mirror of https://github.com/AxioDL/metaforce.git
44 lines
2.6 KiB
C++
44 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include "Runtime/RetroTypes.hpp"
|
|
#include "Runtime/rstl.hpp"
|
|
|
|
#include <zeus/CVector2f.hpp>
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace metaforce {
|
|
class CPhysicsActor;
|
|
class CStateManager;
|
|
|
|
class CSteeringBehaviors {
|
|
float x0_ = M_PIF / 2.f;
|
|
|
|
public:
|
|
zeus::CVector3f Flee(const CPhysicsActor& actor, const zeus::CVector3f& v0) const;
|
|
zeus::CVector3f Seek(const CPhysicsActor& actor, const zeus::CVector3f& target) const;
|
|
zeus::CVector3f Arrival(const CPhysicsActor& actor, const zeus::CVector3f& dest, float dampingRadius) const;
|
|
zeus::CVector3f Pursuit(const CPhysicsActor& actor, const zeus::CVector3f& v0, const zeus::CVector3f& v1) const;
|
|
zeus::CVector3f Separation(const CPhysicsActor& actor, const zeus::CVector3f& pos, float separation) const;
|
|
zeus::CVector3f Alignment(const CPhysicsActor& actor, EntityList& list, const CStateManager& mgr) const;
|
|
zeus::CVector3f Cohesion(const CPhysicsActor& actor, EntityList& list, float dampingRadius,
|
|
const CStateManager& mgr) const;
|
|
zeus::CVector2f Flee2D(const CPhysicsActor& actor, const zeus::CVector2f& v0) const;
|
|
zeus::CVector2f Arrival2D(const CPhysicsActor& actor, const zeus::CVector2f& v0) const;
|
|
static bool SolveQuadratic(float, float, float, float&, float&);
|
|
static bool SolveCubic(const rstl::reserved_vector<float, 4>& in, rstl::reserved_vector<float, 4>& out);
|
|
static bool SolveQuartic(const rstl::reserved_vector<float, 5>& in, rstl::reserved_vector<float, 4>& out);
|
|
static bool ProjectLinearIntersection(const zeus::CVector3f& v0, float f1, const zeus::CVector3f& v1,
|
|
const zeus::CVector3f& v2, zeus::CVector3f& v3);
|
|
static bool ProjectLinearIntersection(const zeus::CVector3f& v0, float f1, const zeus::CVector3f& v1,
|
|
const zeus::CVector3f& v2, const zeus::CVector3f& v3, zeus::CVector3f& v4);
|
|
static bool ProjectOrbitalIntersection(const zeus::CVector3f& v0, float f1, float f2, const zeus::CVector3f& v1,
|
|
const zeus::CVector3f& v2, const zeus::CVector3f& v3, zeus::CVector3f& v4);
|
|
static bool ProjectOrbitalIntersection(const zeus::CVector3f& v0, float f1, float f2, const zeus::CVector3f& v1,
|
|
const zeus::CVector3f& v2, const zeus::CVector3f& v3,
|
|
const zeus::CVector3f& v4, zeus::CVector3f& v5);
|
|
static zeus::CVector3f ProjectOrbitalPosition(const zeus::CVector3f& pos, const zeus::CVector3f& vel,
|
|
const zeus::CVector3f& orbitPoint, float dt, float preThinkDt);
|
|
};
|
|
|
|
} // namespace metaforce
|