metaforce/Runtime/Particle/CVectorElement.hpp

212 lines
5.8 KiB
C++

#ifndef __URDE_CVECTORELEMENT_HPP__
#define __URDE_CVECTORELEMENT_HPP__
#include "IElement.hpp"
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Vector_Elements */
namespace urde
{
class CVEKeyframeEmitter : public CVectorElement
{
u32 x4_percent;
u32 x8_unk1;
bool xc_loop;
bool xd_unk2;
u32 x10_loopEnd;
u32 x14_loopStart;
std::vector<zeus::CVector3f> x18_keys;
public:
CVEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVECone : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_direction;
std::unique_ptr<CRealElement> x8_magnitude;
zeus::CVector3f xc_xVec;
zeus::CVector3f x18_yVec;
public:
CVECone(CVectorElement* a, CRealElement* b);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVETimeChain : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
public:
CVETimeChain(CVectorElement* a, CVectorElement* b, CIntElement* c)
: x4_a(a), x8_b(b), xc_swFrame(c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEAngleCone : public CVectorElement
{
std::unique_ptr<CRealElement> x4_angleXConstant;
std::unique_ptr<CRealElement> x8_angleYConstant;
std::unique_ptr<CRealElement> xc_angleXRange;
std::unique_ptr<CRealElement> x10_angleYRange;
std::unique_ptr<CRealElement> x14_magnitude;
public:
CVEAngleCone(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d, CRealElement* e)
: x4_angleXConstant(a), x8_angleYConstant(b), xc_angleXRange(c), x10_angleYRange(d), x14_magnitude(e) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEAdd : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEAdd(CVectorElement* a, CVectorElement* b)
: x4_a(a), x8_b(b) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVECircleCluster : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
float x20_deltaAngle;
std::unique_ptr<CRealElement> x24_magnitude;
public:
CVECircleCluster(CVectorElement* a, CVectorElement* b, CIntElement* c, CRealElement* d);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEConstant : public CVectorElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
public:
CVEConstant(CRealElement* a, CRealElement* b, CRealElement* c)
: x4_a(a), x8_b(b), xc_c(c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEFastConstant : public CVectorElement
{
zeus::CVector3f x4_val;
public:
CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool IsFastConstant() const {return true;}
};
class CVECircle : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_direction;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
std::unique_ptr<CRealElement> x20_angleConstant;
std::unique_ptr<CRealElement> x24_angleLinear;
std::unique_ptr<CRealElement> x28_radius;
public:
CVECircle(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d, CRealElement* e);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEMultiply : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEMultiply(CVectorElement* a, CVectorElement* b)
: x4_a(a), x8_b(b) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVERealToVector : public CVectorElement
{
std::unique_ptr<CRealElement> x4_a;
public:
CVERealToVector(CRealElement* a)
: x4_a(a) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEPulse : public CVectorElement
{
std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CVectorElement> xc_aVal;
std::unique_ptr<CVectorElement> x10_bVal;
public:
CVEPulse(CIntElement* a, CIntElement* b, CVectorElement* c, CVectorElement* d)
: x4_aDuration(a), x8_bDuration(b), xc_aVal(c), x10_bVal(d) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleVelocity : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleColor : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleLocation : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemOrientationFront : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemOrientationUp : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemOrientationRight : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEParticleSystemTranslation : public CVectorElement
{
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVESubtract : public CVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVESubtract(CVectorElement* a, CVectorElement* b)
: x4_a(a), x8_b(b)
{}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
class CVEColorToVector : public CVectorElement
{
std::unique_ptr<CColorElement> x4_a;
public:
CVEColorToVector(CColorElement* a)
: x4_a(a) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
};
}
#endif // __URDE_CVECTORELEMENT_HPP__