mirror of https://github.com/AxioDL/metaforce.git
728 lines
22 KiB
C++
728 lines
22 KiB
C++
#include "CAnimData.hpp"
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#include "CCharacterInfo.hpp"
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#include "CCharLayoutInfo.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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#include "CCharacterFactory.hpp"
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#include "CAnimationManager.hpp"
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#include "CTransitionManager.hpp"
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#include "CAdditiveAnimPlayback.hpp"
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#include "CBoolPOINode.hpp"
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#include "CInt32POINode.hpp"
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#include "CParticlePOINode.hpp"
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#include "CSoundPOINode.hpp"
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#include "CParticleGenInfo.hpp"
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#include "IAnimReader.hpp"
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#include "CAnimTreeNode.hpp"
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#include "CAnimPerSegmentData.hpp"
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#include "CSegStatementSet.hpp"
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#include "CStateManager.hpp"
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#include "CAnimPlaybackParms.hpp"
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#include "CAnimTreeBlend.hpp"
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#include "CPrimitive.hpp"
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#include "CAllFormatsAnimSource.hpp"
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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rstl::reserved_vector<CBoolPOINode, 8>CAnimData::g_BoolPOINodes;
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rstl::reserved_vector<CInt32POINode, 16> CAnimData::g_Int32POINodes;
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rstl::reserved_vector<CParticlePOINode, 20> CAnimData::g_ParticlePOINodes;
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rstl::reserved_vector<CSoundPOINode, 20> CAnimData::g_SoundPOINodes;
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void CAnimData::FreeCache()
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{
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}
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void CAnimData::InitializeCache()
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{
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}
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CAnimData::CAnimData(ResId id,
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const CCharacterInfo& character,
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int defaultAnim, int charIdx, bool loop,
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const TLockedToken<CCharLayoutInfo>& layout,
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const TToken<CSkinnedModel>& model,
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const rstl::optional_object<TToken<CMorphableSkinnedModel>>& iceModel,
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const std::weak_ptr<CAnimSysContext>& ctx,
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const std::shared_ptr<CAnimationManager>& animMgr,
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const std::shared_ptr<CTransitionManager>& transMgr,
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const TLockedToken<CCharacterFactory>& charFactory,
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int drawInstCount)
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: x0_charFactory(charFactory),
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xc_charInfo(character),
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xcc_layoutData(layout),
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xd8_modelData(model),
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xfc_animCtx(ctx.lock()),
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x100_animMgr(animMgr),
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x1d8_selfId(id),
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x1fc_transMgr(transMgr),
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x204_charIdx(charIdx),
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x208_defaultAnim(defaultAnim),
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x224_pose(layout->GetSegIdList().GetList().size()),
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x2fc_poseBuilder(layout),
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m_drawInstCount(drawInstCount)
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{
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x220_25_loop = loop;
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if (iceModel)
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xe4_iceModelData = *iceModel;
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g_BoolPOINodes.resize(8);
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g_Int32POINodes.resize(16);
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g_ParticlePOINodes.resize(20);
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g_SoundPOINodes.resize(20);
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x108_aabb = xd8_modelData->GetModel()->GetAABB();
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x120_particleDB.CacheParticleDesc(xc_charInfo.GetParticleResData());
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}
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ResId CAnimData::GetEventResourceIdForAnimResourceId(ResId id) const
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{
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return x0_charFactory->GetEventResourceIdForAnimResourceId(id);
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}
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void CAnimData::AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet)
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{
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for (std::pair<u32, CAdditiveAnimPlayback>& additive : x434_additiveAnims)
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if (additive.second.GetTargetWeight() > 0.00001f)
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additive.second.AddToSegStatementSet(list, *xcc_layoutData.GetObj(), stSet);
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}
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static void AdvanceAnimationTree(std::weak_ptr<CAnimTreeNode>& anim, const CCharAnimTime& dt)
