mirror of https://github.com/AxioDL/metaforce.git
168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
#include "specter/Toolbar.hpp"
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#include "specter/RootView.hpp"
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#include "specter/ViewResources.hpp"
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#include <boo/graphicsdev/IGraphicsCommandQueue.hpp>
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#include <logvisor/logvisor.hpp>
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#define TOOLBAR_PADDING 10
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namespace specter {
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static logvisor::Module Log("specter::Toolbar");
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static const zeus::RGBA32 Tex[] = {{{255, 255, 255, 64}}, {{255, 255, 255, 64}}, {{0, 0, 0, 64}}, {{0, 0, 0, 64}}};
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void Toolbar::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme) {
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m_shadingTex = ctx.newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, Tex, 16);
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}
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos, unsigned units)
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: View(res, parentView)
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, m_units(units)
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, m_children(units)
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, m_nomGauge(res.pixelFactor() * SPECTER_TOOLBAR_GAUGE * units)
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, m_padding(res.pixelFactor() * TOOLBAR_PADDING) {
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commitResources(res, [&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
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buildResources(ctx, res);
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m_tbBlockBuf = res.m_viewRes.m_bufPool.allocateBlock(res.m_factory);
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m_vertsBinding.init(ctx, res, 10, m_tbBlockBuf, res.m_toolbarRes.m_shadingTex.get());
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return true;
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});
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setBackground(res.themeData().toolbarBackground());
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}
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Toolbar::~Toolbar() = default;
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void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) {
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for (std::vector<ViewChild<View*>>& u : m_children)
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for (ViewChild<View*>& c : u)
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c.mouseDown(coord, button, mod);
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}
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void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) {
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for (std::vector<ViewChild<View*>>& u : m_children)
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for (ViewChild<View*>& c : u)
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c.mouseUp(coord, button, mod);
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}
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void Toolbar::mouseMove(const boo::SWindowCoord& coord) {
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for (std::vector<ViewChild<View*>>& u : m_children)
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for (ViewChild<View*>& c : u)
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c.mouseMove(coord);
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}
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void Toolbar::mouseEnter(const boo::SWindowCoord& coord) {
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for (std::vector<ViewChild<View*>>& u : m_children)
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for (ViewChild<View*>& c : u)
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c.mouseEnter(coord);
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}
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void Toolbar::mouseLeave(const boo::SWindowCoord& coord) {
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for (std::vector<ViewChild<View*>>& u : m_children)
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for (ViewChild<View*>& c : u)
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c.mouseLeave(coord);
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}
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void Toolbar::setHorizontalVerts(int width) {
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m_tbVerts[0].m_pos.assign(0, 1 + m_nomGauge, 0);
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m_tbVerts[0].m_uv.assign(0, 0);
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m_tbVerts[1].m_pos.assign(0, -1 + m_nomGauge, 0);
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m_tbVerts[1].m_uv.assign(0.5, 0);
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m_tbVerts[2].m_pos.assign(width, 1 + m_nomGauge, 0);
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m_tbVerts[2].m_uv.assign(0, 0);
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m_tbVerts[3].m_pos.assign(width, -1 + m_nomGauge, 0);
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m_tbVerts[3].m_uv.assign(0.5, 0);
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m_tbVerts[4].m_pos.assign(width, -1 + m_nomGauge, 0);
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m_tbVerts[4].m_uv.assign(0.5, 0);
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m_tbVerts[5].m_pos.assign(0, 1, 0);
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m_tbVerts[5].m_uv.assign(0.5, 0);
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m_tbVerts[6].m_pos.assign(0, 1, 0);
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m_tbVerts[6].m_uv.assign(0.5, 0);
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m_tbVerts[7].m_pos.assign(0, -1, 0);
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m_tbVerts[7].m_uv.assign(1, 0);
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m_tbVerts[8].m_pos.assign(width, 1, 0);
