mirror of https://github.com/AxioDL/metaforce.git
434 lines
13 KiB
C++
434 lines
13 KiB
C++
#include "CProjectileWeapon.hpp"
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#include "Graphics/CModel.hpp"
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#include "Particle/CParticleGlobals.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde {
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u16 CProjectileWeapon::g_GlobalSeed = 99;
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CProjectileWeapon::CProjectileWeapon(const TToken<CWeaponDescription>& wDesc, const zeus::CVector3f& worldOffset,
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const zeus::CTransform& localToWorld, const zeus::CVector3f& scale, s32 flags)
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: x4_weaponDesc(wDesc)
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, x10_random(g_GlobalSeed)
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, x14_localToWorldXf(localToWorld)
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, x74_worldOffset(worldOffset)
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, xe4_flags(flags) {
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x124_24_active = true;
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CGlobalRandom gr(x10_random);
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x124_31_VMD2 = x4_weaponDesc->x10_VMD2;
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x124_25_APSO = x4_weaponDesc->x28_APSO;
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if (x4_weaponDesc->x34_APSM) {
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xfc_APSMGen = std::make_unique<CElementGen>(
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x4_weaponDesc->x34_APSM.m_token, CElementGen::EModelOrientationType::Normal,
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(xe4_flags & 0x1) == 0x1 ? CElementGen::EOptionalSystemFlags::Two : CElementGen::EOptionalSystemFlags::One);
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xfc_APSMGen->SetGlobalScale(scale);
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}
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if (x4_weaponDesc->x44_APS2) {
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x100_APS2Gen = std::make_unique<CElementGen>(
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x4_weaponDesc->x44_APS2.m_token, CElementGen::EModelOrientationType::Normal,
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(xe4_flags & 0x1) == 0x1 ? CElementGen::EOptionalSystemFlags::Two : CElementGen::EOptionalSystemFlags::One);
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x100_APS2Gen->SetGlobalScale(scale);
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}
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if (x4_weaponDesc->x54_ASW1) {
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x118_swoosh1 = std::make_unique<CParticleSwoosh>(x4_weaponDesc->x54_ASW1.m_token, 0);
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x118_swoosh1->SetGlobalScale(scale);
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}
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if (x4_weaponDesc->x64_ASW2) {
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x11c_swoosh2 = std::make_unique<CParticleSwoosh>(x4_weaponDesc->x64_ASW2.m_token, 0);
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x11c_swoosh2->SetGlobalScale(scale);
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}
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if (x4_weaponDesc->x74_ASW3) {
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x120_swoosh3 = std::make_unique<CParticleSwoosh>(x4_weaponDesc->x74_ASW3.m_token, 0);
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x120_swoosh3->SetGlobalScale(scale);
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}
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if (CIntElement* pslt = x4_weaponDesc->x14_PSLT.get())
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pslt->GetValue(0, xe8_lifetime);
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else
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xe8_lifetime = 0x7FFFFF;
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if (CVectorElement* ivec = x4_weaponDesc->x4_IVEC.get())
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ivec->GetValue(0, xb0_velocity);
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if (CVectorElement* iorn = x4_weaponDesc->x0_IORN.get()) {
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zeus::CTransform xf;
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zeus::CVector3f orn;
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iorn->GetValue(0, orn);
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xf.rotateLocalX(zeus::degToRad(orn.x()));
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xf.rotateLocalY(zeus::degToRad(orn.y()));
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xf.rotateLocalZ(zeus::degToRad(orn.z()));
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SetRelativeOrientation(xf);
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} else {
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SetRelativeOrientation(zeus::CTransform());
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}
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if (x4_weaponDesc->x84_OHEF)
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x108_model.emplace(x4_weaponDesc->x84_OHEF.m_token);
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x124_26_AP11 = x4_weaponDesc->x2a_AP11;
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x124_27_AP21 = x4_weaponDesc->x2b_AP21;
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x124_28_AS11 = x4_weaponDesc->x2c_AS11;
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x124_29_AS12 = x4_weaponDesc->x2d_AS12;
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x124_30_AS13 = x4_weaponDesc->x2e_AS13;
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UpdateChildParticleSystems(1.f / 60.f);
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}
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zeus::CTransform CProjectileWeapon::GetTransform() const { return x14_localToWorldXf * x44_localXf; }
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zeus::CVector3f CProjectileWeapon::GetTranslation() const {
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return x14_localToWorldXf * (x44_localXf * x8c_projOffset + x80_localOffset) + x74_worldOffset;
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}
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std::optional<zeus::CAABox> CProjectileWeapon::GetBounds() const {
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zeus::CAABox aabb;
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bool ret = false;
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if (xfc_APSMGen) {
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if (auto b = xfc_APSMGen->GetBounds()) {
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aabb.accumulateBounds(*b);
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ret = true;
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}
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}
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if (x100_APS2Gen) {
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if (auto b = x100_APS2Gen->GetBounds()) {
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aabb.accumulateBounds(*b);
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ret = true;
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}
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}
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if (x118_swoosh1) {
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if (auto b = x118_swoosh1->GetBounds()) {
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aabb.accumulateBounds(*b);
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ret = true;
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}
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}