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{
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}
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SAdvancementDeltas CAnimData::AdvanceAdditiveAnims(float dt)
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{
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CCharAnimTime time(dt);
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for (std::pair<u32, CAdditiveAnimPlayback>& additive : x434_additiveAnims)
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{
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if (additive.second.IsActive())
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{
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while (time.GreaterThanZero() && std::fabs(time) >= 0.00001f)
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{
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//additive.second.GetAnim()->GetInt32POIList(time, );
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}
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}
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else
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{
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}
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}
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return {};
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}
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SAdvancementDeltas CAnimData::UpdateAdditiveAnims(float dt)
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{
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return AdvanceAdditiveAnims(dt);
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}
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bool CAnimData::IsAdditiveAnimation(u32 idx) const
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{
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auto search = std::find_if(x434_additiveAnims.cbegin(), x434_additiveAnims.cend(),
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[&](const std::pair<u32, CAdditiveAnimPlayback>& pair) -> bool {
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return pair.first == idx;
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});
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if (search == x434_additiveAnims.cend())
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return false;
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return true;
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}
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std::shared_ptr<CAnimTreeNode> CAnimData::GetAdditiveAnimationTree(u32 idx) const
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{
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auto search = std::find_if(x434_additiveAnims.cbegin(), x434_additiveAnims.cend(),
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[&](const std::pair<u32, CAdditiveAnimPlayback>& pair) -> bool {
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return pair.first == idx;
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});
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if (search == x434_additiveAnims.cend())
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return {};
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return search->second.GetAnim();
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}
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bool CAnimData::IsAdditiveAnimationActive(u32 idx) const
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{
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auto search = std::find_if(x434_additiveAnims.cbegin(), x434_additiveAnims.cend(),
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[&](const std::pair<u32, CAdditiveAnimPlayback>& pair) -> bool {
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return pair.first == idx;
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});
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if (search == x434_additiveAnims.cend())
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return {};
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return search->second.IsActive();
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}
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void CAnimData::DelAdditiveAnimation(u32)
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{
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}
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void CAnimData::AddAdditiveAnimation(u32, float, bool, bool)
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{
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}
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std::shared_ptr<CAnimationManager> CAnimData::GetAnimationManager()
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{
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return x100_animMgr;
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}
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void CAnimData::SetPhase(float ph)
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{
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x1f8_animRoot->VSetPhase(ph);
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}
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void CAnimData::Touch(const CSkinnedModel& model, int shadIdx) const
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{
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const_cast<CBooModel&>(*model.GetModelInst()).Touch(shadIdx);
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}
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SAdvancementDeltas CAnimData::GetAdvancementDeltas(const CCharAnimTime& a,
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const CCharAnimTime& b) const
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{
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return x1f8_animRoot->VGetAdvancementResults(a, b).x8_deltas;
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}
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CCharAnimTime CAnimData::GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const
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{
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return {};
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}
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void CAnimData::MultiplyPlaybackRate(float mul)
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{
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x200_speedScale += mul;
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}
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void CAnimData::SetPlaybackRate(float set)
