mirror of https://github.com/AxioDL/metaforce.git
246 lines
7.1 KiB
C++
246 lines
7.1 KiB
C++
#include "CFBStreamedCompression.hpp"
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#include "CFBStreamedAnimReader.hpp"
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namespace urde {
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CFBStreamedCompression::CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc) : m_pc(pc) {
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x0_scratchSize = in.readUint32Big();
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x4_evnt = in.readUint32Big();
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xc_rotsAndOffs = GetRotationsAndOffsets(x0_scratchSize / 4 + 1, in);
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if (x4_evnt.IsValid())
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x8_evntToken = objStore.GetObj(SObjectTag{FOURCC('EVNT'), x4_evnt});
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x10_averageVelocity = CalculateAverageVelocity(GetPerChannelHeaders());
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}
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const u32* CFBStreamedCompression::GetTimes() const { return reinterpret_cast<const u32*>(xc_rotsAndOffs.get() + 9); }
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const u8* CFBStreamedCompression::GetPerChannelHeaders() const {
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const u32* bitmap = reinterpret_cast<const u32*>(xc_rotsAndOffs.get() + 9);
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u32 bitmapWordCount = (bitmap[0] + 31) / 32;
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return reinterpret_cast<const u8*>(bitmap + bitmapWordCount + 1);
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}
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const u8* CFBStreamedCompression::GetBitstreamPointer() const {
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const u32* bitmap = reinterpret_cast<const u32*>(xc_rotsAndOffs.get() + 9);
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u32 bitmapWordCount = (bitmap[0] + 31) / 32;
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const u8* chans = reinterpret_cast<const u8*>(bitmap + bitmapWordCount + 1);
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u32 boneChanCount = *reinterpret_cast<const u32*>(chans);
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chans += 4;
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if (m_pc) {
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for (unsigned b = 0; b < boneChanCount; ++b) {
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chans += 20;
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u32 tCount = *reinterpret_cast<const u32*>(chans);
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chans += 4;
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if (tCount)
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chans += 12;
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}
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} else {
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for (unsigned b = 0; b < boneChanCount; ++b) {
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chans += 15;
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u16 tCount = *reinterpret_cast<const u16*>(chans);
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chans += 2;
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if (tCount)
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chans += 9;
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}
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}
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return chans;
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}
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std::unique_ptr<u32[]> CFBStreamedCompression::GetRotationsAndOffsets(u32 words, CInputStream& in) const {
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std::unique_ptr<u32[]> ret(new u32[words]);
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Header head;
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head.read(in);
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*reinterpret_cast<Header*>(ret.get()) = head;
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u32* bitmapOut = &ret[9];
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u32 bitmapBitCount = in.readUint32Big();
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bitmapOut[0] = bitmapBitCount;
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u32 bitmapWordCount = (bitmapBitCount + 31) / 32;
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for (u32 i = 0; i < bitmapWordCount; ++i)
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bitmapOut[i + 1] = in.readUint32Big();
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in.readUint32Big();
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u8* chans = reinterpret_cast<u8*>(bitmapOut + bitmapWordCount + 1);
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u8* bs = ReadBoneChannelDescriptors(chans, in);
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u32 bsWords = ComputeBitstreamWords(chans);
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u32* bsPtr = reinterpret_cast<u32*>(bs);
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for (u32 w = 0; w < bsWords; ++w)
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bsPtr[w] = in.readUint32Big();
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return ret;
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}
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u8* CFBStreamedCompression::ReadBoneChannelDescriptors(u8* out, CInputStream& in) const {
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u32 boneChanCount = in.readUint32Big();
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*reinterpret_cast<u32*>(out) = boneChanCount;
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out += 4;
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if (m_pc) {
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for (unsigned b = 0; b < boneChanCount; ++b) {
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
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out += 4;
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
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out += 4;
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for (int i = 0; i < 3; ++i) {
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
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out += 4;
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}
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u32 tCount = in.readUint32Big();
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*reinterpret_cast<u32*>(out) = tCount;
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out += 4;
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if (tCount) {
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for (int i = 0; i < 3; ++i) {
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
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out += 4;
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}
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}
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}
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} else {
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for (unsigned b = 0; b < boneChanCount; ++b) {
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
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out += 4;
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*reinterpret_cast<u16*>(out) = in.readUint16Big();
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out += 2;
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for (int i = 0; i < 3; ++i) {
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*reinterpret_cast<s16*>(out) = in.readInt16Big();
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out += 2;
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*reinterpret_cast<u8*>(out) = in.readUByte();
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out += 1;
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}
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u16 tCount = in.readUint16Big();
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*reinterpret_cast<u16*>(out) = tCount;
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out += 2;
