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Now, with all of the headers normalized, we can safely convert some headers into forward declarations without needing to worry about potentially breaking code in other headers or source files.
77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <hecl/Pipeline.hpp>
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#include <zeus/CAABox.hpp>
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namespace urde {
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
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void CAABoxShader::Initialize() {
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s_Pipeline = hecl::conv->convert(Shader_CAABoxShader{});
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s_zOnlyPipeline = hecl::conv->convert(Shader_CAABoxShaderZOnly{});
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}
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void CAABoxShader::Shutdown() {
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s_Pipeline.reset();
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s_zOnlyPipeline.reset();
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}
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CAABoxShader::CAABoxShader(bool zOnly) {
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CGraphics::CommitResources([this, zOnly](boo::IGraphicsDataFactory::Context& ctx) {
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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m_dataBind = ctx.newShaderDataBinding(zOnly ? s_zOnlyPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr, 1, bufs,
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stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return true;
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} BooTrace);
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}
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void CAABoxShader::setAABB(const zeus::CAABox& aabb) {
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zeus::CVector3f vboData[] = {
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{aabb.max.x(), aabb.max.y(), aabb.min.z()}, {aabb.max.x(), aabb.min.y(), aabb.min.z()},
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{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.min.y(), aabb.max.z()},
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{aabb.max.x(), aabb.min.y(), aabb.max.z()},
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{aabb.min.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
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{aabb.max.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
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{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.max.y(), aabb.max.z()},
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{aabb.min.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
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{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
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{aabb.min.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
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{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.min.z()},
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{aabb.max.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
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{aabb.max.x(), aabb.min.y(), aabb.max.z()}, {aabb.max.x(), aabb.min.y(), aabb.max.z()},
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{aabb.min.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
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{aabb.max.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
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{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.max.y(), aabb.max.z()},
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{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.min.z()},
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{aabb.max.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
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{aabb.max.x(), aabb.max.y(), aabb.min.z()},
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};
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m_vbo->load(vboData, sizeof(zeus::CVector3f) * 34);
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}
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void CAABoxShader::draw(const zeus::CColor& color) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CAABoxShader::draw", zeus::skMagenta);
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m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 34);
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}
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} // namespace urde
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