mirror of https://github.com/AxioDL/metaforce.git
168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
#pragma once
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#include <set>
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#include <string_view>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CEntity.hpp"
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#include "Runtime/ImGuiPlayerLoadouts.hpp"
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#include "Runtime/ImGuiControllerConfig.hpp"
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#include "Runtime/ConsoleVariables/CVarCommons.hpp"
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#include "Runtime/ConsoleVariables/CVarManager.hpp"
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#include <zeus/CEulerAngles.hpp>
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#if __APPLE__
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#include <TargetConditionals.h>
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#endif
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namespace metaforce {
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void ImGuiStringViewText(std::string_view text);
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void ImGuiTextCenter(std::string_view text);
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std::string ImGuiLoadStringTable(CAssetId stringId, int idx);
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struct ImGuiEntityEntry {
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TUniqueId uid = kInvalidUniqueId;
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CEntity* ent = nullptr;
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std::string_view type;
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std::string_view name;
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bool active = false;
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bool isActor = false;
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ImGuiEntityEntry() = default;
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ImGuiEntityEntry(TUniqueId uid, CEntity* ent, std::string_view type, std::string_view name, bool active)
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: uid(uid), ent(ent), type(type), name(name), active(active) {}
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[[nodiscard]] CActor* AsActor() const { return isActor ? static_cast<CActor*>(ent) : nullptr; }
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};
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struct Toast {
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std::string message;
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float remain;
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float current = 0.f;
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Toast(std::string message, float duration) noexcept : message(std::move(message)), remain(duration) {}
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};
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class ImGuiConsole {
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public:
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static std::set<TUniqueId> inspectingEntities;
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static std::array<ImGuiEntityEntry, kMaxEntities> entities;
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static ImGuiPlayerLoadouts loadouts;
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ImGuiConsole(CVarManager& cvarMgr, CVarCommons& cvarCommons);
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void PreUpdate();
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void PostUpdate();
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void Shutdown();
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static void BeginEntityRow(const ImGuiEntityEntry& entry);
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static void EndEntityRow(const ImGuiEntityEntry& entry);
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void ControllerAdded(uint32_t idx);
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void ControllerRemoved(uint32_t idx);
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void ToggleVisible();
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std::optional<std::string> m_errorString;
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std::optional<std::string> m_gameDiscSelected;
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bool m_quitRequested = false;
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private:
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CVarManager& m_cvarMgr;
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CVarCommons& m_cvarCommons;
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bool m_showInspectWindow = false;
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bool m_showDemoWindow = false;
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bool m_showAboutWindow = false;
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bool m_showItemsWindow = false;
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bool m_showLayersWindow = false;
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bool m_showConsoleVariablesWindow = false;
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bool m_showPlayerTransformEditor = false;
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bool m_showPreLaunchSettingsWindow = false;
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std::optional<zeus::CVector3f> m_savedLocation;
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std::optional<zeus::CEulerAngles> m_savedRotation;
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bool m_paused = false;
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bool m_stepFrame = false;
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bool m_isVisible = false;
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bool m_inspectActiveOnly = false;
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bool m_inspectCurrentAreaOnly = false;
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std::string m_inspectFilterText;
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std::string m_layersFilterText;
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std::string m_cvarFiltersText;
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std::string m_lastDiscPath = m_cvarCommons.m_lastDiscPath->toLiteral();
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// Debug overlays
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bool m_frameCounter = m_cvarCommons.m_debugOverlayShowFrameCounter->toBoolean();
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#if TARGET_OS_TV
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bool m_frameRate = true;
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#else
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bool m_frameRate = m_cvarCommons.m_debugOverlayShowFramerate->toBoolean();
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#endif
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bool m_inGameTime = m_cvarCommons.m_debugOverlayShowInGameTime->toBoolean();
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bool m_roomTimer = m_cvarCommons.m_debugOverlayShowRoomTimer->toBoolean();
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bool m_playerInfo = m_cvarCommons.m_debugOverlayPlayerInfo->toBoolean();
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bool m_worldInfo = m_cvarCommons.m_debugOverlayWorldInfo->toBoolean();
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bool m_areaInfo = m_cvarCommons.m_debugOverlayAreaInfo->toBoolean();
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bool m_layerInfo = m_cvarCommons.m_debugOverlayLayerInfo->toBoolean();
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bool m_randomStats = m_cvarCommons.m_debugOverlayShowRandomStats->toBoolean();
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bool m_resourceStats = m_cvarCommons.m_debugOverlayShowResourceStats->toBoolean();
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bool m_showInput = m_cvarCommons.m_debugOverlayShowInput->toBoolean();
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bool m_drawAiPath = m_cvarCommons.m_debugToolDrawAiPath->toBoolean();
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bool m_drawCollisionActors = m_cvarCommons.m_debugToolDrawCollisionActors->toBoolean();
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bool m_drawPlatformCollision = m_cvarCommons.m_debugToolDrawPlatformCollision->toBoolean();
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bool m_drawMazePath = m_cvarCommons.m_debugToolDrawMazePath->toBoolean();
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bool m_drawLighting = m_cvarCommons.m_debugToolDrawLighting->toBoolean();
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#if TARGET_OS_IOS
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bool m_pipelineInfo = false;
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bool m_drawCallInfo = false;
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bool m_bufferInfo = false;
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#else
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bool m_pipelineInfo = true; // TODO cvar
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bool m_drawCallInfo = true; // TODO cvar
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bool m_bufferInfo = true; // TODO cvar
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#endif
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bool m_developer = m_cvarMgr.findCVar("developer")->toBoolean();
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bool m_cheats = m_cvarMgr.findCVar("cheats")->toBoolean();
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bool m_isInitialized = false;
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bool m_isLaunchInitialized = false;
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int m_debugOverlayCorner = m_cvarCommons.m_debugOverlayCorner->toSigned();
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int m_inputOverlayCorner = m_cvarCommons.m_debugInputOverlayCorner->toSigned();
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const void* m_currentRoom = nullptr;
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double m_lastRoomTime = 0.f;
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double m_currentRoomStart = 0.f;
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std::deque<Toast> m_toasts;
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std::string m_controllerName;
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u32 m_whichController = -1;
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bool m_controllerConfigVisible = false;
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ImGuiControllerConfig m_controllerConfig;
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void ShowAboutWindow(bool preLaunch);
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void ShowAppMainMenuBar(bool canInspect, bool preLaunch);
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void ShowMenuGame();
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bool ShowEntityInfoWindow(TUniqueId uid);
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void ShowInspectWindow(bool* isOpen);
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void LerpDebugColor(CActor* act);
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void UpdateEntityEntries();
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void ShowDebugOverlay();
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void ShowItemsWindow();
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void ShowLayersWindow();
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void ShowConsoleVariablesWindow();
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void ShowToasts();
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void ShowInputViewer();
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void SetOverlayWindowLocation(int corner) const;
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bool ShowCornerContextMenu(int& corner, int avoidCorner) const;
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void ShowPlayerTransformEditor();
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void ShowPipelineProgress();
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void ShowPreLaunchSettingsWindow();
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};
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AuroraBackend backend_from_string(const std::string& str);
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std::string_view backend_to_string(AuroraBackend backend);
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std::string_view backend_name(AuroraBackend backend);
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} // namespace metaforce
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