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if (tCount) {
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for (int i = 0; i < 3; ++i) {
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*reinterpret_cast<s16*>(out) = in.readInt16Big();
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out += 2;
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*reinterpret_cast<u8*>(out) = in.readUByte();
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out += 1;
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}
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}
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}
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}
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return out;
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}
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u32 CFBStreamedCompression::ComputeBitstreamWords(const u8* chans) const {
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u32 boneChanCount = *reinterpret_cast<const u32*>(chans);
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chans += 4;
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u32 keyCount;
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u32 totalBits = 0;
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if (m_pc) {
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keyCount = *reinterpret_cast<const u32*>(chans + 0x4);
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for (u32 c = 0; c < boneChanCount; ++c) {
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chans += 0x8;
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totalBits += 1;
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totalBits += *reinterpret_cast<const u32*>(chans) & 0xff;
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totalBits += *reinterpret_cast<const u32*>(chans + 0x4) & 0xff;
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totalBits += *reinterpret_cast<const u32*>(chans + 0x8) & 0xff;
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u32 tKeyCount = *reinterpret_cast<const u32*>(chans + 0xc);
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chans += 0x10;
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if (tKeyCount) {
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totalBits += *reinterpret_cast<const u32*>(chans) & 0xff;
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totalBits += *reinterpret_cast<const u32*>(chans + 0x4) & 0xff;
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totalBits += *reinterpret_cast<const u32*>(chans + 0x8) & 0xff;
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chans += 0xc;
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}
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}
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} else {
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keyCount = *reinterpret_cast<const u16*>(chans + 0x4);
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for (u32 c = 0; c < boneChanCount; ++c) {
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chans += 0x6;
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totalBits += 1;
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totalBits += *reinterpret_cast<const u8*>(chans + 0x2);
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totalBits += *reinterpret_cast<const u8*>(chans + 0x5);
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totalBits += *reinterpret_cast<const u8*>(chans + 0x8);
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u16 tKeyCount = *reinterpret_cast<const u16*>(chans + 0x9);
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chans += 0xb;
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if (tKeyCount) {
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totalBits += *reinterpret_cast<const u8*>(chans + 0x2);
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totalBits += *reinterpret_cast<const u8*>(chans + 0x5);
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totalBits += *reinterpret_cast<const u8*>(chans + 0x8);
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chans += 0x9;
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}
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}
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}
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return (totalBits * keyCount + 31) / 32;
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}
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float CFBStreamedCompression::CalculateAverageVelocity(const u8* chans) const {
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u32 boneChanCount = *reinterpret_cast<const u32*>(chans);
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chans += 4;
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u32 keyCount;
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u32 rootIdx = 0;
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if (m_pc) {
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keyCount = *reinterpret_cast<const u32*>(chans + 0x4);
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for (u32 c = 0; c < boneChanCount; ++c) {
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u32 boneId = *reinterpret_cast<const u32*>(chans);
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if (boneId == 3)
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break;
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++rootIdx;
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chans += 0x8;
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u32 tKeyCount = *reinterpret_cast<const u32*>(chans + 0xc);
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chans += 0x10;
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if (tKeyCount)
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chans += 0xc;
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}
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} else {
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keyCount = *reinterpret_cast<const u16*>(chans + 0x4);
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for (u32 c = 0; c < boneChanCount; ++c) {
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u32 boneId = *reinterpret_cast<const u32*>(chans);
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if (boneId == 3)
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break;
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++rootIdx;
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chans += 0x6;
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u16 tKeyCount = *reinterpret_cast<const u16*>(chans + 0x9);
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chans += 0xb;
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if (tKeyCount)
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chans += 0x9;
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}
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}
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CBitLevelLoader loader(GetBitstreamPointer());
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CFBStreamedAnimReaderTotals tempTotals(*this);
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tempTotals.CalculateDown();
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const float* floats = tempTotals.GetFloats(rootIdx);
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zeus::CVector3f transCompA(floats[4], floats[5], floats[6]);
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float accumMag = 0.f;
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for (u32 i = 0; i < keyCount; ++i) {
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tempTotals.IncrementInto(loader, *this, tempTotals);
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tempTotals.CalculateDown();
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zeus::CVector3f transCompB(floats[4], floats[5], floats[6]);
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accumMag += (transCompB - transCompA).magnitude();
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transCompA = transCompB;
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}
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return accumMag / GetAnimationDuration().GetSeconds();
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}
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} // namespace urde
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