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if (x11c_swoosh2) {
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if (auto b = x11c_swoosh2->GetBounds()) {
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aabb.accumulateBounds(*b);
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ret = true;
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}
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}
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if (x120_swoosh3) {
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if (auto b = x120_swoosh3->GetBounds()) {
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aabb.accumulateBounds(*b);
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ret = true;
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}
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}
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if (ret)
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return {aabb};
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return {};
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}
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float CProjectileWeapon::GetAudibleFallOff() const {
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if (!x4_weaponDesc->x94_COLR)
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return 0.f;
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return x4_weaponDesc->x94_COLR.m_res->GetAudibleFallOff();
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}
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float CProjectileWeapon::GetAudibleRange() const {
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if (!x4_weaponDesc->x94_COLR)
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return 0.f;
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return x4_weaponDesc->x94_COLR.m_res->GetAudibleRange();
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}
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std::optional<TLockedToken<CDecalDescription>>
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CProjectileWeapon::GetDecalForCollision(EWeaponCollisionResponseTypes type) const {
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if (!x4_weaponDesc->x94_COLR)
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return {};
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return x4_weaponDesc->x94_COLR.m_res->GetDecalDescription(type);
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}
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s32 CProjectileWeapon::GetSoundIdForCollision(EWeaponCollisionResponseTypes type) const {
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if (!x4_weaponDesc->x94_COLR)
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return -1;
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return x4_weaponDesc->x94_COLR.m_res->GetSoundEffectId(type);
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}
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std::optional<TLockedToken<CGenDescription>> CProjectileWeapon::CollisionOccured(
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EWeaponCollisionResponseTypes type, bool deflected, bool useTarget, const zeus::CVector3f& pos,
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const zeus::CVector3f& normal, const zeus::CVector3f& target) {
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x80_localOffset = x14_localToWorldXf.transposeRotate(pos - x74_worldOffset) - x8c_projOffset;
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zeus::CVector3f posToTarget = target - GetTranslation();
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if (deflected) {
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if (useTarget && posToTarget.canBeNormalized()) {
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SetWorldSpaceOrientation(zeus::lookAt(zeus::skZero3f, posToTarget.normalized()));
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} else {
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zeus::CTransform xf = GetTransform();
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SetWorldSpaceOrientation(
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zeus::lookAt(zeus::skZero3f, xf.basis[1] - normal * (normal.dot(xf.basis[1]) * 2.f), normal));
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}
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return {};
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} else {
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x124_24_active = false;
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if (xfc_APSMGen)
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xfc_APSMGen->SetParticleEmission(false);
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if (x100_APS2Gen)
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x100_APS2Gen->SetParticleEmission(false);
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if (x118_swoosh1)
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x118_swoosh1->SetParticleEmission(false);
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if (x11c_swoosh2)
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x11c_swoosh2->SetParticleEmission(false);
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if (x120_swoosh3)
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x120_swoosh3->SetParticleEmission(false);
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if (!x4_weaponDesc->x94_COLR)
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return {};
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return x4_weaponDesc->x94_COLR.m_res->GetParticleDescription(type);
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}
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}
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void CProjectileWeapon::RenderParticles() const {
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if (xfc_APSMGen)
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xfc_APSMGen->Render();
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if (x100_APS2Gen)
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x100_APS2Gen->Render();
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if (x118_swoosh1)
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x118_swoosh1->Render();
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if (x11c_swoosh2)
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x11c_swoosh2->Render();
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if (x120_swoosh3)
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x120_swoosh3->Render();
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if (x104_)
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x104_->Render();
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}
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void CProjectileWeapon::AddToRenderer() const {
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if (xfc_APSMGen)
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g_Renderer->AddParticleGen(*xfc_APSMGen);
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if (x100_APS2Gen)
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g_Renderer->AddParticleGen(*x100_APS2Gen);
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if (x118_swoosh1)
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g_Renderer->AddParticleGen(*x118_swoosh1);
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if (x11c_swoosh2)
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g_Renderer->AddParticleGen(*x11c_swoosh2);
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if (x120_swoosh3)
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g_Renderer->AddParticleGen(*x120_swoosh3);
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if (x104_)
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g_Renderer->AddParticleGen(*x104_);
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}
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void CProjectileWeapon::Render() const {
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if (xf4_curFrame > xe8_lifetime || !x124_24_active || !x108_model)