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{
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x200_speedScale = set;
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}
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void CAnimData::SetRandomPlaybackRate(CRandom16&)
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{
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}
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void CAnimData::CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms,
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const std::shared_ptr<CAnimTreeNode>& node)
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{
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}
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zeus::CTransform CAnimData::GetLocatorTransform(CSegId id, const CCharAnimTime* time) const
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{
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if (id == 0xFF)
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return {};
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zeus::CTransform ret;
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if (!x220_31_poseCached)
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const_cast<CAnimData*>(this)->RecalcPoseBuilder(time);
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if (!x220_30_poseBuilt)
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x2fc_poseBuilder.BuildTransform(id, ret);
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else
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{
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zeus::CMatrix3f rot = x224_pose.GetRotation(id);
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zeus::CVector3f offset = x224_pose.GetOffset(id);
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ret.setRotation(rot);
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ret.origin = offset;
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}
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return ret;
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}
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zeus::CTransform CAnimData::GetLocatorTransform(const std::string& name, const CCharAnimTime* time) const
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{
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return GetLocatorTransform(xcc_layoutData->GetSegIdFromString(name), time);
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}
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bool CAnimData::IsAnimTimeRemaining(float rem, const std::string& name) const
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{
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if (!x1f8_animRoot)
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return false;
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return float(x1f8_animRoot->VGetTimeRemaining()) <= rem;
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}
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float CAnimData::GetAnimTimeRemaining(const std::string& name) const
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{
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float rem = x1f8_animRoot->VGetTimeRemaining();
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if (x200_speedScale)
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return rem / x200_speedScale;
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return rem;
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}
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float CAnimData::GetAnimationDuration(int animIn) const
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{
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std::shared_ptr<IMetaAnim> anim = x100_animMgr->GetMetaAnimation(xc_charInfo.GetAnimationIndex(animIn));
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std::set<CPrimitive> prims;
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anim->GetUniquePrimitives(prims);
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SObjectTag tag{FOURCC('ANIM'), 0};
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float durAccum = 0.f;
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for (const CPrimitive& prim : prims)
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{
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tag.id = prim.GetAnimResId();
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TLockedToken<CAllFormatsAnimSource> animRes = xfc_animCtx->xc_store.GetObj(tag);
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CCharAnimTime dur;
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switch (animRes->GetFormat())
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{
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case EAnimFormat::Uncompressed:
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default:
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{
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const CAnimSource& src = animRes->GetAsCAnimSource();
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dur = src.GetDuration();
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break;
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}
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case EAnimFormat::BitstreamCompressed:
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case EAnimFormat::BitstreamCompressed24:
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{
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const CFBStreamedCompression& src = animRes->GetAsCFBStreamedCompression();
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dur = src.GetAnimationDuration();
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break;
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}
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}
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durAccum += dur;
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}
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if (anim->GetType() == EMetaAnimType::Random)
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return durAccum / float(prims.size());
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return durAccum;
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}
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std::shared_ptr<CAnimSysContext> CAnimData::GetAnimSysContext() const
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{
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return xfc_animCtx;
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}
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std::shared_ptr<CAnimationManager> CAnimData::GetAnimationManager() const
