mirror of https://github.com/AxioDL/metaforce.git
248 lines
7.9 KiB
C++
248 lines
7.9 KiB
C++
#ifndef __URDE_CELEMENTGEN_HPP__
|
|
#define __URDE_CELEMENTGEN_HPP__
|
|
|
|
#include "RetroTypes.hpp"
|
|
#include "zeus/CTransform.hpp"
|
|
#include "zeus/CVector3f.hpp"
|
|
#include "zeus/CColor.hpp"
|
|
#include "zeus/CAABox.hpp"
|
|
#include "CToken.hpp"
|
|
#include "Graphics/CLight.hpp"
|
|
#include "Graphics/CGraphics.hpp"
|
|
#include "CRandom16.hpp"
|
|
#include "CParticleGen.hpp"
|
|
#include "CElementGenShaders.hpp"
|
|
#include "Graphics/CLineRenderer.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CWarp;
|
|
class CLight;
|
|
class IGenDescription;
|
|
class CGenDescription;
|
|
class CParticleSwoosh;
|
|
class CParticleElectric;
|
|
|
|
class CElementGen : public CParticleGen
|
|
{
|
|
public:
|
|
enum class EModelOrientationType
|
|
{
|
|
Normal,
|
|
One
|
|
};
|
|
enum class EOptionalSystemFlags
|
|
{
|
|
None,
|
|
One,
|
|
Two
|
|
};
|
|
enum class LightType
|
|
{
|
|
None = 0,
|
|
Custom = 1,
|
|
Directional = 2,
|
|
Spot = 3
|
|
};
|
|
class CParticleListItem
|
|
{
|
|
friend class CElementGen;
|
|
s16 x0_partIdx;
|
|
zeus::CVector3f x4_viewPoint;
|
|
public:
|
|
CParticleListItem(s16 idx)
|
|
: x0_partIdx(idx)
|
|
{
|
|
++g_ParticleAliveCount;
|
|
}
|
|
~CParticleListItem()
|
|
{
|
|
--g_ParticleAliveCount;
|
|
}
|
|
};
|
|
struct CParticle
|
|
{
|
|
int x0_endFrame = 0;
|
|
zeus::CVector3f x4_pos;
|
|
zeus::CVector3f x10_prevPos;
|
|
zeus::CVector3f x1c_vel;
|
|
int x28_startFrame = 0;
|
|
float x2c_lineLengthOrSize = 0.f;
|
|
float x30_lineWidthOrRota = 0.f;
|
|
zeus::CColor x34_color = {0.f, 0.f, 0.f, 1.f};
|
|
};
|
|
static CParticle* g_currentParticle;
|
|
private:
|
|
friend class CElementGenShaders;
|
|
TLockedToken<CGenDescription> x1c_genDesc;
|
|
EModelOrientationType x28_orientType;
|
|
std::vector<CParticleListItem> x2c_particleLists;
|
|
std::vector<zeus::CMatrix3f> x3c_parentMatrices;
|
|
u32 x4c_internalStartFrame = 0;
|
|
u32 x50_curFrame = 0;
|
|
double x58_curSeconds = 0.f;
|
|
float x60_timeDeltaScale;
|
|
u32 x64_prevFrame = -1;
|
|
bool x68_particleEmission = true;
|
|
float x6c_generatorRemainder = 0.f;
|
|
int x70_MAXP = 0;
|
|
u16 x74_randomSeed = 99;
|
|
float x78_generatorRate = 1.f;
|
|
zeus::CVector3f x7c_translation;
|
|
zeus::CVector3f x88_globalTranslation;
|
|
zeus::CVector3f x94_POFS;
|
|
zeus::CVector3f xa0_globalScale = {1.f, 1.f, 1.f};
|
|
zeus::CTransform xac_globalScaleTransform = zeus::CTransform::Identity();
|
|
zeus::CTransform xdc_globalScaleTransformInverse = zeus::CTransform::Identity();
|
|
zeus::CVector3f x10c_localScale = {1.f, 1.f, 1.f};
|
|
zeus::CTransform x118_localScaleTransform = zeus::CTransform::Identity();
