mirror of https://github.com/AxioDL/metaforce.git
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#include "CEmitterElement.hpp"
|
|
#include "CRandom16.hpp"
|
|
|
|
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Emitter_Elements */
|
|
|
|
namespace urde
|
|
{
|
|
|
|
bool CEESimpleEmitter::GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const
|
|
{
|
|
x4_loc->GetValue(frame, pPos);
|
|
|
|
if (x8_vec)
|
|
x8_vec->GetValue(frame, pVel);
|
|
else
|
|
pVel = zeus::CVector3f();
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CVESphere::GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const
|
|
{
|
|
zeus::CVector3f a;
|
|
x4_sphereOrigin->GetValue(frame, a);
|
|
float b;
|
|
x8_sphereRadius->GetValue(frame, b);
|
|
CRandom16* rand = CRandom16::GetRandomNumber();
|
|
int rand1 = rand->Range(-100, 100);
|
|
int rand2 = rand->Range(-100, 100);
|
|
int rand3 = rand->Range(-100, 100);
|
|
|
|
zeus::CVector3f normVec1 = zeus::CVector3f(0.0099999998f * float(rand3),
|
|
0.0099999998f * float(rand2),
|
|
0.0099999998f * float(rand1));
|
|
if (normVec1.canBeNormalized())
|
|
normVec1.normalize();
|
|
|
|
pPos = b * normVec1 + a;
|
|
|
|
zeus::CVector3f normVec2 = (pPos - a);
|
|
if (normVec2.canBeNormalized())
|
|
normVec2.normalize();
|
|
|
|
float c;
|
|
xc_velocityMag->GetValue(frame, c);
|
|
pVel = c * normVec2;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CVEAngleSphere::GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const
|
|
{
|
|
zeus::CVector3f a;
|
|
x4_sphereOrigin->GetValue(frame, a);
|
|
|
|
float b, d, e, f, g;
|
|
x8_sphereRadius->GetValue(frame, b);
|
|
x10_angleXBias->GetValue(frame, d);
|
|
x14_angleYBias->GetValue(frame, e);
|
|
x18_angleXRange->GetValue(frame, f);
|
|
x1c_angleYRange->GetValue(frame, g);
|
|
CRandom16* rand = CRandom16::GetRandomNumber();
|
|
d = zeus::degToRad(d + ((0.5f * (f * rand->Float())) - f));
|
|
e = zeus::degToRad(e + ((0.5f * (g * rand->Float())) - g));
|
|
|
|
float cosD = zeus::fastCosF(d);
|
|
pPos.x = a.x + (b * (-zeus::fastSinF(e) * cosD));
|
|
pPos.y = a.y + (b * zeus::fastSinF(d));
|
|
pPos.z = a.z + (b * (cosD * cosD));
|
|
zeus::CVector3f normVec = (pPos - a).normalized();
|
|
|
|
float c;
|
|
xc_velocityMag->GetValue(frame, c);
|
|
pVel = c * normVec;
|
|
return false;
|
|
}
|
|
|
|
}
|