mirror of https://github.com/AxioDL/metaforce.git
453 lines
18 KiB
C++
453 lines
18 KiB
C++
#include "Runtime/Weapon/CPlasmaProjectile.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CHUDBillboardEffect.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CPlasmaProjectile::RenderObjects::RenderObjects(boo::IGraphicsDataFactory::Context& ctx,
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boo::ObjToken<boo::ITexture> tex,
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boo::ObjToken<boo::ITexture> glowTex)
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: m_beamStrip1(ctx, 8, CColoredStripShader::Mode::Additive, {})
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, m_beamStrip2(ctx, 10, CColoredStripShader::Mode::FullAdditive, tex)
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, m_beamStrip3(ctx, 18, CColoredStripShader::Mode::FullAdditive, tex)
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, m_beamStrip4(ctx, 14, CColoredStripShader::Mode::Additive, glowTex)
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, m_beamStrip1Sub(ctx, 8, CColoredStripShader::Mode::Subtractive, {})
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, m_beamStrip2Sub(ctx, 10, CColoredStripShader::Mode::Subtractive, tex)
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, m_beamStrip3Sub(ctx, 18, CColoredStripShader::Mode::Subtractive, tex)
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, m_beamStrip4Sub(ctx, 14, CColoredStripShader::Mode::Subtractive, glowTex)
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, m_motionBlurStrip(ctx, 16, CColoredStripShader::Mode::Alpha, {}) {}
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CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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const PlayerEffectResoures& res, bool growingBeam, EProjectileAttrib attribs)
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: CBeamProjectile(wDesc, name, wType, xf, bInfo.GetLength(), bInfo.GetRadius(), bInfo.GetTravelSpeed(), matType, dInfo,
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uid, aid, owner, attribs, growingBeam)
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, x478_beamAttributes(bInfo.GetBeamAttributes())
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, x47c_lifeTime(bInfo.GetLifeTime())
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, x480_pulseSpeed(bInfo.GetPulseSpeed())
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, x484_shutdownTime(bInfo.GetShutdownTime())
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, x488_expansionSpeed(bInfo.GetExpansionSpeed())
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, x48c_(bInfo.GetLength() / 32.f)
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, x490_innerColor(bInfo.GetInnerColor())
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, x494_outerColor(bInfo.GetOuterColor())
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, x548_24_(false)
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, x548_25_enableEnergyPulse(true)
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, x548_26_firing(false)
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, x548_27_texturesLoaded(false)
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, x548_28_drawOwnerFirst(growingBeam)
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, x548_29_activePlayerPhazon(false) {
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x4e8_texture = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), bInfo.GetTextureId()});
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x4f4_glowTexture = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), bInfo.GetGlowTextureId()});
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x500_contactFxDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), bInfo.GetContactFxId()});
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x50c_pulseFxDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), bInfo.GetPulseFxId()});
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x518_contactGen = std::make_unique<CElementGen>(x500_contactFxDesc, CElementGen::EModelOrientationType::One);
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x51c_pulseGen = std::make_unique<CElementGen>(x50c_pulseFxDesc, CElementGen::EModelOrientationType::Normal);
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x524_freezeSteamTxtr = res[0];
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x528_freezeIceTxtr = res[1];
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if (res[2].IsValid()) {
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x52c_visorElectric = g_SimplePool->GetObj(SObjectTag{FOURCC('ELSC'), res[2]});
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}
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if (res[3].IsValid()) {
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x538_visorParticle = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), res[3]});
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}
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x544_freezeSfx = CSfxManager::TranslateSFXID(u16(res[4].Value()));
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x546_electricSfx = CSfxManager::TranslateSFXID(u16(res[5].Value()));
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x518_contactGen->SetGlobalScale(zeus::CVector3f(bInfo.GetContactFxScale()));
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x51c_pulseGen->SetGlobalScale(zeus::CVector3f(bInfo.GetPulseFxScale()));
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x518_contactGen->SetParticleEmission(false);
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x51c_pulseGen->SetParticleEmission(false);
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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m_renderObjs.emplace(ctx, x4e8_texture->GetBooTexture(), x4f4_glowTexture->GetBooTexture());
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return true;
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} BooTrace);
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}
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void CPlasmaProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CPlasmaProjectile::SetLightsActive(bool active, CStateManager& mgr) {
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for (TUniqueId lid : x468_lights) {
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if (lid != kInvalidUniqueId) {
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(lid)) {
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light->SetActive(active);
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}
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}
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}
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}
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void CPlasmaProjectile::CreatePlasmaLights(u32 sourceId, const CLight& l, CStateManager& mgr) {