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return;
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CGraphics::SetModelMatrix(
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zeus::CTransform::Translate(x74_worldOffset) * x14_localToWorldXf *
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zeus::CTransform::Translate(x44_localXf * x8c_projOffset + x80_localOffset + xa4_localOffset2) *
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zeus::CTransform::Scale(x98_scale) * x44_localXf);
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std::vector<CLight> useLights;
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useLights.push_back(CLight::BuildLocalAmbient({}, xc8_ambientLightColor));
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const_cast<CModel&>(**x108_model).GetInstance().ActivateLights(useLights);
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CModelFlags flags(0, 0, 3, zeus::skWhite);
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(*x108_model)->Draw(flags);
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}
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bool CProjectileWeapon::IsSystemDeletable() const {
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if (xfc_APSMGen && !xfc_APSMGen->IsSystemDeletable())
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return false;
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if (x100_APS2Gen && !x100_APS2Gen->IsSystemDeletable())
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return false;
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if (x118_swoosh1 && !x118_swoosh1->IsSystemDeletable())
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return false;
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if (x11c_swoosh2 && !x11c_swoosh2->IsSystemDeletable())
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return false;
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if (x120_swoosh3 && !x120_swoosh3->IsSystemDeletable())
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return false;
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if (x104_ && !x104_->IsSystemDeletable())
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return false;
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if (x124_24_active)
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return xf4_curFrame >= xe8_lifetime;
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return true;
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}
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void CProjectileWeapon::UpdateChildParticleSystems(float dt) {
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double useDt;
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if (zeus::close_enough(dt, 1.f / 60.f))
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useDt = 1.0 / 60.0;
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else
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useDt = dt;
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if (xfc_APSMGen) {
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if (xf8_lastParticleFrame != xf4_curFrame) {
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if (xf4_curFrame > xe8_lifetime) {
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xfc_APSMGen->SetParticleEmission(false);
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xfc_APSMGen->EndLifetime();
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} else {
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if (x124_26_AP11)
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xfc_APSMGen->SetGlobalTranslation(GetTranslation());
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else
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xfc_APSMGen->SetTranslation(GetTranslation());
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if (x124_25_APSO)
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xfc_APSMGen->SetOrientation(GetTransform());
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}
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}
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xfc_APSMGen->Update(useDt);
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if (xfc_APSMGen->IsSystemDeletable())
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xfc_APSMGen.reset();
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}
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if (x100_APS2Gen) {
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if (xf8_lastParticleFrame != xf4_curFrame) {
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if (xf4_curFrame > xe8_lifetime) {
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x100_APS2Gen->SetParticleEmission(false);
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x100_APS2Gen->EndLifetime();
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} else {
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if (x124_27_AP21)
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x100_APS2Gen->SetGlobalTranslation(GetTranslation());
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else
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x100_APS2Gen->SetTranslation(GetTranslation());
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if (x124_25_APSO)
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x100_APS2Gen->SetOrientation(GetTransform());
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}
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}
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x100_APS2Gen->Update(useDt);
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if (x100_APS2Gen->IsSystemDeletable())
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x100_APS2Gen.reset();
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}
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if (x118_swoosh1) {
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if (xf8_lastParticleFrame != xf4_curFrame) {
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if (xf4_curFrame > xe8_lifetime) {
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x118_swoosh1->SetParticleEmission(false);
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} else {
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if (x124_28_AS11)
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x118_swoosh1->SetGlobalTranslation(GetTranslation());
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else
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x118_swoosh1->SetTranslation(GetTranslation());
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x118_swoosh1->SetOrientation(GetTransform());
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}
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}
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x118_swoosh1->DoWarmupUpdate();
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if (x118_swoosh1->IsSystemDeletable())
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x118_swoosh1.reset();
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}
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if (x11c_swoosh2) {
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if (xf8_lastParticleFrame != xf4_curFrame) {
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if (xf4_curFrame > xe8_lifetime) {
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x11c_swoosh2->SetParticleEmission(false);
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} else {
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if (x124_29_AS12)
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x11c_swoosh2->SetGlobalTranslation(GetTranslation());
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else
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x11c_swoosh2->SetTranslation(GetTranslation());
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x11c_swoosh2->SetOrientation(GetTransform());
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}
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}
