mirror of https://github.com/AxioDL/metaforce.git
178 lines
7.6 KiB
C++
178 lines
7.6 KiB
C++
#pragma once
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#include <array>
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#include "Runtime/Input/CKeyboardMouseController.hpp"
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#include "Runtime/Input/CControllerGamepadData.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace metaforce {
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struct SAuroraControllerState {
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u32 m_which = -1;
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bool m_isGamecube = false;
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bool m_hasRumble = false;
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std::array<int16_t, size_t(EControllerAxis::MAX)> m_axes{};
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std::bitset<size_t(EControllerButton::MAX)> m_btns{};
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SAuroraControllerState() = default;
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SAuroraControllerState(uint32_t which, bool isGamecube, bool hasRumble)
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: m_which(which), m_isGamecube(isGamecube), m_hasRumble(hasRumble) {}
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void clamp();
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};
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struct CFinalInput {
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float x0_dt = 0.0f;
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u32 x4_controllerIdx = 0;
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float x8_anaLeftX = 0.0f;
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float xc_anaLeftY = 0.0f;
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float x10_anaRightX = 0.0f;
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float x14_anaRightY = 0.0f;
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float x18_anaLeftTrigger = 0.0f;
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float x1c_anaRightTrigger = 0.0f;
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bool x20_enableAnaLeftXP = false;
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bool x21_enableAnaLeftYP = false;
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bool x22_enableAnaRightXP = false;
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bool x23_enableAnaRightYP = false;
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float x24_anaLeftTriggerP = 0.f;
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float x28_anaRightTriggerP = 0.f;
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bool x2c_b24_A : 1 = false;
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bool x2c_b25_B : 1 = false;
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bool x2c_b26_X : 1 = false;
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bool x2c_b27_Y : 1 = false;
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bool x2c_b28_Z : 1 = false;
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bool x2c_b29_L : 1 = false;
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bool x2c_b30_R : 1 = false;
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bool x2c_b31_DPUp : 1 = false;
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bool x2d_b24_DPRight : 1 = false;
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bool x2d_b25_DPDown : 1 = false;
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bool x2d_b26_DPLeft : 1 = false;
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bool x2d_b27_Start : 1 = false;
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bool x2d_b28_PA : 1 = false;
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bool x2d_b29_PB : 1 = false;
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bool x2d_b30_PX : 1 = false;
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bool x2d_b31_PY : 1 = false;
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bool x2e_b24_PZ : 1 = false;
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bool x2e_b25_PL : 1 = false;
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bool x2e_b26_PR : 1 = false;
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bool x2e_b27_PDPUp : 1 = false;
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bool x2e_b28_PDPRight : 1 = false;
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bool x2e_b29_PDPDown : 1 = false;
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bool x2e_b30_PDPLeft : 1 = false;
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bool x2e_b31_PStart : 1 = false;
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std::optional<CKeyboardMouseControllerData> m_kbm;
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std::array<bool, 256> m_PCharKeys{};
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std::array<bool, size_t(ESpecialKey::MAX)> m_PSpecialKeys{};
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std::array<bool, 6> m_PMouseButtons{};
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CFinalInput();
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CFinalInput(int cIdx, float dt, const CControllerGamepadData& data, float leftDiv, float rightDiv);
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CFinalInput(int cIdx, float dt, const CKeyboardMouseControllerData& data, const CFinalInput& prevInput);
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//CFinalInput& operator|=(const CFinalInput& other);
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bool operator==(const CFinalInput& other) const { return memcmp(this, &other, sizeof(CFinalInput)) == 0; }
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bool operator!=(const CFinalInput& other) const { return !operator==(other); }
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float DeltaTime() const { return x0_dt; }
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u32 ControllerIdx() const { return x4_controllerIdx; }
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bool PStart() const { return x2e_b31_PStart; }
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bool PR() const { return x2e_b26_PR; }
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bool PL() const { return x2e_b25_PL; }
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bool PZ() const { return x2e_b24_PZ; }
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bool PY() const { return x2d_b31_PY; }
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bool PX() const { return x2d_b30_PX; }
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bool PB() const { return x2d_b29_PB; }
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bool PA() const { return x2d_b28_PA; }
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bool PDPRight() const { return x2e_b28_PDPRight; }
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bool PDPLeft() const { return x2e_b30_PDPLeft; }
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bool PDPDown() const { return x2e_b29_PDPDown; }
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bool PDPUp() const { return x2e_b27_PDPUp; }
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bool PRTrigger() const { return x28_anaRightTriggerP > 0.05f; }
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bool PLTrigger() const { return x24_anaLeftTriggerP > 0.05f; }
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bool PRARight() const { return x10_anaRightX > 0.7f && x22_enableAnaRightXP; }
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bool PRALeft() const { return x10_anaRightX < -0.7f && x22_enableAnaRightXP; }
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bool PRADown() const { return x14_anaRightY < -0.7f && x23_enableAnaRightYP; }