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DeletePlasmaLights(mgr);
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x468_lights.reserve(3);
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for (size_t i = 0; i < x468_lights.capacity(); ++i) {
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const TUniqueId lid = mgr.AllocateUniqueId();
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auto* light = new CGameLight(lid, GetAreaId(), GetActive(), "", GetTransform(), GetUniqueId(), l, sourceId, 0, 0.f);
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mgr.AddObject(light);
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x468_lights.push_back(lid);
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}
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}
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void CPlasmaProjectile::DeletePlasmaLights(CStateManager& mgr) {
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for (TUniqueId lid : x468_lights)
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mgr.FreeScriptObject(lid);
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x468_lights.clear();
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}
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void CPlasmaProjectile::UpdateLights(float expansion, float dt, CStateManager& mgr) {
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if (x520_weaponGen) {
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x520_weaponGen->Update(dt);
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CLight l = x520_weaponGen->GetLight();
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l.SetColor(zeus::CColor::lerp(zeus::skClear, l.GetColor(), expansion));
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float halfLen = 0.5f * GetCurrentLength();
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float y = 0.f;
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for (TUniqueId lid : x468_lights) {
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(lid)) {
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light->SetTransform({});
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light->SetTranslation(GetBeamTransform() * zeus::CVector3f(0.f, y, 0.f));
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light->SetLight(l);
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}
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y += halfLen;
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}
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}
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}
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void CPlasmaProjectile::UpdateEnergyPulse(float dt) {
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if (GetDamageType() != EDamageType::None && x548_25_enableEnergyPulse) {
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x4d8_energyPulseTimer -= dt;
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if (x4d8_energyPulseTimer <= 0.f) {
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x4d8_energyPulseTimer = 2.f * dt;
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x51c_pulseGen->SetParticleEmission(true);
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float t = GetCurrentLength() / GetMaxLength();
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for (float i = 0.f; i <= t; i += 0.1f) {
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float y = i * GetMaxLength() + x4cc_energyPulseStartY;
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if (y > GetCurrentLength())
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continue;
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x51c_pulseGen->SetTranslation({0.f, y, 0.f});
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x51c_pulseGen->ForceParticleCreation(1);
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}
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x51c_pulseGen->SetGlobalOrientAndTrans(GetBeamTransform());
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x51c_pulseGen->SetParticleEmission(false);
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}
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}
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x51c_pulseGen->Update(dt);
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}
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void CPlasmaProjectile::RenderMotionBlur() {
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CGraphics::SetModelMatrix({});
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zeus::CColor color1 = x494_outerColor;
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zeus::CColor color2 = x494_outerColor;
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color1.a() = 63.f / 255.f;
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color2.a() = 0.f;
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std::array<CColoredStripShader::Vert, 16> verts;
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for (size_t i = 0; i < verts.size() / 2; ++i) {
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auto& v1 = verts[i * 2];
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auto& v2 = verts[i * 2 + 1];
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v1.m_pos = GetBeamTransform().origin;
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v1.m_color = zeus::CColor::lerp(color1, color2, float(i) / 8.f);
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v2.m_pos = GetPointCache()[i];
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v2.m_color = v1.m_color;
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}
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m_renderObjs->m_motionBlurStrip.draw(zeus::skWhite, verts.size(), verts.data());
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}
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void CPlasmaProjectile::RenderBeam(s32 subdivs, float width, const zeus::CColor& color, s32 flags,
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CColoredStripShader& shader) const {
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// Flags: 0x1: textured, 0x2: length controlled UVY 0x4: alpha controlled additive blend,
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// 0x8: glow texture, 0x10: subtractive blend
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if ((flags & 0x1) == 0 || (flags & 0x8) ? x4f4_glowTexture.IsLoaded() : x4e8_texture.IsLoaded()) {
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float angIncrement = 2.f * M_PIF / float(subdivs);
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float uvY1 = -(x4cc_energyPulseStartY / 16.f);
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float uvY2 = (uvY1 + float((flags & 0x3) == 0x3) != 0.f) ? 2.f : 0.5f * GetCurrentLength();
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std::array<CColoredStripShader::Vert, 18> verts;
