metaforce/DataSpec/DNAMP1/Tweaks/CTweakGame.hpp

45 lines
1.1 KiB
C++

#ifndef _DNAMP1_CTWEAKGAME_HPP_
#define _DNAMP1_CTWEAKGAME_HPP_
#include "../../DNACommon/Tweaks/ITweakGame.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct CTweakGame : ITweakGame
{
DECL_YAML
String<-1> x4_worldPrefix;
String<-1> x14_ruinsArea; // ????
Value<float> x24_fov;
Value<bool> x28_unknown1;
Value<bool> x29_unknown2;
Value<bool> x2a_unknown3;
Value<bool> x2b_unknown4;
Value<float> x2c_cunknown5;
Value<float> x30_unknown6;
Value<float> x34_unknown7;
Value<float> x38_unknown8;
Value<float> x3c_unknown9;
Value<float> x40_unknown10;
Value<float> x44_unknown11;
Value<float> x48_unknown12;
Value<float> x4c_unknown13;
Value<float> x50_unknown14;
Value<float> x54_unknown15;
Value<float> x58_unknown16;
Value<float> x5c_unknown17;
Value<float> x60_unknown18;
Value<float> x64_hardmodeDamageMult;
Value<float> x68_hardmodeWeaponMult;
virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
CTweakGame(athena::io::IStreamReader& in) { this->read(in); x2b_unknown4 = false; }
};
}
}
#endif