|
|
zeus::CTransform x148_localScaleTransformInverse = zeus::CTransform::Identity();
|
|
zeus::CTransform x178_orientation = zeus::CTransform::Identity();
|
|
zeus::CTransform x1a8_orientationInverse = zeus::CTransform::Identity();
|
|
zeus::CTransform x1d8_globalOrientation = zeus::CTransform::Identity();
|
|
u32 x208_activeParticleCount = 0;
|
|
u32 x20c_recursiveParticleCount = 0;
|
|
u32 x210_curEmitterFrame = 0;
|
|
int x214_PSLT = 90;//0x7fffff;
|
|
zeus::CVector3f x218_PSIV;
|
|
bool x224_24_translationDirty = false;
|
|
bool x224_25_LIT_;
|
|
bool x224_26_AAPH;
|
|
bool x224_27_ZBUF;
|
|
bool x224_28_zTest = false;
|
|
bool x224_29_MBLR;
|
|
bool x224_30_VMD1;
|
|
bool x224_31_VMD2;
|
|
bool x225_24_VMD3;
|
|
bool x225_25_VMD4;
|
|
bool x225_26_LINE;
|
|
bool x225_27_FXLL;
|
|
bool x225_28_warmedUp = false;
|
|
bool x225_29_modelsUseLights = false;
|
|
bool x226_enableOPTS;
|
|
int x228_MBSP = 0; int m_maxMBSP = 0;
|
|
ERglLightBits x22c_backupLightActive = ERglLightBits::None;
|
|
CRandom16 x230_randState;
|
|
std::vector<std::unique_ptr<CElementGen>> x234_activePartChildren;
|
|
int x244_CSSD = 0;
|
|
std::vector<std::unique_ptr<CElementGen>> x248_finishPartChildren;
|
|
int x258_SISY = 16;
|
|
int x25c_PISY = 16;
|
|
u32 x260_cumulativeParticles = 0; /* Retail */
|
|
std::vector<std::unique_ptr<CParticleSwoosh>> x260_swhcChildren;
|
|
int x270_SSSD = 0;
|
|
zeus::CVector3f x274_SSPO;
|
|
std::vector<std::unique_ptr<CParticleElectric>> x280_elscChildren;
|
|
int x290_SESD = 0;
|
|
zeus::CVector3f x294_SEPO;
|
|
float x2a0 = 0.f;
|
|
float x2a4 = 0.f;
|
|
zeus::CVector3f x2a8_aabbMin;
|
|
zeus::CVector3f x2b4_aabbMax;
|
|
float x2c0_maxSize = 0.f;
|
|
zeus::CAABox x2c4_systemBounds = zeus::CAABox::skInvertedBox;
|
|
LightType x2dc_lightType;
|
|
zeus::CColor x2e0_LCLR = zeus::CColor::skWhite;
|
|
float x2e4_LINT = 1.f;
|
|
zeus::CVector3f x2e8_LOFF;
|
|
zeus::CVector3f x2f4_LDIR = {1.f, 0.f, 0.f};
|
|
EFalloffType x300_falloffType = EFalloffType::Linear;
|
|
float x304_LFOR = 1.f;
|
|
float x308_LSLA = 45.f;
|
|
zeus::CColor x30c_moduColor = {1.f, 1.f, 1.f, 1.f};
|
|
|
|
std::unique_ptr<CLineRenderer> m_lineRenderer;
|
|
CElementGenShaders::EShaderClass m_shaderClass;
|
|
|
|
void AccumulateBounds(zeus::CVector3f& pos, float size);
|
|
|
|
public:
|
|
CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType, EOptionalSystemFlags flags);
|
|
~CElementGen();
|
|
|
|
boo::GraphicsDataToken m_gfxToken;
|
|
boo::IShaderDataBinding* m_normalDataBind = nullptr;
|
|
boo::IShaderDataBinding* m_redToAlphaDataBind = nullptr;
|
|
boo::IGraphicsBufferD* m_instBuf = nullptr;
|
|
boo::IGraphicsBufferD* m_uniformBuf = nullptr;
|
|
|
|
CGenDescription* GetDesc() {return x1c_genDesc.GetObj();}
