mirror of https://github.com/AxioDL/metaforce.git
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
#pragma once
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#include "Runtime/Collision/CCollisionSurface.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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namespace metaforce {
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class CAnimationParameters;
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class CSnakeWeedSwarm : public CActor {
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public:
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enum class EBoidState : u32 {
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Raised = 0,
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Raising = 1,
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Lowered = 2,
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Lowering = 3,
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};
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enum class EBoidPlacement : u32 {
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None = 0,
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Ready = 1,
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Invalid = 2,
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Placed = 3,
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};
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class CBoid {
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zeus::CVector3f x0_pos;
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EBoidState xc_state;
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float x10_loweredTimer = 0.f;
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float x14_zOffset;
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float x18_speed;
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// x1c unused
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float x20_scale;
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public:
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constexpr CBoid(const zeus::CVector3f& pos, float zOffset, float speed, float scale)
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: x0_pos(pos), xc_state(EBoidState::Raising), x14_zOffset(zOffset), x18_speed(speed), x20_scale(scale) {}
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constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
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constexpr EBoidState GetState() const { return xc_state; }
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constexpr float GetLoweredTimer() const { return x10_loweredTimer; }
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constexpr float GetZOffset() const { return x14_zOffset; }
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constexpr float GetSpeed() const { return x18_speed; }
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constexpr float GetScale() const { return x20_scale; }
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constexpr void SetState(EBoidState v) { xc_state = v; }
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constexpr void SetLoweredTimer(float v) { x10_loweredTimer = v; }
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constexpr void SetZOffset(float v) { x14_zOffset = v; }
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constexpr void SetSpeed(float v) { x18_speed = v; }
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};
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private:
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zeus::CVector3f xe8_scale;
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float xf4_boidSpacing;
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float xf8_height;
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float xfc_;
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float x100_weaponDamageRadius;
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float x104_maxPlayerDistance;
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float x108_loweredTime;
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float x10c_loweredTimeVariation;
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float x110_maxZOffset;
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float x114_speed;
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float x118_speedVariation;
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float x11c_;
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float x120_scaleMin;
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float x124_scaleMax;
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float x128_distanceBelowGround;
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// u32 x12c_ = 0;
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std::vector<CBoid> x134_boids;
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bool x140_24_hasGround : 1 = false;
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bool x140_25_modelAssetDirty : 1 = false;
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bool x140_26_playerTouching : 1 = false;
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zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
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CDamageInfo x15c_damageInfo;
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mutable rstl::reserved_vector<SSkinningWorkspace, 4> x178_workspaces;
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// Originally:
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// rstl::reserved_vector<rstl::auto_ptr<float[]>, 4> x178_posWorkspaces;
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// rstl::reserved_vector<float[], 4> x19c_nrmWorkspaces;
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rstl::reserved_vector<std::unique_ptr<CModelData>, 4> x1b0_modelData;
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CModelData::EWhichModel x1c4_which;
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std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
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std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
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u16 x1d0_sfx1;
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u16 x1d2_sfx2;
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u16 x1d4_sfx3;
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CSfxHandle x1d8_sfxHandle;
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TLockedToken<CGenDescription> x1dc_particleGenDesc;
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// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_
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std::unique_ptr<CElementGen> x1ec_particleGen1;
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std::unique_ptr<CElementGen> x1f4_particleGen2;
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u32 x1fc_;
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float x200_; // unused?
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float x204_particleTimer = 0.f;
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public:
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DEFINE_ENTITY
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CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CVector3f& scale, const CAnimRes& animRes,
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const CActorParameters& actParms, float spacing, float height, float f3, float weaponDamageRadius,
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float maxPlayerDistance, float loweredTime, float loweredTimeVariation, float maxZOffset, float speed,
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float speedVariation, float f11, float scaleMin, float scaleMax, float distanceBelowGround,
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const CDamageInfo& dInfo, float /*f15*/, u32 sfxId1, u32 sfxId2, u32 sfxId3,
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CAssetId particleGenDesc1, u32 w5, CAssetId particleGenDesc2, float f16);
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void Accept(IVisitor&) override;
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
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void Touch(CActor&, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
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float GetWeaponDamageRadius() const { return x100_weaponDamageRadius; }
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private:
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void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
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void FindGround(const CStateManager& mgr);
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zeus::CAABox GetBoidBox() const;
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int GetNumBoidsY() const;
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int GetNumBoidsX() const;
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void CreateBoids(CStateManager& mgr, int num);
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zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos) const;
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bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
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float GetBoidOffsetY(const zeus::CVector3f& pos) const;
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float GetBoidOffsetX(const zeus::CVector3f& pos) const;
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void AddBoidPosition(const zeus::CVector3f& pos);
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void CalculateTouchBounds();
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void EmitParticles1(const zeus::CVector3f& pos);
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void EmitParticles2(const zeus::CVector3f& pos);
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void RenderBoid(u32 idx, const CBoid& boid, u32& posesToBuild) const;
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};
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} // namespace metaforce
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