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metaforce/Runtime/World/CScriptPlayerActor.hpp
2018-05-13 13:27:47 -10:00

66 lines
2.0 KiB
C++

#ifndef __URDE_CSCRIPTPLAYERACTOR_HPP__
#define __URDE_CSCRIPTPLAYERACTOR_HPP__
#include "CScriptActor.hpp"
#include "CPlayerState.hpp"
namespace urde
{
class CScriptPlayerActor : public CScriptActor
{
CAnimRes x2e8_suitRes;
CPlayerState::EBeamId x304_beam;
CPlayerState::EPlayerSuit x308_suit = CPlayerState::EPlayerSuit::Invalid;
s32 x30c_ = -1;
s32 x310_loadedCharIdx = -1;
u32 x314_ = 0;
u32 x318_ = 0;
u32 x31c_ = 0;
u32 x320_ = 0;
TLockedToken<CModel> x324_suitModel;
u8 x334_ = 0;
u8 x344_ = 0;
u32 x348_ = 0;
float x34c_ = 0.f;
u32 x350_flags;
union
{
struct
{
bool x354_24_ : 1;
bool x354_25_ : 1;
bool x354_26_ : 1;
bool x354_27_ : 1;
bool x354_28_ : 1;
bool x354_29_ : 1;
bool x354_30_ : 1;
bool x354_31_ : 1;
bool x355_24_ : 1;
};
u32 _dummy = 0;
};
u32 GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const;
void LoadSuit(u32 charIdx);
void LoadBeam(CPlayerState::EBeamId beam);
public:
CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParams, bool loop, bool active, u32 flags, CPlayerState::EBeamId beam);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void SetActive(bool active);
void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
void Render(const CStateManager &mgr) const;
void TouchModels();
};
}
#endif // __URDE_CSCRIPTPLAYERACTOR_HPP__