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metaforce/Runtime/Character/CMetaTransTrans.hpp
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00

25 lines
660 B
C++

#pragma once
#include "IMetaTrans.hpp"
#include "IOStreams.hpp"
#include "CCharAnimTime.hpp"
namespace urde {
class CMetaTransTrans : public IMetaTrans {
CCharAnimTime x4_transDur;
bool xc_;
bool xd_runA;
u32 x10_flags;
public:
CMetaTransTrans(CInputStream& in);
EMetaTransType GetType() const override { return EMetaTransType::Trans; }
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animSys) const override;
};
} // namespace urde