metaforce/Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp

29 lines
462 B
C++

#pragma once
#include <array>
#include "hsh/hsh.h"
namespace urde {
class CParticleSwoosh;
class CParticleSwooshShaders {
public:
enum class EShaderClass { Tex, NoTex };
struct Vert {
hsh::float3 m_pos;
hsh::float2 m_uv;
hsh::float4 m_color;
};
struct Uniform {
hsh::float4x4 m_xf;
};
static EShaderClass GetShaderClass(CParticleSwoosh& gen);
static void BuildShaderDataBinding(CParticleSwoosh& gen);
};
} // namespace urde