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s32 numNodes = subdivs + 1;
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float angle = 0.f;
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bool flip = false;
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for (s32 i = 0; i < numNodes; ++i) {
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CColoredStripShader::Vert& v0 = verts[i * 2];
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CColoredStripShader::Vert& v1 = verts[i * 2 + 1];
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float x = std::cos(angle);
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float y = std::sin(angle);
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float uvX;
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if (flags & 0x8)
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uvX = 0.5f * y;
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else if (flip)
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uvX = width;
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else
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uvX = 0.f;
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flip ^= true;
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v0.m_pos = zeus::CVector3f(width * x, 0.f, width * y);
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v0.m_color = color;
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v0.m_uv = zeus::CVector2f(uvX, uvY1);
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v1.m_pos = zeus::CVector3f(width * x, GetCurrentLength(), width * y);
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v1.m_color = color;
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v1.m_uv = zeus::CVector2f(uvX, uvY2);
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angle += angIncrement;
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}
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shader.draw(zeus::skWhite, numNodes * 2, verts.data());
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}
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}
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void CPlasmaProjectile::ResetBeam(CStateManager& mgr, bool fullReset) {
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if (fullReset) {
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SetActive(false);
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SetLightsActive(false, mgr);
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x4bc_lifeTimer = 0.f;
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x4c0_expansionT = 0.f;
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x4c8_beamAngle = 0.f;
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x4d0_shutdownTimer = 0.f;
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x4d4_contactPulseTimer = 0.f;
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x4d8_energyPulseTimer = 0.f;
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x4dc_playerEffectPulseTimer = 0.f;
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x4b4_expansionState = EExpansionState::Inactive;
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x548_26_firing = false;
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x518_contactGen->SetParticleEmission(false);
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x51c_pulseGen->SetParticleEmission(false);
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} else {
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x548_26_firing = false;
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x4b4_expansionState = EExpansionState::Release;
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x518_contactGen->SetParticleEmission(false);
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x51c_pulseGen->SetParticleEmission(false);
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}
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}
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float CPlasmaProjectile::UpdateBeamState(float dt, CStateManager& mgr) {
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switch (x4b4_expansionState) {
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case EExpansionState::Attack:
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if (x4c0_expansionT > 0.5f)
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x4b4_expansionState = EExpansionState::Sustain;
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else
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x4c0_expansionT += dt * x488_expansionSpeed;
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break;
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case EExpansionState::Sustain:
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if (x478_beamAttributes & 0x4) {
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if (x4bc_lifeTimer > x47c_lifeTime)
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x4b4_expansionState = EExpansionState::Release;
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else
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x4bc_lifeTimer += dt;
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}
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break;
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case EExpansionState::Release:
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x4c0_expansionT += dt * x488_expansionSpeed;
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if (x4c0_expansionT > 1.f) {
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x4c0_expansionT = 1.f;
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x4b4_expansionState = EExpansionState::Done;
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x548_25_enableEnergyPulse = false;
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}
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break;
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case EExpansionState::Done:
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x4d0_shutdownTimer += dt;
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if (x4d0_shutdownTimer > x484_shutdownTime &&
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(!x518_contactGen || x518_contactGen->GetParticleCountAll() == 0)) {
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x4b4_expansionState = EExpansionState::Inactive;
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ResetBeam(mgr, true);
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}
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break;
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default:
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break;
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}
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return -4.f * x4c0_expansionT * (x4c0_expansionT - 1.f);
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}
