mirror of https://github.com/AxioDL/metaforce.git
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
#ifndef __URDE_CELEMENTGENSHADERS_HPP__
|
|
#define __URDE_CELEMENTGENSHADERS_HPP__
|
|
|
|
#include "Graphics/CGraphics.hpp"
|
|
#include "boo/graphicsdev/GL.hpp"
|
|
#include "boo/graphicsdev/D3D.hpp"
|
|
#include "boo/graphicsdev/Metal.hpp"
|
|
#include "boo/graphicsdev/Vulkan.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CElementGen;
|
|
|
|
class CElementGenShaders
|
|
{
|
|
public:
|
|
struct IDataBindingFactory
|
|
{
|
|
virtual void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
CElementGen& gen,
|
|
boo::IShaderPipeline* regPipeline,
|
|
boo::IShaderPipeline* redToAlphaPipeline)=0;
|
|
};
|
|
|
|
enum class EShaderClass
|
|
{
|
|
Tex,
|
|
IndTex,
|
|
NoTex
|
|
};
|
|
|
|
private:
|
|
static boo::IShaderPipeline* m_texZTestZWrite;
|
|
static boo::IShaderPipeline* m_texNoZTestZWrite;
|
|
static boo::IShaderPipeline* m_texZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_texNoZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_texAdditiveZTest;
|
|
static boo::IShaderPipeline* m_texAdditiveNoZTest;
|
|
static boo::IShaderPipeline* m_texRedToAlphaZTest;
|
|
static boo::IShaderPipeline* m_texRedToAlphaNoZTest;
|
|
|
|
static boo::IShaderPipeline* m_indTexZWrite;
|
|
static boo::IShaderPipeline* m_indTexNoZWrite;
|
|
static boo::IShaderPipeline* m_indTexAdditive;
|
|
|
|
static boo::IShaderPipeline* m_cindTexZWrite;
|
|
static boo::IShaderPipeline* m_cindTexNoZWrite;
|
|
static boo::IShaderPipeline* m_cindTexAdditive;
|
|
|
|
static boo::IShaderPipeline* m_noTexZTestZWrite;
|
|
static boo::IShaderPipeline* m_noTexNoZTestZWrite;
|
|
static boo::IShaderPipeline* m_noTexZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_noTexNoZTestNoZWrite;
|
|
static boo::IShaderPipeline* m_noTexAdditiveZTest;
|
|
static boo::IShaderPipeline* m_noTexAdditiveNoZTest;
|
|
|
|
static boo::IVertexFormat* m_vtxFormatTex; /* No OpenGL */
|
|
static boo::IVertexFormat* m_vtxFormatIndTex; /* No OpenGL */
|
|
static boo::IVertexFormat* m_vtxFormatNoTex; /* No OpenGL */
|
|
|
|
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
|
|
static boo::GraphicsDataToken m_gfxToken;
|
|
|
|
public:
|
|
static IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx);
|
|
#if _WIN32
|
|
static IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx);
|
|
#endif
|
|
#if BOO_HAS_METAL
|
|
static IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx);
|
|
#endif
|
|
#if BOO_HAS_VULKAN
|
|
static IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx);
|
|
#endif
|
|
|
|
static void Initialize();
|
|
static void Shutdown();
|
|
static EShaderClass GetShaderClass(CElementGen& gen);
|
|
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen);
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __URDE_CELEMENTGENSHADERS_HPP__
|