mirror of https://github.com/AxioDL/metaforce.git
243 lines
8.9 KiB
C++
243 lines
8.9 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include <unordered_set>
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#include <vector>
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#include "DNAMP1/SFX/SFX.h"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Audio/CAudioSys.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CSfxManager {
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static std::vector<u16>* mpSfxTranslationTable;
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public:
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enum class ESfxChannels { Invalid = -1, Default = 0, Game, PauseScreen };
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enum class ESfxAudibility { Aud0, Aud1, Aud2, Aud3 };
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enum class EAuxEffect { None = -1, ReverbHi = 0, Chorus, ReverbStd, Delay };
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class CBaseSfxWrapper;
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using CSfxHandle = std::shared_ptr<CBaseSfxWrapper>;
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/* Original imp, kept for reference
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class CSfxHandle
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{
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static u32 mRefCount;
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u32 x0_idx;
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public:
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CSfxHandle(u32 id)
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: x0_idx(++mRefCount << 14 | (id & 0xFFFF)) {}
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};
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*/
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class CSfxChannel {
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friend class CSfxManager;
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zeus::CVector3f x0_pos;
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zeus::CVector3f xc_;
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zeus::CVector3f x18_;
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zeus::CVector3f x24_;
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/*
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float x30_ = 0.f;
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float x34_ = 0.f;
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float x38_ = 0.f;
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u32 x3c_ = 0;
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bool x40_ = false;
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*/
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bool x44_listenerActive = false;
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std::unordered_set<CSfxHandle> x48_handles;
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};
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class CBaseSfxWrapper : public std::enable_shared_from_this<CBaseSfxWrapper> {
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float x4_timeRemaining = 15.f;
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s16 x8_rank = 0;
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s16 xa_prio;
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// CSfxHandle xc_handle;
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TAreaId x10_area;
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bool x14_24_isActive : 1 = true;
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bool x14_25_isPlaying : 1 = false;
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bool x14_26_looped : 1;
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bool x14_27_inArea : 1 = true;
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bool x14_28_isReleased : 1 = false;
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bool x14_29_useAcoustics : 1;
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protected:
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bool m_isEmitter : 1 = false;
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bool m_isClosed : 1 = false;
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public:
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virtual ~CBaseSfxWrapper() = default;
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virtual void SetActive(bool v) { x14_24_isActive = v; }
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virtual void SetPlaying(bool v) { x14_25_isPlaying = v; }
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virtual void SetRank(short v) { x8_rank = v; }
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virtual void SetInArea(bool v) { x14_27_inArea = v; }
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virtual bool IsInArea() const { return x14_27_inArea; }
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virtual bool IsPlaying() const { return x14_25_isPlaying; }
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virtual bool UseAcoustics() const { return x14_29_useAcoustics; }
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virtual bool IsLooped() const { return x14_26_looped; }
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virtual bool IsActive() const { return x14_24_isActive; }
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virtual s16 GetRank() const { return x8_rank; }
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virtual s16 GetPriority() const { return xa_prio; }
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virtual TAreaId GetArea() const { return x10_area; }
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virtual CSfxHandle GetSfxHandle() { return shared_from_this(); }
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual bool Ready() = 0;
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virtual ESfxAudibility GetAudible(const zeus::CVector3f&) = 0;
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virtual amuse::ObjToken<amuse::Voice> GetVoice() const = 0;
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virtual u16 GetSfxId() const = 0;
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virtual void UpdateEmitterSilent() = 0;
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virtual void UpdateEmitter() = 0;
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virtual void SetReverb(float rev) = 0;
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bool IsEmitter() const { return m_isEmitter; }
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void Release() {
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x14_28_isReleased = true;
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x4_timeRemaining = 15.f;
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}
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bool IsReleased() const { return x14_28_isReleased; }
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void Close() { m_isClosed = true; }
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bool IsClosed() const { return m_isClosed; }
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float GetTimeRemaining() const { return x4_timeRemaining; }
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void SetTimeRemaining(float t) { x4_timeRemaining = t; }
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CBaseSfxWrapper(bool looped, s16 prio, /*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: xa_prio(prio)
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, /*xc_handle(handle),*/ x10_area(area)
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, x14_26_looped(looped)
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, x14_29_useAcoustics(useAcoustics) {}
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};
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class CSfxEmitterWrapper : public CBaseSfxWrapper {
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float x1a_reverb = 0.0f;
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CAudioSys::C3DEmitterParmData x24_parmData;
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amuse::ObjToken<amuse::Emitter> x50_emitterHandle;
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bool x54_ready = true;
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float x55_cachedMaxVol = 0.0f;
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public:
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bool IsPlaying() const override;
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void Play() override;
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void Stop() override;
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bool Ready() override;
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ESfxAudibility GetAudible(const zeus::CVector3f&) override;
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amuse::ObjToken<amuse::Voice> GetVoice() const override { return x50_emitterHandle->getVoice(); }
