mirror of https://github.com/AxioDL/metaforce.git
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
#include "Runtime/CScriptMailbox.hpp"
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#include "Runtime/CWorldSaveGameInfo.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include <algorithm>
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namespace metaforce {
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CScriptMailbox::CScriptMailbox(CInputStream& in, const CWorldSaveGameInfo& saveWorld) {
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const u32 relayCount = saveWorld.GetRelayCount();
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if (saveWorld.GetRelayCount()) {
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std::vector<bool> relayStates(saveWorld.GetRelayCount());
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for (u32 i = 0; i < relayCount; ++i) {
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relayStates[i] = in.ReadBits(1);
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}
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for (u32 i = 0; i < relayCount; ++i) {
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if (!relayStates[i]) {
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continue;
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}
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x0_relays.push_back(saveWorld.GetRelayEditorId(i));
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}
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}
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}
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bool CScriptMailbox::HasMsg(TEditorId id) const {
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return std::find(x0_relays.cbegin(), x0_relays.cend(), id) != x0_relays.cend();
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}
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void CScriptMailbox::AddMsg(TEditorId id) {
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if (HasMsg(id)) {
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return;
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}
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x0_relays.push_back(id);
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}
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void CScriptMailbox::RemoveMsg(TEditorId id) {
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if (!HasMsg(id)) {
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return;
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}
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std::erase(x0_relays, id);
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}
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void CScriptMailbox::SendMsgs(TAreaId areaId, CStateManager& stateMgr) {
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const CWorld* world = stateMgr.GetWorld();
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u32 relayCount = world->GetRelayCount();
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bool hasActiveRelays = false;
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for (u32 i = 0; i < relayCount; ++i) {
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const CWorld::CRelay& relay = world->GetRelay(i);
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if (relay.GetTargetId().AreaNum() != areaId)
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continue;
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if (!HasMsg(relay.GetRelayId()))
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continue;
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stateMgr.SendScriptMsg(kInvalidUniqueId, relay.GetTargetId(), EScriptObjectMessage(relay.GetMessage()),
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EScriptObjectState::Any);
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if (relay.GetActive())
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hasActiveRelays = true;
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}
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if (!hasActiveRelays)
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return;
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for (u32 i = 0; i < relayCount; ++i) {
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const CWorld::CRelay& relay = world->GetRelay(i);
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if (relay.GetTargetId().AreaNum() != areaId)
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continue;
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if (!HasMsg(relay.GetRelayId()) || !relay.GetActive())
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continue;
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RemoveMsg(relay.GetRelayId());
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}
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}
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void CScriptMailbox::PutTo(COutputStream& out, const CWorldSaveGameInfo& saveWorld) {
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const u32 relayCount = saveWorld.GetRelayCount();
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std::vector<bool> relays(relayCount);
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for (const TEditorId& id : x0_relays) {
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const s32 idx = saveWorld.GetRelayIndex(id);
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if (idx >= 0) {
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relays[idx] = true;
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}
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}
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for (u32 i = 0; i < relayCount; ++i) {
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out.WriteBits(u32(relays[i]), 1);
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}
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}
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} // namespace metaforce
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