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m_tbVerts[8].m_uv.assign(0.5, 0);
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m_tbVerts[9].m_pos.assign(width, -1, 0);
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m_tbVerts[9].m_uv.assign(1, 0);
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}
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void Toolbar::setVerticalVerts(int height) {
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m_tbVerts[0].m_pos.assign(-1, height, 0);
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m_tbVerts[0].m_uv.assign(0, 0);
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m_tbVerts[1].m_pos.assign(-1, 0, 0);
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m_tbVerts[1].m_uv.assign(0, 0);
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m_tbVerts[2].m_pos.assign(1, height, 0);
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m_tbVerts[2].m_uv.assign(0.5, 0);
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m_tbVerts[3].m_pos.assign(1, 0, 0);
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m_tbVerts[3].m_uv.assign(0.5, 0);
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m_tbVerts[4].m_pos.assign(1, 0, 0);
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m_tbVerts[4].m_uv.assign(0.5, 0);
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m_tbVerts[5].m_pos.assign(-1 + m_nomGauge, height, 0);
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m_tbVerts[5].m_uv.assign(0.5, 0);
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m_tbVerts[6].m_pos.assign(-1 + m_nomGauge, height, 0);
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m_tbVerts[6].m_uv.assign(0.5, 0);
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m_tbVerts[7].m_pos.assign(-1 + m_nomGauge, 0, 0);
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m_tbVerts[7].m_uv.assign(0.5, 0);
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m_tbVerts[8].m_pos.assign(1 + m_nomGauge, height, 0);
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m_tbVerts[8].m_uv.assign(1, 0);
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m_tbVerts[9].m_pos.assign(1 + m_nomGauge, 0, 0);
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m_tbVerts[9].m_uv.assign(1, 0);
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}
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void Toolbar::push_back(View* v, unsigned unit) {
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if (unit >= m_units) {
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Log.report(logvisor::Fatal, FMT_STRING("unit {} out of range {}"), unit, m_units);
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}
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std::vector<ViewChild<View*>>& children = m_children[unit];
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auto& child = children.emplace_back();
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child.m_view = v;
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}
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void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) {
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View::resized(root, sub);
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setHorizontalVerts(sub.size[0]);
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m_vertsBinding.load<decltype(m_tbVerts)>(m_tbVerts);
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m_tbBlock.setViewRect(root, sub);
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m_tbBlockBuf.access().finalAssign(m_tbBlock);
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float gaugeUnit = rootView().viewRes().pixelFactor() * SPECTER_TOOLBAR_GAUGE;
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float yOff = 0.0;
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for (std::vector<ViewChild<View*>>& u : m_children) {
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boo::SWindowRect childRect = sub;
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boo::SWindowRect containRect = sub;
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containRect.location[0] += m_padding;
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containRect.size[0] -= m_padding * 2;
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containRect.size[1] = gaugeUnit;
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for (ViewChild<View*>& c : u) {
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c.m_view->containerResized(root, containRect);
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childRect.size[0] = c.m_view->nominalWidth();
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childRect.size[1] = c.m_view->nominalHeight();
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childRect.location[0] += m_padding;
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childRect.location[1] = sub.location[1] + (gaugeUnit - childRect.size[1]) / 2 - 1 + yOff;
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c.m_view->resized(root, childRect);
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childRect.location[0] += childRect.size[0];
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containRect.location[0] += m_padding + childRect.size[0];
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containRect.size[0] -= m_padding + childRect.size[0];
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containRect.size[1] = gaugeUnit;
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}
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yOff += gaugeUnit;
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}
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}
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void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ) {
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View::draw(gfxQ);
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gfxQ->setShaderDataBinding(m_vertsBinding);
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gfxQ->draw(0, 10);
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for (std::vector<ViewChild<View*>>& u : m_children)
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for (ViewChild<View*>& c : u)
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c.m_view->draw(gfxQ);
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}
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} // namespace specter
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