mirror of https://github.com/AxioDL/metaforce.git
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#ifndef __URDE_CGUIOBJECT_HPP__
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#define __URDE_CGUIOBJECT_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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struct CGuiWidgetDrawParms;
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class CGuiMessage;
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class CGuiFunctionDef;
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struct CGuiControllerInfo;
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class CGuiObject
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{
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protected:
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zeus::CTransform x4_localXF;
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zeus::CTransform x34_worldXF;
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zeus::CVector3f x64_rotationCenter;
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CGuiObject* x70_parent = nullptr;
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CGuiObject* x74_child = nullptr;
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CGuiObject* x78_nextSibling = nullptr;
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public:
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virtual ~CGuiObject();
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virtual void Update(float dt);
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virtual void Draw(const CGuiWidgetDrawParms& parms) const;
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virtual bool Message(const CGuiMessage& msg)=0;
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void MoveInWorld(const zeus::CVector3f& vec);
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const zeus::CVector3f& GetLocalPosition() const {return x4_localXF.origin;}
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void SetLocalPosition(const zeus::CVector3f& pos);
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const zeus::CVector3f& GetWorldPosition() const {return x34_worldXF.origin;}
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void SetRotationCenter(const zeus::CVector3f& center) {x64_rotationCenter = center;}
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void RotateReset();
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zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const;
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zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const;
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zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const;
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void MultiplyO2P(const zeus::CTransform& xf);
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void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd);
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CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal);
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CGuiObject* GetParent() {return x70_parent;}
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CGuiObject* GetChildObject() {return x74_child;}
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CGuiObject* GetNextSibling() {return x78_nextSibling;}
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void RecalculateTransforms();
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void Reorthogonalize();
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void SetO2WTransform(const zeus::CTransform& xf);
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};
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}
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#endif // __URDE_CGUIOBJECT_HPP__
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