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bool PRAUp() const { return x14_anaRightY > 0.7f && x23_enableAnaRightYP; }
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bool PLARight() const { return x8_anaLeftX > 0.7f && x20_enableAnaLeftXP; }
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bool PLALeft() const { return x8_anaLeftX < -0.7f && x20_enableAnaLeftXP; }
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bool PLADown() const { return xc_anaLeftY < -0.7f && x21_enableAnaLeftYP; }
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bool PLAUp() const { return xc_anaLeftY > 0.7f && x21_enableAnaLeftYP; }
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bool DStart() const { return x2d_b27_Start; }
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bool DR() const { return x2c_b30_R; }
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bool DL() const { return x2c_b29_L; }
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bool DZ() const { return x2c_b28_Z; }
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bool DY() const { return x2c_b27_Y; }
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bool DX() const { return x2c_b26_X; }
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bool DB() const { return x2c_b25_B; }
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bool DA() const { return x2c_b24_A; }
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bool DDPRight() const { return x2d_b24_DPRight; }
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bool DDPLeft() const { return x2d_b26_DPLeft; }
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bool DDPDown() const { return x2d_b25_DPDown; }
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bool DDPUp() const { return x2c_b31_DPUp; }
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bool DRTrigger() const { return x1c_anaRightTrigger > 0.05f; }
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bool DLTrigger() const { return x18_anaLeftTrigger > 0.05f; }
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bool DRARight() const { return x10_anaRightX > 0.7f; }
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bool DRALeft() const { return x10_anaRightX < -0.7f; }
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bool DRADown() const { return x14_anaRightY < -0.7f; }
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bool DRAUp() const { return x14_anaRightY > 0.7f; }
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bool DLARight() const { return x8_anaLeftX > 0.7f; }
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bool DLALeft() const { return x8_anaLeftX < -0.7f; }
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bool DLADown() const { return xc_anaLeftY < -0.7f; }
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bool DLAUp() const { return xc_anaLeftY > 0.7f; }
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float AStart() const { return x2d_b27_Start ? 1.f : 0.f; }
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float AR() const { return x2c_b30_R ? 1.f : 0.f; }
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float AL() const { return x2c_b29_L ? 1.f : 0.f; }
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float AZ() const { return x2c_b28_Z ? 1.f : 0.f; }
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float AY() const { return x2c_b27_Y ? 1.f : 0.f; }
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float AX() const { return x2c_b26_X ? 1.f : 0.f; }
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float AB() const { return x2c_b25_B ? 1.f : 0.f; }
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float AA() const { return x2c_b24_A ? 1.f : 0.f; }
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float ADPRight() const { return x2d_b24_DPRight ? 1.f : 0.f; }
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float ADPLeft() const { return x2d_b26_DPLeft ? 1.f : 0.f; }
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float ADPDown() const { return x2d_b25_DPDown ? 1.f : 0.f; }
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float ADPUp() const { return x2c_b31_DPUp ? 1.f : 0.f; }
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float ARTrigger() const { return x1c_anaRightTrigger; }
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float ALTrigger() const { return x18_anaLeftTrigger; }
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float ARARight() const { return x10_anaRightX > 0.f ? x10_anaRightX : 0.f; }
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float ARALeft() const { return x10_anaRightX < 0.f ? -x10_anaRightX : 0.f; }
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float ARADown() const { return x14_anaRightY < 0.f ? -x14_anaRightY : 0.f; }
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float ARAUp() const { return x14_anaRightY > 0.f ? x14_anaRightY : 0.f; }
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float ALARight() const { return x8_anaLeftX > 0.f ? x8_anaLeftX : 0.f; }
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float ALALeft() const { return x8_anaLeftX < 0.f ? -x8_anaLeftX : 0.f; }
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float ALADown() const { return xc_anaLeftY < 0.f ? -xc_anaLeftY : 0.f; }
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float ALAUp() const { return xc_anaLeftY > 0.f ? xc_anaLeftY : 0.f; }
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float ALeftX() const { return x8_anaLeftX; }
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float ALeftY() const { return xc_anaLeftY; }
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float ARightX() const { return x10_anaRightX; }
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float ARightY() const { return x14_anaRightY; }
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float ALeftTrigger() const { return x18_anaLeftTrigger; }
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float ARightTrigger() const { return x1c_anaRightTrigger; }
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CFinalInput ScaleAnalogueSticks(float leftDiv, float rightDiv) const;
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void InitializeAnalog(float leftDiv, float rightDiv);
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bool PKey(char k) const { return m_kbm && m_PCharKeys[size_t(k)]; }
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bool PSpecialKey(ESpecialKey k) const { return m_kbm && m_PSpecialKeys[size_t(k)]; }
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bool PMouseButton(EMouseButton k) const { return m_kbm && m_PMouseButtons[size_t(k)]; }
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bool DKey(char k) const { return m_kbm && m_kbm->m_charKeys[size_t(k)]; }
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bool DSpecialKey(ESpecialKey k) const { return m_kbm && m_kbm->m_specialKeys[size_t(k)]; }
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bool DMouseButton(EMouseButton k) const { return m_kbm && m_kbm->m_mouseButtons[size_t(k)]; }
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float AKey(char k) const { return DKey(k) ? 1.f : 0.f; }
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float ASpecialKey(ESpecialKey k) const { return DSpecialKey(k) ? 1.f : 0.f; }
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float AMouseButton(EMouseButton k) const { return DMouseButton(k) ? 1.f : 0.f; }
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const std::optional<CKeyboardMouseControllerData>& GetKBM() const { return m_kbm; }
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};
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} // namespace metaforce
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