mirror of https://github.com/AxioDL/metaforce.git
240 lines
8.9 KiB
C++
240 lines
8.9 KiB
C++
#pragma once
|
|
|
|
#include <array>
|
|
#include <memory>
|
|
#include <unordered_set>
|
|
#include <vector>
|
|
|
|
#include "SFX/SFX.h"
|
|
#include "Runtime/RetroTypes.hpp"
|
|
#include "Runtime/Audio/CAudioSys.hpp"
|
|
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace metaforce {
|
|
|
|
class CSfxManager {
|
|
static std::vector<u16>* mpSfxTranslationTable;
|
|
|
|
public:
|
|
enum class ESfxChannels { Invalid = -1, Default = 0, Game, PauseScreen };
|
|
|
|
enum class ESfxAudibility { Aud0, Aud1, Aud2, Aud3 };
|
|
|
|
enum class EAuxEffect { None = -1, ReverbHi = 0, Chorus, ReverbStd, Delay };
|
|
|
|
class CBaseSfxWrapper;
|
|
using CSfxHandle = std::shared_ptr<CBaseSfxWrapper>;
|
|
|
|
/* Original imp, kept for reference
|
|
class CSfxHandle
|
|
{
|
|
static u32 mRefCount;
|
|
u32 x0_idx;
|
|
public:
|
|
CSfxHandle(u32 id)
|
|
: x0_idx(++mRefCount << 14 | (id & 0xFFFF)) {}
|
|
};
|
|
*/
|
|
|
|
class CSfxChannel {
|
|
friend class CSfxManager;
|
|
zeus::CVector3f x0_pos;
|
|
zeus::CVector3f xc_;
|
|
zeus::CVector3f x18_;
|
|
zeus::CVector3f x24_;
|
|
/*
|
|
float x30_ = 0.f;
|
|
float x34_ = 0.f;
|
|
float x38_ = 0.f;
|
|
u32 x3c_ = 0;
|
|
bool x40_ = false;
|
|
*/
|
|
bool x44_listenerActive = false;
|
|
std::unordered_set<CSfxHandle> x48_handles;
|
|
};
|
|
|
|
class CBaseSfxWrapper : public std::enable_shared_from_this<CBaseSfxWrapper> {
|
|
float x4_timeRemaining = 15.f;
|
|
s16 x8_rank = 0;
|
|
s16 xa_prio;
|
|
// CSfxHandle xc_handle;
|
|
TAreaId x10_area;
|
|
bool x14_24_isActive : 1 = true;
|
|
bool x14_25_isPlaying : 1 = false;
|
|
bool x14_26_looped : 1;
|
|
bool x14_27_inArea : 1 = true;
|
|
bool x14_28_isReleased : 1 = false;
|
|
bool x14_29_useAcoustics : 1;
|
|
|
|
protected:
|
|
bool m_isEmitter : 1 = false;
|
|
bool m_isClosed : 1 = false;
|
|
|
|
public:
|
|
virtual ~CBaseSfxWrapper() = default;
|
|
virtual void SetActive(bool v) { x14_24_isActive = v; }
|
|
virtual void SetPlaying(bool v) { x14_25_isPlaying = v; }
|
|
virtual void SetRank(short v) { x8_rank = v; }
|
|
virtual void SetInArea(bool v) { x14_27_inArea = v; }
|
|
virtual bool IsInArea() const { return x14_27_inArea; }
|
|
virtual bool IsPlaying() const { return x14_25_isPlaying; }
|
|
virtual bool UseAcoustics() const { return x14_29_useAcoustics; }
|
|
virtual bool IsLooped() const { return x14_26_looped; }
|
|
virtual bool IsActive() const { return x14_24_isActive; }
|
|
virtual s16 GetRank() const { return x8_rank; }
|
|
virtual s16 GetPriority() const { return xa_prio; }
|
|
virtual TAreaId GetArea() const { return x10_area; }
|
|
virtual CSfxHandle GetSfxHandle() { return shared_from_this(); }
|
|
virtual void Play() = 0;
|
|
virtual void Stop() = 0;
|
|
virtual bool Ready() = 0;
|
|
virtual ESfxAudibility GetAudible(const zeus::CVector3f&) = 0;
|
|
virtual amuse::ObjToken<amuse::Voice> GetVoice() const = 0;
|
|
virtual u16 GetSfxId() const = 0;
|
|
virtual void UpdateEmitterSilent() = 0;
|
|
virtual void UpdateEmitter() = 0;
|
|
virtual void SetReverb(float rev) = 0;
|
|
bool IsEmitter() const { return m_isEmitter; }
|
|
|
|
void Release() {
|
|
x14_28_isReleased = true;
|
|
x4_timeRemaining = 15.f;
|
|
}
|
|
bool IsReleased() const { return x14_28_isReleased; }
|
|
|
|
void Close() { m_isClosed = true; }
|
|
bool IsClosed() const { return m_isClosed; }
|
|
|
|
float GetTimeRemaining() const { return x4_timeRemaining; }
|
|
void SetTimeRemaining(float t) { x4_timeRemaining = t; }
|
|
|
|
CBaseSfxWrapper(bool looped, s16 prio, /*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
|
|
: xa_prio(prio), /*xc_handle(handle),*/ x10_area(area), x14_26_looped(looped), x14_29_useAcoustics(useAcoustics) {}
|
|
};
|
|
|
|
class CSfxEmitterWrapper : public CBaseSfxWrapper {
|
|
float x1a_reverb = 0.0f;
|
|
CAudioSys::C3DEmitterParmData x24_parmData;
|
|
amuse::ObjToken<amuse::Emitter> x50_emitterHandle;
|
|
bool x54_ready = true;
|
|
float x55_cachedMaxVol = 0.0f;
|
|
|
|
public:
|
|
bool IsPlaying() const override;
|
|
void Play() override;
|
|
void Stop() override;
|
|
bool Ready() override;
|
|
ESfxAudibility GetAudible(const zeus::CVector3f&) override;
|
|
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x50_emitterHandle->getVoice(); }
|
|
u16 GetSfxId() const override;
|
|
void UpdateEmitterSilent() override;
|
|
void UpdateEmitter() override;
|
|
void SetReverb(float rev) override;
|
|
CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
