mirror of https://github.com/AxioDL/metaforce.git
652 lines
24 KiB
C++
652 lines
24 KiB
C++
#include "CHudDecoInterface.hpp"
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#include "CGuiFrame.hpp"
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#include "CGuiTextPane.hpp"
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#include "CGuiCamera.hpp"
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#include "CGuiModel.hpp"
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#include "CAuiEnergyBarT01.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "MP1/CSamusHud.hpp"
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#include "TCastTo.hpp"
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#include "CGuiWidgetDrawParms.hpp"
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namespace urde
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{
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void IHudDecoInterface::SetReticuleTransform(const zeus::CMatrix3f& xf) {}
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void IHudDecoInterface::SetDecoRotation(float angle) {}
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void IHudDecoInterface::SetFrameColorValue(float v) {}
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void IHudDecoInterface::Draw() const {}
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void IHudDecoInterface::ProcessInput(const CFinalInput& input) {}
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float IHudDecoInterface::GetHudTextAlpha() const { return 1.f; }
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CHudDecoInterfaceCombat::CHudDecoInterfaceCombat(CGuiFrame& selHud)
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{
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x68_24_visDebug = true;
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x68_25_visGame = true;
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x6c_camera = selHud.GetFrameCamera();
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x2c_camPos = x6c_camera->GetLocalPosition();
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x70_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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x74_basewidget_deco = selHud.FindWidget("basewidget_deco");
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x78_basewidget_tickdeco0 = selHud.FindWidget("basewidget_tickdeco0");
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x7c_basewidget_frame = selHud.FindWidget("basewidget_frame");
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x14_pivotPosition = x70_basewidget_pivot->GetIdlePosition();
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x78_basewidget_tickdeco0->SetColor(g_tweakGuiColors->GetTickDecoColor());
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x38_basePosition = x7c_basewidget_frame->GetLocalPosition();
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x44_baseRotation = x7c_basewidget_frame->GetLocalTransform().buildMatrix3f();
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}
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void CHudDecoInterfaceCombat::UpdateVisibility()
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{
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bool vis = x68_24_visDebug && x68_25_visGame;
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x74_basewidget_deco->SetVisibility(vis, ETraversalMode::Children);
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x78_basewidget_tickdeco0->SetVisibility(vis, ETraversalMode::Children);
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}
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void CHudDecoInterfaceCombat::SetIsVisibleDebug(bool v)
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{
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x68_24_visDebug = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceCombat::SetIsVisibleGame(bool v)
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{
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x68_25_visGame = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceCombat::SetHudRotation(const zeus::CQuaternion& rot)
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{
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x4_rotation = rot;
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}
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void CHudDecoInterfaceCombat::SetHudOffset(const zeus::CVector3f& off)
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{
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x20_offset = off;
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}
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void CHudDecoInterfaceCombat::SetDamageTransform(const zeus::CMatrix3f& rotation,
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const zeus::CVector3f& position)
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{
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x7c_basewidget_frame->SetLocalTransform(zeus::CTransform(rotation * x44_baseRotation,
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position + x38_basePosition));
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}
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void CHudDecoInterfaceCombat::SetFrameColorValue(float v)
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{
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zeus::CColor color = v > 0.f ? zeus::CColor::skWhite : g_tweakGuiColors->GetHudFrameColor();
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x7c_basewidget_frame->SetColor(color);
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}
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void CHudDecoInterfaceCombat::Update(float dt, const CStateManager& stateMgr)
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{
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x6c_camera->SetO2WTransform(MP1::CSamusHud::BuildFinalCameraTransform(
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x4_rotation, x14_pivotPosition + x20_offset, x2c_camPos));
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}
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void CHudDecoInterfaceCombat::UpdateCameraDebugSettings(float fov, float y, float z)
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{
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x6c_camera->SetFov(fov);
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x2c_camPos.y = y;
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x2c_camPos.z = z;
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}
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void CHudDecoInterfaceCombat::UpdateHudAlpha()
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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x70_basewidget_pivot->SetColor(color);
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}
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CHudDecoInterfaceScan::CHudDecoInterfaceScan(CGuiFrame& selHud)
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: x14_selHud(selHud), x18_scanDisplay(selHud)
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{
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x4_scanHudFlat = g_SimplePool->GetObj("FRME_ScanHudFlat");
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x234_sidesPositioner = g_tweakGui->GetScanSidesPositionStart();
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x240_24_visDebug = true;
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x240_25_visGame = true;
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x244_camera = selHud.GetFrameCamera();
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x248_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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x24c_basewidget_leftside = selHud.FindWidget("basewidget_leftside");
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x250_basewidget_rightside = selHud.FindWidget("basewidget_rightside");
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x1f4_pivotPosition = x248_basewidget_pivot->GetIdlePosition();
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if (CGuiWidget* deco = selHud.FindWidget("basewidget_deco"))
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deco->SetColor(g_tweakGuiColors->GetHudFrameColor());
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x218_leftsidePosition = x24c_basewidget_leftside->GetLocalPosition();
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zeus::CTransform leftXf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle()), x218_leftsidePosition);
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x24c_basewidget_leftside->SetLocalTransform(leftXf);
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if (CGuiWidget* w = selHud.FindWidget("basewidget_databankl"))
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{
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zeus::CTransform xf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle() * -1.f), w->GetLocalPosition());
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w->SetLocalTransform(xf);
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}
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if (CGuiWidget* w = selHud.FindWidget("basewidget_leftguages"))
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{
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zeus::CTransform xf(zeus::CMatrix3f(zeus::CVector3f{g_tweakGui->GetScanSidesXScale(), 1.f, 1.f}),
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w->GetLocalPosition());
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w->SetLocalTransform(xf);
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}
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x224_rightsidePosition = x250_basewidget_rightside->GetLocalPosition();
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zeus::CTransform rightXf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle() * -1.f), x224_rightsidePosition);
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x250_basewidget_rightside->SetLocalTransform(rightXf);
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if (CGuiWidget* w = selHud.FindWidget("basewidget_databankr"))
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{
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zeus::CTransform xf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle()), w->GetLocalPosition());
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w->SetLocalTransform(xf);
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}
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if (CGuiWidget* w = selHud.FindWidget("basewidget_rightguages"))
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{
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zeus::CTransform xf(zeus::CMatrix3f(zeus::CVector3f{g_tweakGui->GetScanSidesXScale(), 1.f, 1.f}),
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w->GetLocalPosition());
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w->SetLocalTransform(xf);
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}
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zeus::CVector3f sidesPos(x234_sidesPositioner, 0.f, 0.f);
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x24c_basewidget_leftside->SetLocalPosition(x24c_basewidget_leftside->RotateO2P(
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x218_leftsidePosition + sidesPos));
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x250_basewidget_rightside->SetLocalPosition(x250_basewidget_rightside->RotateO2P(
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x224_rightsidePosition - sidesPos));
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UpdateHudAlpha();
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}
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void CHudDecoInterfaceScan::UpdateVisibility()
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{
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// Empty
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}
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void CHudDecoInterfaceScan::SetIsVisibleDebug(bool v)
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{
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x240_24_visDebug = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceScan::SetIsVisibleGame(bool v)
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{
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x240_25_visGame = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceScan::SetHudRotation(const zeus::CQuaternion& rot)
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{
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x1e4_rotation = rot;
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}
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void CHudDecoInterfaceScan::SetHudOffset(const zeus::CVector3f& off)
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{
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x200_offset = off;
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}
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void CHudDecoInterfaceScan::SetReticuleTransform(const zeus::CMatrix3f& xf)
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{
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// Empty
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}
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void CHudDecoInterfaceScan::SetDamageTransform(const zeus::CMatrix3f& rotation,
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const zeus::CVector3f& position)
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{
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// Empty
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}
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void CHudDecoInterfaceScan::SetFrameColorValue(float v)
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{
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// Empty
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}
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void CHudDecoInterfaceScan::InitializeFlatFrame()
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{
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x10_loadedScanHudFlat = x4_scanHudFlat.GetObj();
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x10_loadedScanHudFlat->GetFrameCamera()->SetO2WTransform(zeus::CTransform::Translate(x20c_camPos));
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x258_flat_basewidget_scanguage = x10_loadedScanHudFlat->FindWidget("basewidget_scanguage");
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x258_flat_basewidget_scanguage->SetVisibility(false, ETraversalMode::Children);
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x254_flat_textpane_scanning = static_cast<CGuiTextPane*>(x10_loadedScanHudFlat->FindWidget("textpane_scanning"));
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x25c_flat_energybart01_scanbar = static_cast<CAuiEnergyBarT01*>(x10_loadedScanHudFlat->FindWidget("energybart01_scanbar"));
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x264_flat_textpane_message = static_cast<CGuiTextPane*>(x10_loadedScanHudFlat->FindWidget("textpane_message"));
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x268_flat_textpane_scrollmessage = static_cast<CGuiTextPane*>(x10_loadedScanHudFlat->FindWidget("textpane_scrollmessage"));
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x260_flat_basewidget_textgroup = x10_loadedScanHudFlat->FindWidget("basewidget_textgroup");
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x26c_flat_model_xmark = static_cast<CGuiModel*>(x10_loadedScanHudFlat->FindWidget("model_xmark"));
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x270_flat_model_abutton = static_cast<CGuiModel*>(x10_loadedScanHudFlat->FindWidget("model_abutton"));
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x274_flat_model_dash = static_cast<CGuiModel*>(x10_loadedScanHudFlat->FindWidget("model_dash"));
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x260_flat_basewidget_textgroup->SetVisibility(false, ETraversalMode::Children);
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x254_flat_textpane_scanning->SetIsVisible(false);
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x254_flat_textpane_scanning->TextSupport().SetFontColor(g_tweakGuiColors->GetHudMessageFill());
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x254_flat_textpane_scanning->TextSupport().SetOutlineColor(g_tweakGuiColors->GetHudMessageOutline());
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x25c_flat_energybart01_scanbar->SetCoordFunc(CAuiEnergyBarT01::DownloadBarCoordFunc);
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x25c_flat_energybart01_scanbar->ResetMaxEnergy();
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x25c_flat_energybart01_scanbar->SetFilledColor(zeus::CColor(0.4f, 0.68f, 0.88f, 1.f));
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x25c_flat_energybart01_scanbar->SetShadowColor(zeus::CColor::skClear);
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x25c_flat_energybart01_scanbar->SetEmptyColor(zeus::CColor::skClear);
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x25c_flat_energybart01_scanbar->SetFilledDrainSpeed(999.f);
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x25c_flat_energybart01_scanbar->SetShadowDrainSpeed(999.f);
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x25c_flat_energybart01_scanbar->SetShadowDrainDelay(0.f);
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x25c_flat_energybart01_scanbar->SetIsAlwaysResetTimer(false);
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x26c_flat_model_xmark->SetVisibility(false, ETraversalMode::Children);
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x26c_flat_model_xmark->SetVisibility(false, ETraversalMode::Children);
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x270_flat_model_abutton->SetVisibility(false, ETraversalMode::Children);
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x274_flat_model_dash->SetVisibility(false, ETraversalMode::Children);
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}
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const CScannableObjectInfo* CHudDecoInterfaceScan::GetCurrScanInfo(const CStateManager& stateMgr) const
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{
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if (x1d4_latestScanState == CPlayer::EPlayerScanState::NotScanning)
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return nullptr;
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if (TCastToConstPtr<CActor> act = stateMgr.GetObjectById(x1d2_latestScanningObject))
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return act->GetScannableObjectInfo();
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return nullptr;
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}
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void CHudDecoInterfaceScan::UpdateScanDisplay(const CStateManager& stateMgr, float dt)
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{
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CPlayer& player = stateMgr.GetPlayer();
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CPlayer::EPlayerScanState scanState = player.GetScanningState();
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if (scanState != x1d4_latestScanState)
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{
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if (player.IsNewScanScanning())
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{
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if (scanState == CPlayer::EPlayerScanState::ScanComplete)
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{
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if (x1d4_latestScanState == CPlayer::EPlayerScanState::Scanning)
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{
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// Scan complete
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x254_flat_textpane_scanning->TextSupport().SetText(g_MainStringTable->GetString(15));
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x254_flat_textpane_scanning->TextSupport().SetTypeWriteEffectOptions(false, 0.f, 40.f);
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x238_scanningTextAlpha = 2.f;
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}
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}
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else if (scanState == CPlayer::EPlayerScanState::Scanning)
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{
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// Scanning
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x254_flat_textpane_scanning->TextSupport().SetText(g_MainStringTable->GetString(14));
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x254_flat_textpane_scanning->TextSupport().SetTypeWriteEffectOptions(false, 0.f, 40.f);
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x238_scanningTextAlpha = 2.f;
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}
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}
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x1d4_latestScanState = scanState;
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}
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if (player.GetScanningObjectId() != x1d2_latestScanningObject)
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x1d2_latestScanningObject = player.GetScanningObjectId();
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if (player.GetLockonObjectId() != x1d0_latestHudPoi)
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{
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x1d0_latestHudPoi = player.GetLockonObjectId();
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if (x1d0_latestHudPoi != kInvalidUniqueId)
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{
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if (!player.ObjectInScanningRange(x1d0_latestHudPoi, stateMgr))
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{
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// Object out of scanning range
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x254_flat_textpane_scanning->TextSupport().SetText(g_MainStringTable->GetString(16));
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x254_flat_textpane_scanning->TextSupport().SetTypeWriteEffectOptions(true, 0.f, 40.f);
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x238_scanningTextAlpha = 1.f;
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}
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}
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}
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const CScannableObjectInfo* scanInfo = GetCurrScanInfo(stateMgr);
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if (x1d2_latestScanningObject != x18_scanDisplay.x10_objId || !scanInfo)
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{
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x18_scanDisplay.StopScan();
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if (x18_scanDisplay.xc_state == CScanDisplay::EScanState::Inactive && scanInfo)
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{
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x18_scanDisplay.StartScan(x1d2_latestScanningObject, *scanInfo, x264_flat_textpane_message,
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x268_flat_textpane_scrollmessage, x260_flat_basewidget_textgroup,
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x26c_flat_model_xmark, x270_flat_model_abutton, x274_flat_model_dash,
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player.GetScanningTime());
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}
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}
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x18_scanDisplay.Update(dt, player.GetScanningTime());
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if (x1d2_latestScanningObject != kInvalidUniqueId && GetCurrScanInfo(stateMgr))
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if (TCastToConstPtr<CActor> act = stateMgr.GetObjectById(x1d2_latestScanningObject))
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if (const CScannableObjectInfo* actScan = act->GetScannableObjectInfo())
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x25c_flat_energybart01_scanbar->SetCurrEnergy(x1d8_scanningTime / actScan->GetTotalDownloadTime(),
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CAuiEnergyBarT01::ESetMode::Normal);
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if (x1d4_latestScanState != CPlayer::EPlayerScanState::Scanning)
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if (x1d0_latestHudPoi == kInvalidUniqueId || player.ObjectInScanningRange(x1d0_latestHudPoi, stateMgr))
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x238_scanningTextAlpha = std::max(0.f, x238_scanningTextAlpha - dt);
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if (x238_scanningTextAlpha > 0.f)
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = std::min(x238_scanningTextAlpha, 1.f);
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x254_flat_textpane_scanning->SetColor(color);
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x254_flat_textpane_scanning->SetIsVisible(true);
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}
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else
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{
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x254_flat_textpane_scanning->SetIsVisible(false);
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}
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if (GetCurrScanInfo(stateMgr))
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x23c_scanBarAlpha = std::min(x23c_scanBarAlpha + 2.f * dt, 1.f);
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else
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x23c_scanBarAlpha = std::max(0.f, x23c_scanBarAlpha - 2.f * dt);
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if (x23c_scanBarAlpha > 0.f)
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = std::min(x23c_scanBarAlpha, 1.f);
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x258_flat_basewidget_scanguage->SetColor(color);
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x258_flat_basewidget_scanguage->SetVisibility(true, ETraversalMode::Children);
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}
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else
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{
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x258_flat_basewidget_scanguage->SetVisibility(false, ETraversalMode::Children);
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}
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}
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void CHudDecoInterfaceScan::Update(float dt, const CStateManager& stateMgr)
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{
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CPlayer& player = stateMgr.GetPlayer();
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CPlayer::EPlayerScanState scanState = player.GetScanningState();
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if (scanState != CPlayer::EPlayerScanState::NotScanning)
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x1d8_scanningTime = player.GetScanningTime();
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if (scanState == CPlayer::EPlayerScanState::Scanning || scanState == CPlayer::EPlayerScanState::ScanComplete)
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x230_sidesTimer = std::min(x230_sidesTimer + dt, g_tweakGui->GetScanSidesEndTime());
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else
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x230_sidesTimer = std::max(0.f, x230_sidesTimer - dt);
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float sidesT = x230_sidesTimer < g_tweakGui->GetScanSidesStartTime() ? 0.f :
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(x230_sidesTimer - g_tweakGui->GetScanSidesStartTime()) / g_tweakGui->GetScanSidesDuration();
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float oldSidesPositioner = x234_sidesPositioner;
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x234_sidesPositioner = (1.f - sidesT) * g_tweakGui->GetScanSidesPositionStart() +
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sidesT * g_tweakGui->GetScanSidesPositionEnd();
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if (oldSidesPositioner != x234_sidesPositioner)
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{
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zeus::CVector3f sidesPos(x234_sidesPositioner, 0.f, 0.f);
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x24c_basewidget_leftside->SetLocalPosition(x24c_basewidget_leftside->RotateO2P(
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x218_leftsidePosition + sidesPos));
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x250_basewidget_rightside->SetLocalPosition(x250_basewidget_rightside->RotateO2P(
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x224_rightsidePosition - sidesPos));
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}
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x244_camera->SetO2WTransform(
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MP1::CSamusHud::BuildFinalCameraTransform(x1e4_rotation, x1f4_pivotPosition + x200_offset, x20c_camPos));
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if (!x10_loadedScanHudFlat)
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{
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if (!x4_scanHudFlat.IsLoaded() || !x4_scanHudFlat->GetIsFinishedLoading())
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return;
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InitializeFlatFrame();
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}
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x10_loadedScanHudFlat->Update(dt);
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UpdateScanDisplay(stateMgr, dt);
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}
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void CHudDecoInterfaceScan::Draw() const
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{
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x18_scanDisplay.Draw();
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if (x10_loadedScanHudFlat)
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x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default);
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}
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void CHudDecoInterfaceScan::ProcessInput(const CFinalInput& input)
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{
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x18_scanDisplay.ProcessInput(input);
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}
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void CHudDecoInterfaceScan::UpdateCameraDebugSettings(float fov, float y, float z)
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{
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x244_camera->SetFov(fov);
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x20c_camPos.y = y;
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x20c_camPos.z = z;
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}
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void CHudDecoInterfaceScan::UpdateHudAlpha()
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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x248_basewidget_pivot->SetColor(color);
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}
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float CHudDecoInterfaceScan::GetHudTextAlpha() const
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{
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return 1.f - std::max(std::min(x238_scanningTextAlpha, 1.f), x18_scanDisplay.x1a8_bodyAlpha);
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}
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CHudDecoInterfaceXRay::CHudDecoInterfaceXRay(CGuiFrame& selHud)
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{
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xa0_camera = selHud.GetFrameCamera();
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x30_camPos = xa0_camera->GetLocalPosition();
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x9c_24_visDebug = true;
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x9c_25_visGame = true;
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xa4_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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xa8_basewidget_seeker = selHud.FindWidget("basewidget_seeker");
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xac_basewidget_rotate = selHud.FindWidget("basewidget_rotate");
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if (CGuiWidget* w = selHud.FindWidget("basewidget_energydeco"))
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w->SetColor(g_tweakGuiColors->GetXRayEnergyDecoColor());
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if (CGuiWidget* w = selHud.FindWidget("model_frame"))
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w->SetDepthWrite(true);
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if (CGuiWidget* w = selHud.FindWidget("model_frame1"))
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w->SetDepthWrite(true);
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if (CGuiWidget* w = selHud.FindWidget("model_frame2"))
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w->SetDepthWrite(true);
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if (CGuiWidget* w = selHud.FindWidget("model_frame3"))
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w->SetDepthWrite(true);
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if (CGuiWidget* w = selHud.FindWidget("model_misslieslider"))
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w->SetDepthWrite(true);
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if (CGuiWidget* w = selHud.FindWidget("model_threatslider"))
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w->SetDepthWrite(true);
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UpdateHudAlpha();
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}
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void CHudDecoInterfaceXRay::UpdateVisibility()
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{
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// Empty
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}
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void CHudDecoInterfaceXRay::SetIsVisibleDebug(bool v)
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{
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x9c_24_visDebug = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceXRay::SetIsVisibleGame(bool v)
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{
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x9c_25_visGame = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceXRay::SetHudRotation(const zeus::CQuaternion& rot)
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{
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x8_rotation = rot;
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}
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void CHudDecoInterfaceXRay::SetHudOffset(const zeus::CVector3f& off)
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{
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x24_offset = off;
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}
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void CHudDecoInterfaceXRay::SetReticuleTransform(const zeus::CMatrix3f& xf)
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{
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x3c_reticuleXf = xf;
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}
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void CHudDecoInterfaceXRay::SetDecoRotation(float angle)
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{
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xac_basewidget_rotate->SetLocalTransform(zeus::CTransform(zeus::CMatrix3f::RotateY(angle),
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xac_basewidget_rotate->GetLocalPosition()));
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}
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void CHudDecoInterfaceXRay::SetDamageTransform(const zeus::CMatrix3f& rotation,
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const zeus::CVector3f& position)
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{
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// Empty
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}
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void CHudDecoInterfaceXRay::SetFrameColorValue(float v)
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{
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// Empty
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}
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void CHudDecoInterfaceXRay::Update(float dt, const CStateManager& stateMgr)
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{
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if (stateMgr.GetPlayer().GetOrbitState() == CPlayer::EPlayerOrbitState::One)
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x4_seekerScale = std::max(x4_seekerScale - 3.f * dt, 0.35f);
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else
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x4_seekerScale = std::min(3.f * dt + x4_seekerScale, 1.f);
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xa0_camera->SetO2WTransform(
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MP1::CSamusHud::BuildFinalCameraTransform(x8_rotation, x18_pivotPosition + x24_offset, x30_camPos));
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xa8_basewidget_seeker->SetLocalTransform(
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zeus::CTransform(zeus::CMatrix3f(x4_seekerScale) * x3c_reticuleXf, x60_seekerPosition));
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}
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void CHudDecoInterfaceXRay::UpdateCameraDebugSettings(float fov, float y, float z)
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{
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xa0_camera->SetFov(fov);
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x30_camPos.y = y;
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x30_camPos.z = z;
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}
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void CHudDecoInterfaceXRay::UpdateHudAlpha()
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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xa4_basewidget_pivot->SetColor(color);
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}
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CHudDecoInterfaceThermal::CHudDecoInterfaceThermal(CGuiFrame& selHud)
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{
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x70_24_visDebug = true;
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x70_25_visGame = true;
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x74_camera = selHud.GetFrameCamera();
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x2c_camPos = x74_camera->GetLocalPosition();
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x78_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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x7c_basewidget_reticle = selHud.FindWidget("basewidget_reticle");
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x80_model_retflash = static_cast<CGuiModel*>(selHud.FindWidget("model_retflash"));
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x14_pivotPosition = x78_basewidget_pivot->GetIdlePosition();
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x5c_reticulePosition = x7c_basewidget_reticle->GetIdlePosition();
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if (CGuiWidget* w = selHud.FindWidget("basewidget_deco"))
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w->SetColor(g_tweakGuiColors->GetThermalDecoColor());
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if (CGuiWidget* w = selHud.FindWidget("basewidget_oultlinesa"))
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w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor());
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if (CGuiWidget* w = selHud.FindWidget("basewidget_lock"))
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w->SetColor(g_tweakGuiColors->GetThermalLockColor());
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if (CGuiWidget* w = selHud.FindWidget("basewidget_reticle"))
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w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor());
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if (CGuiWidget* w = selHud.FindWidget("basewidget_lockon"))
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w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor());
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if (CGuiWidget* w = selHud.FindWidget("model_threaticon"))
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w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor());
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if (CGuiWidget* w = selHud.FindWidget("model_missileicon"))
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w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor());
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if (CGuiWidget* w = selHud.FindWidget("basewidget_lock"))
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{
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for (CGuiWidget* c = static_cast<CGuiWidget*>(w->GetChildObject()); c;
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c = static_cast<CGuiWidget*>(c->GetNextSibling()))
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{
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x84_lockonWidgets.push_back({c, c->GetLocalTransform()});
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c->SetLocalTransform(c->GetLocalTransform() * zeus::CTransform::Scale(x68_lockonScale));
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}
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}
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x14_pivotPosition = x78_basewidget_pivot->GetIdlePosition();
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UpdateHudAlpha();
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}
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void CHudDecoInterfaceThermal::UpdateVisibility()
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{
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// Empty
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}
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void CHudDecoInterfaceThermal::SetIsVisibleDebug(bool v)
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{
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x70_24_visDebug = v;
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UpdateVisibility();
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}
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void CHudDecoInterfaceThermal::SetIsVisibleGame(bool v)
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{
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x70_25_visGame = v;
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UpdateVisibility();
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}
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|
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void CHudDecoInterfaceThermal::SetHudRotation(const zeus::CQuaternion& rot)
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|
{
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x4_rotation = rot;
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}
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void CHudDecoInterfaceThermal::SetHudOffset(const zeus::CVector3f& off)
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|
{
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x20_offset = off;
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}
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void CHudDecoInterfaceThermal::SetReticuleTransform(const zeus::CMatrix3f& xf)
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|
{
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x38_reticuleXf = xf;
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}
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|
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void CHudDecoInterfaceThermal::SetDamageTransform(const zeus::CMatrix3f& rotation,
|
|
const zeus::CVector3f& position)
|
|
{
|
|
// Empty
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|
}
|
|
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void CHudDecoInterfaceThermal::Update(float dt, const CStateManager& stateMgr)
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|
{
|
|
float oldLockonScale = x68_lockonScale;
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if (stateMgr.GetPlayer().GetLockonObjectId() != kInvalidUniqueId)
|
|
x68_lockonScale = std::max(x68_lockonScale - 15.f * dt, 1.f);
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else
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|
x68_lockonScale = std::min(x68_lockonScale + 15.f * dt, 5.f);
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|
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if (oldLockonScale != x68_lockonScale)
|
|
for (auto& lockWidget : x84_lockonWidgets)
|
|
lockWidget.first->SetLocalTransform(lockWidget.second * zeus::CTransform::Scale(x68_lockonScale));
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x6c_retflashTimer += dt;
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|
if (x6c_retflashTimer > 1.f)
|
|
x6c_retflashTimer -= 2.f;
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|
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|
zeus::CColor flashColor = zeus::CColor::skWhite;
|
|
flashColor.a = std::fabs(x6c_retflashTimer) * 0.5f + 0.5f;
|
|
x80_model_retflash->SetColor(flashColor);
|
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|
x74_camera->SetO2WTransform(
|
|
MP1::CSamusHud::BuildFinalCameraTransform(x4_rotation, x14_pivotPosition + x20_offset, x2c_camPos));
|
|
|
|
x7c_basewidget_reticle->SetLocalTransform(zeus::CTransform(x38_reticuleXf, x5c_reticulePosition));
|
|
}
|
|
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void CHudDecoInterfaceThermal::UpdateCameraDebugSettings(float fov, float y, float z)
|
|
{
|
|
x74_camera->SetFov(fov);
|
|
x2c_camPos.y = y;
|
|
x2c_camPos.z = z;
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|
}
|
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void CHudDecoInterfaceThermal::UpdateHudAlpha()
|
|
{
|
|
zeus::CColor color = zeus::CColor::skWhite;
|
|
color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
|
|
x78_basewidget_pivot->SetColor(color);
|
|
}
|
|
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|
}
|