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{
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return x100_animMgr;
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}
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void CAnimData::RecalcPoseBuilder(const CCharAnimTime* time)
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{
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if (!x1f8_animRoot)
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return;
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const CSegIdList& segIdList = GetCharLayoutInfo().GetSegIdList();
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CSegStatementSet segSet;
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if (time)
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x1f8_animRoot->VGetSegStatementSet(segIdList, segSet, *time);
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else
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x1f8_animRoot->VGetSegStatementSet(segIdList, segSet);
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AddAdditiveSegData(segIdList, segSet);
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for (const CSegId& id : segIdList.GetList())
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{
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if (id == 3)
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continue;
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CAnimPerSegmentData& segData = segSet[id];
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if (segData.x1c_hasOffset)
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x2fc_poseBuilder.Insert(id, segData.x0_rotation, segData.x10_offset);
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else
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x2fc_poseBuilder.Insert(id, segData.x0_rotation);
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}
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}
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void CAnimData::RenderAuxiliary(const zeus::CFrustum& frustum) const
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{
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const_cast<CParticleDatabase&>(x120_particleDB).AddToRendererClipped(frustum);
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}
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void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes)
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{
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SetupRender(model, drawFlags, morphEffect, morphMagnitudes);
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DrawSkinnedModel(model, drawFlags);
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}
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void CAnimData::SetupRender(CSkinnedModel& model,
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const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes)
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{
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if (!x220_30_poseBuilt)
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{
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x2fc_poseBuilder.BuildNoScale(x224_pose);
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x220_30_poseBuilt = true;
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}
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PoseSkinnedModel(model, x224_pose, drawFlags, morphEffect, morphMagnitudes);
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}
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void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags)
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{
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model.Draw(flags);
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}
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void CAnimData::PreRender()
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{
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if (!x220_31_poseCached)
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{
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RecalcPoseBuilder(nullptr);
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x220_31_poseCached = true;
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x220_30_poseBuilt = false;
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}
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}
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void CAnimData::BuildPose()
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{
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if (!x220_31_poseCached)
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{
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RecalcPoseBuilder(nullptr);
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x220_31_poseCached = true;
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x220_30_poseBuilt = false;
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}
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if (!x220_30_poseBuilt)
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{
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x2fc_poseBuilder.BuildNoScale(x224_pose);
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x220_30_poseBuilt = true;
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}
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}
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void CAnimData::PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet,
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std::vector<CToken>& tokensOut, bool preLock)
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{
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tokensOut.reserve(primSet.size());
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SObjectTag tag{FOURCC('ANIM'), 0};
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for (const CPrimitive& prim : primSet)
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{
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tag.id = prim.GetAnimResId();
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tokensOut.push_back(g_SimplePool->GetObj(tag));
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if (preLock)
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tokensOut.back().Lock();
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}
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}
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void CAnimData::GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const
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{
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std::shared_ptr<IMetaAnim> animA =
