metaforce/Runtime/MP1/CTweaks.cpp

68 lines
2.4 KiB
C++

#include "logvisor/logvisor.hpp"
#include "CTweaks.hpp"
#include "CResFactory.hpp"
#include "CResLoader.hpp"
#include "GameGlobalObjects.hpp"
#include "Editor/ProjectManager.hpp"
#include "Editor/ProjectResourceFactoryMP1.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakSlideShow.hpp"
#include "World/CPlayerCameraBob.hpp"
namespace urde
{
namespace MP1
{
static logvisor::Module Log("MP1::CTweaks");
static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name)
{
const SObjectTag* tag = factory.GetResourceIdByName(name);
if (!tag)
Log.report(logvisor::Fatal, "Tweak Asset not found when loading... '%s'", name);
return *tag;
}
void CTweaks::RegisterTweaks()
{
ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1();
std::experimental::optional<CMemoryInStream> strm;
const SObjectTag* tag = factory.GetResourceIdByName("SlideShow");
strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag));
g_tweakSlideShow = new DataSpec::DNAMP1::CTweakSlideShow(*strm);
tag = factory.GetResourceIdByName("Player");
strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag));
g_tweakPlayer = new DataSpec::DNAMP1::CTweakPlayer(*strm);
tag = factory.GetResourceIdByName("CameraBob");
strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag));
CPlayerCameraBob::ReadTweaks(*strm);
}
void CTweaks::RegisterResourceTweaks()
{
ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1();
std::experimental::optional<CMemoryInStream> strm;
const SObjectTag* tag = factory.GetResourceIdByName("GunRes");
strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag));
g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
g_tweakGunRes->ResolveResources(factory);
tag = factory.GetResourceIdByName("PlayerRes");
strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag));
g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm);
g_tweakPlayerRes->ResolveResources(factory);
}
}
}