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u16 GetSfxId() const override;
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void UpdateEmitterSilent() override;
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void UpdateEmitter() override;
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void SetReverb(float rev) override;
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CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
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amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
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CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
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/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x24_parmData(data) {
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m_isEmitter = true;
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}
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};
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class CSfxWrapper : public CBaseSfxWrapper {
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u16 x18_sfxId;
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amuse::ObjToken<amuse::Voice> x1c_voiceHandle;
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float x20_vol;
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float x22_pan;
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bool x24_ready = true;
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public:
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bool IsPlaying() const override;
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void Play() override;
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void Stop() override;
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bool Ready() override;
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ESfxAudibility GetAudible(const zeus::CVector3f&) override { return ESfxAudibility::Aud3; }
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amuse::ObjToken<amuse::Voice> GetVoice() const override { return x1c_voiceHandle; }
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u16 GetSfxId() const override;
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void UpdateEmitterSilent() override;
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void UpdateEmitter() override;
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void SetReverb(float rev) override;
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void SetVolume(float vol) { x20_vol = vol; }
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
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/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x18_sfxId(sfxId), x20_vol(vol), x22_pan(pan) {
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m_isEmitter = false;
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}
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};
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static std::array<CSfxChannel, 4> m_channels;
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static ESfxChannels m_currentChannel;
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static bool m_doUpdate;
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static void* m_usedSounds;
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static bool m_muted;
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static bool m_auxProcessingEnabled;
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static float m_reverbAmount;
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static EAuxEffect m_activeEffect;
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static EAuxEffect m_nextEffect;
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static amuse::ObjToken<amuse::Listener> m_listener;
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static u16 kMaxPriority;
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static u16 kMedPriority;
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static u16 kInternalInvalidSfxId;
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static u32 kAllAreas;
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static bool LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag);
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static bool IsAuxProcessingEnabled() { return m_auxProcessingEnabled; }
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static void SetChannel(ESfxChannels);
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static void KillAll(ESfxChannels);
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static void TurnOnChannel(ESfxChannels);
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static void TurnOffChannel(ESfxChannels);
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static ESfxChannels GetCurrentChannel() { return m_currentChannel; }
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static void AddListener(ESfxChannels channel, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const zeus::CVector3f& heading, const zeus::CVector3f& up, float frontRadius,
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float surroundRadius, float soundSpeed, u32 flags /* 0x1 for doppler */, float vol);
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static void UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CVector3f& heading,
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const zeus::CVector3f& up, float vol);
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static bool PlaySound(const CSfxHandle& handle);
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static void StopSound(const CSfxHandle& handle);
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static s16 GetRank(CBaseSfxWrapper* sfx);
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static void ApplyReverb();
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static float GetReverbAmount();
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static void PitchBend(const CSfxHandle& handle, float pitch);
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static void SfxVolume(const CSfxHandle& handle, float vol);
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static void SfxSpan(const CSfxHandle& handle, float span);
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static u16 TranslateSFXID(u16);
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static void SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
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static bool IsPlaying(const CSfxHandle& handle);
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static void RemoveEmitter(const CSfxHandle& handle);
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static void UpdateEmitter(const CSfxHandle& handle, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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float maxVol);
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static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, bool useAcoustics,
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bool looped, s16 prio, s32 areaId);
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static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
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bool useAcoustics, bool looped, s16 prio, s32 areaId);
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static CSfxHandle AddEmitter(const CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics, s16 prio, bool looped,
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s32 areaId);
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static void StopAndRemoveAllEmitters();
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static void DisableAuxCallback();
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static void EnableAuxCallback();
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static void PrepareDelayCallback(const amuse::EffectDelayInfo& info);
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static void PrepareReverbStdCallback(const amuse::EffectReverbStdInfo& info);
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static void PrepareChorusCallback(const amuse::EffectChorusInfo& info);
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static void PrepareReverbHiCallback(const amuse::EffectReverbHiInfo& info);
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static void DisableAuxProcessing();
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static void SetActiveAreas(const rstl::reserved_vector<TAreaId, 10>& areas);
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static void Update(float dt);
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static void Shutdown();
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};
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using CSfxHandle = CSfxManager::CSfxHandle;
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} // namespace urde
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