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void CPlasmaProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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switch (msg) {
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case EScriptObjectMessage::Registered: {
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xe6_27_thermalVisorFlags = 2;
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const SChildGeneratorDesc& apsm = x170_projectile.GetWeaponDescription()->x34_APSM;
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if (apsm)
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x520_weaponGen = std::make_unique<CElementGen>(apsm.m_token);
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if (x520_weaponGen && x520_weaponGen->SystemHasLight())
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CreatePlasmaLights(x170_projectile.GetWeaponDescription().GetObjectTag()->id.Value(),
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x520_weaponGen->GetLight(), mgr);
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else
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x520_weaponGen.reset();
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if (x548_28_drawOwnerFirst)
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xc6_nextDrawNode = xec_ownerId;
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mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
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break;
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}
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case EScriptObjectMessage::Deleted:
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mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
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DeletePlasmaLights(mgr);
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if (x548_29_activePlayerPhazon) {
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mgr.GetPlayer().DecrementEnvironmentDamage();
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x548_29_activePlayerPhazon = false;
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}
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break;
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default:
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break;
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}
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CGameProjectile::AcceptScriptMsg(msg, sender, mgr);
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}
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void CPlasmaProjectile::MakeBillboardEffect(const std::optional<TToken<CGenDescription>>& particle,
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const std::optional<TToken<CElectricDescription>>& electric,
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std::string_view name, CStateManager& mgr) {
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auto* effect = new CHUDBillboardEffect(particle, electric, mgr.AllocateUniqueId(), true, name,
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CHUDBillboardEffect::GetNearClipDistance(mgr),
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CHUDBillboardEffect::GetScaleForPOV(mgr),
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zeus::skWhite, zeus::skOne3f, zeus::skZero3f);
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mgr.AddObject(effect);
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}
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void CPlasmaProjectile::UpdatePlayerEffects(float dt, CStateManager& mgr) {
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x4dc_playerEffectPulseTimer -= dt;
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if ((x4b4_expansionState == EExpansionState::Attack || x4b4_expansionState == EExpansionState::Sustain) &&
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x4dc_playerEffectPulseTimer <= 0.f && GetDamageType() == EDamageType::Actor &&
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GetCollisionActorId() == mgr.GetPlayer().GetUniqueId()) {
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if ((x478_beamAttributes & 0x8) && !x548_29_activePlayerPhazon) {
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x548_29_activePlayerPhazon = true;
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x4e4_playerDamageTimer = 0.f;
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mgr.GetPlayer().IncrementEnvironmentDamage();
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}
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switch (xf0_weaponType) {
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case EWeaponType::Ice:
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mgr.GetPlayer().Freeze(mgr, x524_freezeSteamTxtr, x544_freezeSfx, x528_freezeIceTxtr);
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break;
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case EWeaponType::Wave:
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if (x52c_visorElectric) {
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MakeBillboardEffect({}, {x52c_visorElectric}, "PlasmaElectricFx"sv, mgr);
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CSfxManager::SfxStart(x546_electricSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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mgr.GetPlayer().SetHudDisable(3.f, 0.5f, 2.5f);
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mgr.GetPlayer().SetOrbitRequestForTarget(mgr.GetPlayer().GetOrbitTargetId(),
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CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
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mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), 0.2f, 3.f);
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}
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break;
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case EWeaponType::Plasma:
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if (x538_visorParticle)
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MakeBillboardEffect({x538_visorParticle}, {}, "PlasmaVisorFx"sv, mgr);
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break;
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default:
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break;
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}
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x4dc_playerEffectPulseTimer = 0.75f;
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}
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if (x548_29_activePlayerPhazon) {
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CDamageInfo scaledDamage(x498_phazonDamage, dt);
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mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), xec_ownerId, scaledDamage, xf8_filter,
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zeus::skZero3f);
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x4e4_playerDamageTimer += dt;
