Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Jack Andersen 919140c06f macOS API sync 2018-10-15 17:17:02 -10:00
.idea Shader refactor bug fixes and attachment model extract/cook 2018-10-11 10:50:05 -10:00
DataSpec Windows fixes 2018-10-14 10:16:21 -10:00
Editor macOS API sync 2018-10-15 17:17:02 -10:00
NESEmulator Shader refactor bug fixes and attachment model extract/cook 2018-10-11 10:50:05 -10:00
Runtime macOS API sync 2018-10-15 17:17:02 -10:00
Shaders macOS API sync 2018-10-15 17:17:02 -10:00
amuse@885a2d2154 Windows fixes 2018-10-14 10:16:21 -10:00
assetnameparser Windows fixes 2018-10-14 10:16:21 -10:00
cotire@516d78476f Huge compile performance refactor 2017-12-28 22:08:12 -10:00
discord-rpc@ba9fe00c4d Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
gbalink Huge compile performance refactor 2017-12-28 22:08:12 -10:00
gmm macOS API sync 2018-10-15 17:17:02 -10:00
hecl@9fe82ea92f macOS API sync 2018-10-15 17:17:02 -10:00
hecl-gui@f5ab863cf1 Windows fixes 2018-10-14 10:16:21 -10:00
jbus@500f88d7a7 Convert to pragma once 2018-10-06 17:42:33 -10:00
kabufuda@bd1c3e99f2 Windows fixes 2018-10-14 10:16:21 -10:00
mpcksum Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2018-02-24 22:29:24 -10:00
nod@3d380fdc3b macOS API sync 2018-10-15 17:17:02 -10:00
rapidjson@af223d44f4 Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@8653be549c macOS API sync 2018-10-15 17:17:02 -10:00
visigen macOS API sync 2018-10-15 17:17:02 -10:00
.appveyor.yml Update .appveyor.yml 2018-09-09 18:38:38 -07:00
.clang-format CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
.gitignore Windows fixes 2018-10-14 10:16:21 -10:00
.gitlab-ci.yml Fix see though collision material 2018-05-10 21:02:42 -10:00
.gitmodules Initial integration of updated fixNES 2018-06-16 10:09:12 -10:00
CMakeLists.txt Windows fixes 2018-10-14 10:16:21 -10:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Build status

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj