metaforce/Runtime/Graphics/Shaders/CTextSupportShader.hpp

113 lines
3.2 KiB
C++

#ifndef __URDE_CTEXTSUPPORTSHADER_HPP__
#define __URDE_CTEXTSUPPORTSHADER_HPP__
#include "GuiSys/CGuiWidget.hpp"
#include "hecl/VertexBufferPool.hpp"
#include "hecl/UniformBufferPool.hpp"
#include "zeus/CVector2i.hpp"
namespace urde
{
class CGlyph;
class CTextRenderBuffer;
class CFontImageDef;
class CTextSupportShader
{
friend class CTextRenderBuffer;
static boo::ObjToken<boo::IShaderPipeline> s_TextAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_TextAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_TextAddOverdrawPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAddOverdrawPipeline;
struct Uniform
{
zeus::CMatrix4f m_mvp;
zeus::CColor m_uniformColor;
};
struct CharacterInstance
{
zeus::CVector3f m_pos[4];
zeus::CVector3f m_uv[4];
zeus::CColor m_fontColor;
zeus::CColor m_outlineColor;
zeus::CColor m_mulColor;
void SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset);
};
struct ImageInstance
{
zeus::CVector3f m_pos[4];
zeus::CVector2f m_uv[4];
zeus::CColor m_color;
void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
};
static hecl::VertexBufferPool<CharacterInstance> s_CharInsts;
static hecl::VertexBufferPool<ImageInstance> s_ImgInsts;
static hecl::UniformBufferPool<Uniform> s_Uniforms;
public:
static boo::ObjToken<boo::IShaderPipeline> SelectTextPipeline(CGuiWidget::EGuiModelDrawFlags df)
{
switch (df)
{
case CGuiWidget::EGuiModelDrawFlags::Shadeless:
case CGuiWidget::EGuiModelDrawFlags::Opaque:
case CGuiWidget::EGuiModelDrawFlags::Alpha:
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
return s_TextAlphaPipeline;
case CGuiWidget::EGuiModelDrawFlags::Additive:
return s_TextAddPipeline;
default:
return {};
}
}
static boo::ObjToken<boo::IShaderPipeline> SelectImagePipeline(CGuiWidget::EGuiModelDrawFlags df)
{
switch (df)
{
case CGuiWidget::EGuiModelDrawFlags::Shadeless:
case CGuiWidget::EGuiModelDrawFlags::Opaque:
case CGuiWidget::EGuiModelDrawFlags::Alpha:
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
return s_ImageAlphaPipeline;
case CGuiWidget::EGuiModelDrawFlags::Additive:
return s_ImageAddPipeline;
default:
return {};
}
}
static boo::ObjToken<boo::IShaderPipeline> GetTextAdditiveOverdrawPipeline()
{
return s_TextAddOverdrawPipeline;
}
static boo::ObjToken<boo::IShaderPipeline> GetImageAdditiveOverdrawPipeline()
{
return s_ImageAddOverdrawPipeline;
}
static void UpdateBuffers()
{
s_CharInsts.updateBuffers();
s_ImgInsts.updateBuffers();
s_Uniforms.updateBuffers();
}
static void Initialize();
static void Shutdown();
};
}
#endif // __URDE_CTEXTSUPPORTSHADER_HPP__