mirror of https://github.com/AxioDL/metaforce.git
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
#include "CAnimTreeTransition.hpp"
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namespace urde
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{
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std::string CAnimTreeTransition::CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&,
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const std::weak_ptr<CAnimTreeNode>&, float)
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{
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return {};
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}
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CAnimTreeTransition::CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b, const CCharAnimTime& time1,
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const CCharAnimTime& time2, bool b2, bool b3, int flags,
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const std::string& name, bool b4)
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: CAnimTreeTweenBase(b1, a, b, flags, name), x24_(time1), x2c_(time2), x34_(b2), x35_(b3), x36_(b4)
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{
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}
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CAnimTreeTransition::CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b, const CCharAnimTime& time, bool b2,
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int flags, const std::string& name)
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: CAnimTreeTweenBase(b1, a, b, flags, name), x24_(time), x34_(b2), x35_(a.lock()->VGetBoolPOIState("Loop"))
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{
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}
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std::shared_ptr<IAnimReader> CAnimTreeTransition::VGetBestUnblendedChild() const
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{
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std::shared_ptr<IAnimReader> child = x18_b->GetBestUnblendedChild();
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return (child ? child : x18_b);
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}
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CCharAnimTime CAnimTreeTransition::VGetTimeRemaining() const
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{
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CCharAnimTime time = x24_ * x2c_;
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CCharAnimTime bTimeRem = x18_b->VGetTimeRemaining();
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if (time < bTimeRem)
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return bTimeRem;
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return time;
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}
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CSteadyStateAnimInfo CAnimTreeTransition::VGetSteadyStateAnimInfo() const
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{
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CSteadyStateAnimInfo bInfo = x18_b->VGetSteadyStateAnimInfo();
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if (x24_ < bInfo.GetDuration())
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return CSteadyStateAnimInfo(bInfo.IsLooping(), bInfo.GetDuration(), bInfo.GetOffset());
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return CSteadyStateAnimInfo(bInfo.IsLooping(), x24_, bInfo.GetOffset());
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}
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std::shared_ptr<IAnimReader> CAnimTreeTransition::VClone() const
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{
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return std::make_shared<CAnimTreeTransition>(x20_31_b1, std::static_pointer_cast<CAnimTreeNode>(x14_a->Clone()),
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std::static_pointer_cast<CAnimTreeNode>(x18_b->Clone()), x24_, x2c_,
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x34_, x35_, x1c_flags, x4_name, x36_);
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}
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SAdvancementResults CAnimTreeTransition::VAdvanceView(const CCharAnimTime& time) const
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{
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return {};
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}
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void CAnimTreeTransition::SetBlendingWeight(float w)
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{
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std::static_pointer_cast<CAnimTreeTweenBase>(x18_b)->SetBlendingWeight(w);
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}
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float CAnimTreeTransition::VGetBlendingWeight() const
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{
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if (x24_.GreaterThanZero())
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return (1.f / x24_) * x2c_;
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return 0.f;
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}
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}
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