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if (x4e4_playerDamageTimer >= x4e0_playerDamageDuration) {
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mgr.GetPlayer().DecrementEnvironmentDamage();
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x4e4_playerDamageTimer = 0.f;
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x548_29_activePlayerPhazon = false;
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}
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}
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}
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void CPlasmaProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
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if (!GetActive())
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return;
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x548_27_texturesLoaded = x4e8_texture.IsLoaded() && x4f4_glowTexture.IsLoaded();
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CauseDamage(x4b4_expansionState == EExpansionState::Attack || x4b4_expansionState == EExpansionState::Sustain);
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CBeamProjectile::UpdateFx(xf, dt, mgr);
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UpdatePlayerEffects(dt, mgr);
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if (x478_beamAttributes & 0x1) {
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for (int i = 7; i > 0; --i)
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PointCache()[i] = PointCache()[i - 1];
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PointCache()[0] = GetCurrentPos();
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}
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if (x518_contactGen) {
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x4d4_contactPulseTimer -= dt;
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if ((GetDamageType() != EDamageType::None ? x548_25_enableEnergyPulse : false) && x4d4_contactPulseTimer <= 0.f) {
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x518_contactGen->SetOrientation(zeus::lookAt(zeus::skZero3f, GetSurfaceNormal()));
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x518_contactGen->SetTranslation(GetSurfaceNormal() * 0.001f + GetCurrentPos());
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x518_contactGen->SetParticleEmission(true);
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x4d4_contactPulseTimer = 1.f / 16.f;
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} else {
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x518_contactGen->SetParticleEmission(false);
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}
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x518_contactGen->Update(dt);
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}
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float modulation = UpdateBeamState(dt, mgr);
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UpdateEnergyPulse(dt);
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x4c8_beamAngle += 720.f * dt;
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if (x4c8_beamAngle > 360.f)
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x4c8_beamAngle = 0.f;
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x4b8_beamWidth = modulation * GetMaxRadius();
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x4c4_expansion = modulation;
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x4cc_energyPulseStartY += dt * x480_pulseSpeed;
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if (x4cc_energyPulseStartY > 5.f)
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x4cc_energyPulseStartY = 0.f;
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UpdateLights(modulation, dt, mgr);
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}
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void CPlasmaProjectile::Fire(const zeus::CTransform& xf, CStateManager& mgr, bool b) {
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SetActive(true);
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SetLightsActive(true, mgr);
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x548_25_enableEnergyPulse = true;
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x548_26_firing = true;
|
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x548_24_ = b;
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x4b4_expansionState = EExpansionState::Attack;
|
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if (x478_beamAttributes & 0x1)
|
|
std::fill(PointCache().begin(), PointCache().end(), xf.origin);
|
|
}
|
|
|
|
void CPlasmaProjectile::Touch(CActor& other, CStateManager& mgr) {
|
|
// Empty
|
|
}
|
|
|
|
bool CPlasmaProjectile::CanRenderUnsorted(const CStateManager& mgr) const {
|
|
return false;
|
|
}
|
|
|
|
void CPlasmaProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
|
|
if (GetActive()) {
|
|
g_Renderer->AddParticleGen(*x518_contactGen);
|
|
if (x478_beamAttributes & 0x2) {
|
|
g_Renderer->AddParticleGen(*x51c_pulseGen);
|
|
}
|
|
}
|
|
EnsureRendered(mgr, GetBeamTransform().origin, GetSortingBounds(mgr));
|
|
}
|
|
|
|
void CPlasmaProjectile::Render(CStateManager& mgr) {
|
|
if (!GetActive())
|
|
return;
|
|
SCOPED_GRAPHICS_DEBUG_GROUP("CPlasmaProjectile::Render", zeus::skOrange);
|
|
|
|
zeus::CTransform xf = GetBeamTransform();
|
|
|
|
// Subtractive blending for xray
|
|
s32 flags = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay ? 0x10 : 0x0;
|
|
|
|
if ((x478_beamAttributes & 0x1) == 0)
|
|
xf.origin += mgr.GetCameraManager()->GetGlobalCameraTranslation(mgr);
|
|
|
|
// Z test, no write
|
|
|
|
if ((x478_beamAttributes & 0x1) && x548_25_enableEnergyPulse && x4b4_expansionState != EExpansionState::Attack)
|
|
RenderMotionBlur();
|
|
|
|
// Pass1: alpha-controlled additive
|
|
CGraphics::SetModelMatrix(xf);
|
|
RenderBeam(3, 0.25f * x4b8_beamWidth, zeus::CColor(1.f, 0.3f), flags | 0x4,
|
|
(flags & 0x10) ? m_renderObjs->m_beamStrip1Sub : m_renderObjs->m_beamStrip1);
|
|
|
|
// Pass2: textured
|
|
CGraphics::SetModelMatrix(xf * zeus::CTransform::RotateY(zeus::degToRad(x4c8_beamAngle)));
|
|
RenderBeam(4, 0.5f * x4b8_beamWidth, x490_innerColor, flags | 0x1,
|
|
(flags & 0x10) ? m_renderObjs->m_beamStrip2Sub : m_renderObjs->m_beamStrip2);
|
|
|
|
// Pass3: textured | length-controlled UVY
|
|
CGraphics::SetModelMatrix(xf * zeus::CTransform::RotateY(zeus::degToRad(-x4c8_beamAngle)));
|
|
RenderBeam(8, x4b8_beamWidth, x494_outerColor, flags | 0x3,
|
|
(flags & 0x10) ? m_renderObjs->m_beamStrip3Sub : m_renderObjs->m_beamStrip3);
|
|
|
|
// Pass4: textured | alpha-controlled additive | glow texture
|
|
CGraphics::SetModelMatrix(xf);
|
|
RenderBeam(6, 1.25f * x4b8_beamWidth, x494_outerColor, flags | 0xd,
|
|
(flags & 0x10) ? m_renderObjs->m_beamStrip4Sub : m_renderObjs->m_beamStrip4);
|
|
}
|
|
|
|
} // namespace urde
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