|
|
|
|
static s32 g_FreeIndex;
|
|
static bool g_StaticListInitialized;
|
|
static int g_ParticleAliveCount;
|
|
static int g_ParticleSystemAliveCount;
|
|
static bool g_MoveRedToAlphaBuffer;
|
|
static void Initialize();
|
|
static void Shutdown();
|
|
|
|
void SetGeneratorRateScalar(float scalar)
|
|
{
|
|
if (scalar >= 0.0f)
|
|
x78_generatorRate = scalar;
|
|
else
|
|
x78_generatorRate = 0.0f;
|
|
|
|
for (std::unique_ptr<CElementGen>& child : x234_activePartChildren)
|
|
child->SetGeneratorRateScalar(x78_generatorRate);
|
|
|
|
for (std::unique_ptr<CElementGen>& child : x248_finishPartChildren)
|
|
child->SetGeneratorRateScalar(x78_generatorRate);
|
|
}
|
|
|
|
void UpdateExistingParticles();
|
|
void CreateNewParticles(int);
|
|
void UpdatePSTranslationAndOrientation();
|
|
void UpdateChildParticleSystems(double);
|
|
CElementGen* ConstructChildParticleSystem(const TToken<CGenDescription>&);
|
|
void UpdateLightParameters();
|
|
void BuildParticleSystemBounds();
|
|
u32 GetEmitterTime() const
|
|
{
|
|
/* Game returns x74, guessing x50 is what it's asking for */
|
|
return x50_curFrame;
|
|
}
|
|
u32 GetSystemCount();
|
|
u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
|
|
u32 GetParticleCountAllInternal() const;
|
|
u32 GetParticleCountAll() const {return x20c_recursiveParticleCount;}
|
|
void EndLifetime();
|
|
void ForceParticleCreation(int amount);
|
|
|
|
bool InternalUpdate(double);
|
|
void RenderModels();
|
|
void RenderLines();
|
|
void RenderParticles();
|
|
void RenderParticlesIndirectTexture();
|
|
|
|
void Update(double);
|
|
void Render();
|
|
void SetOrientation(const zeus::CTransform&);
|
|
void SetTranslation(const zeus::CVector3f&);
|
|
void SetGlobalOrientation(const zeus::CTransform&);
|
|
void SetGlobalTranslation(const zeus::CVector3f&);
|
|
void SetGlobalScale(const zeus::CVector3f&);
|
|
void SetLocalScale(const zeus::CVector3f&);
|
|
void SetParticleEmission(bool);
|
|
void SetModulationColor(const zeus::CColor&);
|
|
const zeus::CTransform& GetOrientation() const;
|
|
const zeus::CVector3f& GetTranslation() const;
|
|
const zeus::CTransform& GetGlobalOrientation() const;
|
|
const zeus::CVector3f& GetGlobalTranslation() const;
|
|
const zeus::CVector3f& GetGlobalScale() const;
|
|
const zeus::CColor& GetModulationColor() const;
|
|
bool IsSystemDeletable() const;
|
|
std::pair<zeus::CAABox, bool> GetBounds() const;
|
|
u32 GetParticleCount() const;
|
|
bool SystemHasLight() const;
|
|
CLight GetLight() const;
|
|
bool GetParticleEmission() const;
|
|
void DestroyParticles();
|
|
void Reset();
|
|
};
|
|
ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags)
|
|
|
|
}
|
|
|
|
#endif // __URDE_CELEMENTGEN_HPP__
|