {aabb.max.x(), aabb.min.y(), aabb.max.z()},
{aabb.min.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
{aabb.max.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.max.y(), aabb.max.z()},
{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.min.z()},
{aabb.max.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
{aabb.max.x(), aabb.max.y(), aabb.min.z()},
};
m_vbo->load(vboData, sizeof(zeus::CVector3f) * 34);
}
void CAABoxShader::draw(const zeus::CColor& color) {
SCOPED_GRAPHICS_DEBUG_GROUP("CAABoxShader::draw", zeus::skMagenta);
m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 34);
}
} // namespace urde