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x100_animMgr->GetMetaAnimation(xc_charInfo.GetAnimationIndex(parms.x0_animA));
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animA->GetUniquePrimitives(primsOut);
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if (parms.x4_animB != -1)
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{
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std::shared_ptr<IMetaAnim> animB =
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x100_animMgr->GetMetaAnimation(xc_charInfo.GetAnimationIndex(parms.x4_animB));
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animB->GetUniquePrimitives(primsOut);
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}
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}
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void CAnimData::SetAnimation(const CAnimPlaybackParms& parms, bool noTrans)
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{
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if (parms.x0_animA == x40c_playbackParms.x0_animA ||
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(parms.x4_animB == x40c_playbackParms.x4_animB &&
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parms.x8_blendWeight == x40c_playbackParms.x8_blendWeight &&
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parms.x8_blendWeight != 1.f) ||
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parms.x4_animB == -1)
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{
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if (x220_29_animationJustStarted)
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return;
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}
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x40c_playbackParms.x0_animA = parms.x0_animA;
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x40c_playbackParms.x4_animB = parms.x4_animB;
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x40c_playbackParms.x8_blendWeight = parms.x8_blendWeight;
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x200_speedScale = 1.f;
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x208_defaultAnim = parms.x0_animA;
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u32 animIdxA = xc_charInfo.GetAnimationIndex(parms.x0_animA);
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ResetPOILists();
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std::shared_ptr<CAnimTreeNode> blendNode;
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if (parms.x4_animB != -1)
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{
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u32 animIdxB = xc_charInfo.GetAnimationIndex(parms.x4_animB);
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std::shared_ptr<CAnimTreeNode> treeA =
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x100_animMgr->GetAnimationTree(animIdxA, CMetaAnimTreeBuildOrders::NoSpecialOrders());
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std::shared_ptr<CAnimTreeNode> treeB =
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x100_animMgr->GetAnimationTree(animIdxB, CMetaAnimTreeBuildOrders::NoSpecialOrders());
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blendNode = std::make_shared<CAnimTreeBlend>(false, treeA, treeB, parms.x8_blendWeight,
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CAnimTreeBlend::CreatePrimitiveName(treeA, treeB,
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parms.x8_blendWeight));
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}
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else
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{
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blendNode = x100_animMgr->GetAnimationTree(animIdxA, CMetaAnimTreeBuildOrders::NoSpecialOrders());
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}
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if (!noTrans && x1f8_animRoot)
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x1f8_animRoot = x1fc_transMgr->GetTransitionTree(x1f8_animRoot, blendNode);
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else
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x1f8_animRoot = blendNode;
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x220_24_animating = parms.xc_animating;
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CalcPlaybackAlignmentParms(parms, blendNode);
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ResetPOILists();
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x220_29_animationJustStarted = true;
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}
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SAdvancementDeltas CAnimData::DoAdvance(float dt, bool& b1, CRandom16& random, bool advTree)
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{
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b1 = false;
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zeus::CVector3f offsetPre, offsetPost;
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zeus::CQuaternion quatPre, quatPost;
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ResetPOILists();
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float scaleDt = dt * x200_speedScale;
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if (x2fc_poseBuilder.HasRoot())
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{
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SAdvancementDeltas deltas = UpdateAdditiveAnims(scaleDt);
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offsetPre = deltas.x0_posDelta;
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quatPre = deltas.xc_rotDelta;
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}
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if (!x220_24_animating)
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{
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b1 = true;
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return {};
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}
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if (x220_29_animationJustStarted)
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{
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x220_29_animationJustStarted = false;
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b1 = true;
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}
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if (advTree && x1f8_animRoot)
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{
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SetRandomPlaybackRate(random);
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CCharAnimTime time(scaleDt);
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if (x220_25_loop)
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{
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while (time.GreaterThanZero() && !time.EpsilonZero())