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x11c_swoosh2->DoWarmupUpdate();
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if (x11c_swoosh2->IsSystemDeletable())
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x11c_swoosh2.reset();
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}
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if (x120_swoosh3) {
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if (xf8_lastParticleFrame != xf4_curFrame) {
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if (xf4_curFrame > xe8_lifetime) {
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x120_swoosh3->SetParticleEmission(false);
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} else {
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if (x124_30_AS13)
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x120_swoosh3->SetGlobalTranslation(GetTranslation());
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else
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x120_swoosh3->SetTranslation(GetTranslation());
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x120_swoosh3->SetOrientation(GetTransform());
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}
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}
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x120_swoosh3->DoWarmupUpdate();
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if (x120_swoosh3->IsSystemDeletable())
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x120_swoosh3.reset();
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}
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if (x104_) {
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x104_->Update(useDt);
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if (x104_->IsSystemDeletable())
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x104_.reset();
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}
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xf8_lastParticleFrame = xf4_curFrame;
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}
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void CProjectileWeapon::UpdatePSTranslationAndOrientation() {
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if (xe8_lifetime < xf4_curFrame || !x124_24_active)
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return;
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if (CModVectorElement* psvm = x4_weaponDesc->xc_PSVM.get())
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psvm->GetValue(xf4_curFrame, xb0_velocity, x80_localOffset);
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if (x124_31_VMD2)
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x80_localOffset += x44_localXf * xb0_velocity;
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else
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x80_localOffset += xb0_velocity;
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xb0_velocity += xbc_gravity / 60.f;
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if (CVectorElement* psov = x4_weaponDesc->x8_PSOV.get()) {
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zeus::CVector3f orient;
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psov->GetValue(xf4_curFrame, orient);
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zeus::CTransform xf = x44_localXf;
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xf.rotateLocalX(zeus::degToRad(orient.x()));
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xf.rotateLocalY(zeus::degToRad(orient.y()));
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xf.rotateLocalZ(zeus::degToRad(orient.z()));
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SetRelativeOrientation(xf);
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}
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if (CVectorElement* pscl = x4_weaponDesc->x18_PSCL.get())
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pscl->GetValue(xf4_curFrame, x98_scale);
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if (CColorElement* pcol = x4_weaponDesc->x1c_PCOL.get())
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pcol->GetValue(xf4_curFrame, xc8_ambientLightColor);
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if (CVectorElement* pofs = x4_weaponDesc->x20_POFS.get())
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pofs->GetValue(xf4_curFrame, xa4_localOffset2);
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if (CVectorElement* ofst = x4_weaponDesc->x24_OFST.get())
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ofst->GetValue(xf4_curFrame, x8c_projOffset);
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}
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void CProjectileWeapon::SetWorldSpaceOrientation(const zeus::CTransform& xf) {
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x44_localXf = x14_localToWorldXf.inverse() * xf;
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}
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void CProjectileWeapon::UpdateParticleFX() {
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for (int i = 0; i < xec_childSystemUpdateRate; ++i)
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UpdateChildParticleSystems(1.f / 60.f);
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}
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void CProjectileWeapon::Update(float dt) {
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CGlobalRandom gr(x10_random);
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xec_childSystemUpdateRate = 0;
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double useDt;
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if (zeus::close_enough(dt, 1.f / 60.f))
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useDt = 1.0 / 60.0;
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else
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useDt = dt;
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useDt = std::max(0.0, useDt);
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xd0_curTime += useDt;
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double actualTime = xf4_curFrame * (1.0 / 60.0);
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while (actualTime < xd0_curTime && !zeus::close_enough(actualTime, xd0_curTime)) {
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if (xf4_curFrame < xe8_lifetime) {
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CParticleGlobals::SetEmitterTime(xf4_curFrame);
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CParticleGlobals::SetParticleLifetime(xe8_lifetime);
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CParticleGlobals::UpdateParticleLifetimeTweenValues(xf4_curFrame);
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UpdatePSTranslationAndOrientation();
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}
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actualTime += (1.0 / 60.0);
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++xf4_curFrame;
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++xec_childSystemUpdateRate;
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}
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if (zeus::close_enough(actualTime, xd0_curTime))
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xd0_curTime = actualTime;
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xd8_remainderTime = (actualTime - xd0_curTime) * 60.0;
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if (xf4_curFrame < xe8_lifetime) {
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xe0_maxTurnRate = 0.f;
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if (CRealElement* trat = x4_weaponDesc->x30_TRAT.get())
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trat->GetValue(0, xe0_maxTurnRate);
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}
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}
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} // namespace urde
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