|
|
|
|
amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
|
|
|
|
CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
|
|
/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
|
|
: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x24_parmData(data) {
|
|
m_isEmitter = true;
|
|
}
|
|
};
|
|
|
|
class CSfxWrapper : public CBaseSfxWrapper {
|
|
u16 x18_sfxId;
|
|
amuse::ObjToken<amuse::Voice> x1c_voiceHandle;
|
|
float x20_vol;
|
|
float x22_pan;
|
|
bool x24_ready = true;
|
|
|
|
public:
|
|
bool IsPlaying() const override;
|
|
void Play() override;
|
|
void Stop() override;
|
|
bool Ready() override;
|
|
ESfxAudibility GetAudible(const zeus::CVector3f&) override { return ESfxAudibility::Aud3; }
|
|
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x1c_voiceHandle; }
|
|
u16 GetSfxId() const override;
|
|
void UpdateEmitterSilent() override;
|
|
void UpdateEmitter() override;
|
|
void SetReverb(float rev) override;
|
|
void SetVolume(float vol) { x20_vol = vol; }
|
|
|
|
CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
|
|
/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
|
|
: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x18_sfxId(sfxId), x20_vol(vol), x22_pan(pan) {
|
|
m_isEmitter = false;
|
|
}
|
|
};
|
|
|
|
static std::array<CSfxChannel, 4> m_channels;
|
|
static ESfxChannels m_currentChannel;
|
|
static bool m_doUpdate;
|
|
static void* m_usedSounds;
|
|
static bool m_muted;
|
|
static bool m_auxProcessingEnabled;
|
|
static float m_reverbAmount;
|
|
static EAuxEffect m_activeEffect;
|
|
static EAuxEffect m_nextEffect;
|
|
static amuse::ObjToken<amuse::Listener> m_listener;
|
|
|
|
static u16 kMaxPriority;
|
|
static u16 kMedPriority;
|
|
static u16 kInternalInvalidSfxId;
|
|
static u32 kAllAreas;
|
|
|
|
static bool LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag);
|
|
static bool IsAuxProcessingEnabled() { return m_auxProcessingEnabled; }
|
|
static void SetChannel(ESfxChannels);
|
|
static void KillAll(ESfxChannels);
|
|
static void TurnOnChannel(ESfxChannels);
|
|
static void TurnOffChannel(ESfxChannels);
|
|
static ESfxChannels GetCurrentChannel() { return m_currentChannel; }
|
|
static void AddListener(ESfxChannels channel, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
|
const zeus::CVector3f& heading, const zeus::CVector3f& up, float frontRadius,
|
|
float surroundRadius, float soundSpeed, u32 flags /* 0x1 for doppler */, float vol);
|
|
static void UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CVector3f& heading,
|
|
const zeus::CVector3f& up, float vol);
|
|
|
|
static bool PlaySound(const CSfxHandle& handle);
|
|
static void StopSound(const CSfxHandle& handle);
|
|
static s16 GetRank(CBaseSfxWrapper* sfx);
|
|
static void ApplyReverb();
|
|
static float GetReverbAmount();
|
|
static void PitchBend(const CSfxHandle& handle, float pitch);
|
|
static void SfxVolume(const CSfxHandle& handle, float vol);
|
|
static void SfxSpan(const CSfxHandle& handle, float span);
|
|
static u16 TranslateSFXID(u16);
|
|
static void SfxStop(const CSfxHandle& handle);
|
|
static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
|
|
static bool IsPlaying(const CSfxHandle& handle);
|
|
static void RemoveEmitter(const CSfxHandle& handle);
|
|
static void UpdateEmitter(const CSfxHandle& handle, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
|
float maxVol);
|
|
static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, bool useAcoustics,
|
|
bool looped, s16 prio, s32 areaId);
|
|
static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
|
|
bool useAcoustics, bool looped, s16 prio, s32 areaId);
|
|
static CSfxHandle AddEmitter(const CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics, s16 prio, bool looped,
|
|
s32 areaId);
|
|
static void StopAndRemoveAllEmitters();
|
|
static void DisableAuxCallback();
|
|
static void EnableAuxCallback();
|
|
static void PrepareDelayCallback(const amuse::EffectDelayInfo& info);
|
|
static void PrepareReverbStdCallback(const amuse::EffectReverbStdInfo& info);
|
|
static void PrepareChorusCallback(const amuse::EffectChorusInfo& info);
|
|
static void PrepareReverbHiCallback(const amuse::EffectReverbHiInfo& info);
|
|
static void DisableAuxProcessing();
|
|
|
|
static void SetActiveAreas(const rstl::reserved_vector<TAreaId, 10>& areas);
|
|
|
|
static void Update(float dt);
|
|
static void Shutdown();
|
|
};
|
|
|
|
using CSfxHandle = CSfxManager::CSfxHandle;
|
|
|
|
} // namespace metaforce
|