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{
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x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
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x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
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|
x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
|
|
x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
|
|
AdvanceAnim(time, offsetPost, quatPost);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CCharAnimTime remTime = x1f8_animRoot->VGetTimeRemaining();
|
|
while (remTime.GreaterThanZero() && !remTime.EpsilonZero())
|
|
{
|
|
x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
|
|
x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
|
|
x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
|
|
x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
|
|
AdvanceAnim(time, offsetPost, quatPost);
|
|
remTime = x1f8_animRoot->VGetTimeRemaining();
|
|
time = std::max(0.f, std::min(float(remTime), float(time)));
|
|
if (remTime.EpsilonZero())
|
|
{
|
|
x220_24_animating = false;
|
|
x1dc_alignPos = zeus::CVector3f::skZero;
|
|
x220_28_ = false;
|
|
x220_26_ = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
x220_31_poseCached = false;
|
|
x220_30_poseBuilt = false;
|
|
}
|
|
|
|
return {offsetPost + offsetPre, quatPost * quatPre};
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::Advance(float dt, const zeus::CVector3f& scale,
|
|
CStateManager& stateMgr, TAreaId aid, bool advTree)
|
|
{
|
|
bool b2;
|
|
return DoAdvance(dt, b2, *stateMgr.GetActiveRandom(), advTree);
|
|
if (b2)
|
|
x120_particleDB.SuspendAllActiveEffects(stateMgr);
|
|
|
|
for (CParticlePOINode& node : g_ParticlePOINodes)
|
|
{
|
|
if (node.GetCharacterIndex() == -1 || node.GetCharacterIndex() == x204_charIdx)
|
|
{
|
|
x120_particleDB.StartEffect(node.GetString(), node.GetFlags(), node.GetParticleData(),
|
|
scale, stateMgr, aid, x21c_);
|
|
}
|
|
}
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float dt, CRandom16& random, bool advTree)
|
|
{
|
|
bool b2;
|
|
return DoAdvance(dt, b2, random, advTree);
|
|
}
|
|
|
|
void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::CQuaternion& quat)
|
|
{
|
|
SAdvancementResults results;
|
|
std::shared_ptr<IAnimReader> simplified;
|
|
|
|
if (!x104_)
|
|
{
|
|
results = x1f8_animRoot->VAdvanceView(time);
|
|
simplified = x1f8_animRoot->VSimplified();
|
|
}
|
|
|
|
if (simplified)
|
|
{
|
|
if (simplified->IsCAnimTreeNode())
|
|
{
|
|
if (x1f8_animRoot != simplified)
|
|
x1f8_animRoot = std::static_pointer_cast<CAnimTreeNode>(std::move(simplified));
|
|
}
|
|
else
|
|
x1f8_animRoot.reset();
|
|
}
|
|
|
|
if ((x220_28_ || x220_27_) && x210_passedIntCount > 0)
|
|
{
|
|
for (CInt32POINode& node : g_Int32POINodes)
|
|
{
|
|
if (node.GetPoiType() == EPOIType::UserEvent)
|
|
{
|
|
switch (EUserEventType(node.GetValue()))
|
|
{
|
|
case EUserEventType::AlignTargetPosStart:
|
|
{
|
|
x220_26_ = true;
|
|
break;
|
|
}
|
|
case EUserEventType::AlignTargetPos:
|
|
{
|
|
x1dc_alignPos = zeus::CVector3f::skZero;
|
|
x220_28_ = false;
|
|
x220_26_ = false;
|
|
break;
|
|
}
|
|
case EUserEventType::AlignTargetRot:
|
|
{
|
|
x1e8_alignRot = zeus::CQuaternion::skNoRotation;
|
|
x220_27_ = false;
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
offset += results.x8_deltas.x0_posDelta;
|
|
if (x220_26_)
|
|
offset += x1dc_alignPos * time;
|
|
|
|
zeus::CQuaternion rot = results.x8_deltas.xc_rotDelta * x1e8_alignRot;
|
|
quat = quat * rot;
|
|
x1dc_alignPos = rot.transform(x1dc_alignPos);
|
|
time = results.x0_remTime;
|
|
}
|
|
|
|
void CAnimData::SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
|
|
{
|
|
xf4_xrayModel = std::make_shared<CSkinnedModel>(model, skinRules, xd8_modelData->GetLayoutInfo(), 0, m_drawInstCount);
|
|
}
|
|
|
|
void CAnimData::SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
|
|
{
|
|
xf8_infraModel = std::make_shared<CSkinnedModel>(model, skinRules, xd8_modelData->GetLayoutInfo(), 0, m_drawInstCount);
|
|
}
|
|
|
|
void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
|
|
const CModelFlags& drawFlags,
|
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
|
const float* morphMagnitudes)
|
|
{
|
|
model.Calculate(pose, drawFlags, morphEffect, morphMagnitudes);
|
|
}
|
|
|
|
void CAnimData::AdvanceParticles(const zeus::CTransform& xf, float dt,
|
|
const zeus::CVector3f& vec, CStateManager& stateMgr)
|
|
{
|
|
x120_particleDB.Update(dt, x224_pose, *xcc_layoutData, xf, vec, stateMgr);
|
|
}
|
|
|
|
float CAnimData::GetAverageVelocity(int animIn) const
|
|
{
|
|
std::shared_ptr<IMetaAnim> anim = x100_animMgr->GetMetaAnimation(xc_charInfo.GetAnimationIndex(animIn));
|
|
std::set<CPrimitive> prims;
|
|
anim->GetUniquePrimitives(prims);
|
|
|
|
SObjectTag tag{FOURCC('ANIM'), 0};
|
|
float velAccum = 0.f;
|
|
float durAccum = 0.f;
|
|
for (const CPrimitive& prim : prims)
|
|
{
|
|
tag.id = prim.GetAnimResId();
|
|
TLockedToken<CAllFormatsAnimSource> animRes = xfc_animCtx->xc_store.GetObj(tag);
|
|
|
|
CCharAnimTime dur;
|
|
float avgVel;
|
|
switch (animRes->GetFormat())
|
|
{
|
|
case EAnimFormat::Uncompressed:
|
|
default:
|
|
{
|
|
const CAnimSource& src = animRes->GetAsCAnimSource();
|
|
dur = src.GetDuration();
|
|
avgVel = src.GetAverageVelocity();
|
|
break;
|
|
}
|
|
case EAnimFormat::BitstreamCompressed:
|
|
case EAnimFormat::BitstreamCompressed24:
|
|
{
|
|
const CFBStreamedCompression& src = animRes->GetAsCFBStreamedCompression();
|
|
dur = src.GetAnimationDuration();
|
|
avgVel = src.GetAverageVelocity();
|
|
break;
|
|
}
|
|
}
|
|
|
|
velAccum += dur * avgVel;
|
|
durAccum += dur;
|
|
}
|
|
|
|
if (durAccum > 0.f)
|
|
return velAccum / durAccum;
|
|
return 0.f;
|
|
}
|
|
|
|
void CAnimData::ResetPOILists()
|
|
{
|
|
x20c_passedBoolCount = 0;
|
|
x210_passedIntCount = 0;
|
|
x214_passedParticleCount = 0;
|
|
x218_passedSoundCount = 0;
|
|
}
|
|
|
|
CSegId CAnimData::GetLocatorSegId(const std::string& name) const
|
|
{
|
|
return xcc_layoutData->GetSegIdFromString(name);
|
|
}
|
|
|
|
zeus::CAABox CAnimData::GetBoundingBox(const zeus::CTransform& xf) const
|
|
{
|
|
return GetBoundingBox().getTransformedAABox(xf);
|
|
}
|
|
|
|
zeus::CAABox CAnimData::GetBoundingBox() const
|
|
{
|
|
auto aabbList = xc_charInfo.GetAnimBBoxList();
|
|
if (aabbList.empty())
|
|
return x108_aabb;
|
|
|
|
CAnimTreeEffectiveContribution contrib = x1f8_animRoot->GetContributionOfHighestInfluence();
|
|
auto search = std::find_if(aabbList.cbegin(), aabbList.cend(),
|
|
[&](const std::pair<std::string, zeus::CAABox>& other) -> bool {
|
|
return contrib.x4_name == other.first;
|
|
});
|
|
if (search == aabbList.cend())
|
|
return x108_aabb;
|
|
|
|
return search->second;
|
|
}
|
|
|
|
}
|